From 0fa80c9ba3b766c4d99ea06d4bc52eb33c28ff47 Mon Sep 17 00:00:00 2001 From: atumanian <1> Date: Tue, 8 Nov 2016 00:34:11 +0200 Subject: [PATCH 1/1] Update comments related after new see_ge() Update comments according to changes from my patch: #822 No functional change. --- src/position.cpp | 2 +- src/search.cpp | 3 +-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/src/position.cpp b/src/position.cpp index 647f2bba..9f5816d7 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -52,7 +52,7 @@ namespace { const string PieceToChar(" PNBRQK pnbrqk"); -// min_attacker() is a helper function used by see() to locate the least +// min_attacker() is a helper function used by see_ge() to locate the least // valuable attacker for the side to move, remove the attacker we just found // from the bitboards and scan for new X-ray attacks behind it. diff --git a/src/search.cpp b/src/search.cpp index 1279fe9c..38399650 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -984,8 +984,7 @@ moves_loop: // When in check search starts from here // Decrease reduction for moves that escape a capture. Filter out // castling moves, because they are coded as "king captures rook" and - // hence break make_move(). Also use see() instead of see_sign(), - // because the destination square is empty. + // hence break make_move(). else if ( type_of(move) == NORMAL && type_of(pos.piece_on(to_sq(move))) != PAWN && !pos.see_ge(make_move(to_sq(move), from_sq(move)), VALUE_ZERO)) -- 2.39.2