From 27393ebae2e689c86f77777d3ba9aae39b9c89b8 Mon Sep 17 00:00:00 2001 From: Joona Kiiski Date: Wed, 27 Jan 2010 23:24:01 +0200 Subject: [PATCH 1/1] Use calculate_reduction() function to simplify code No functional change Signed-off-by: Marco Costalba --- src/depth.h | 3 ++- src/search.cpp | 44 +++++++++++++++++++------------------------- 2 files changed, 21 insertions(+), 26 deletions(-) diff --git a/src/depth.h b/src/depth.h index 2e8e2179..d0d0943c 100644 --- a/src/depth.h +++ b/src/depth.h @@ -48,7 +48,8 @@ inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); } inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); } inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); } inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); } -inline void operator-= (Depth & d, int i) { d = Depth(int(d) - i); } +inline void operator-= (Depth &d, int i) { d = Depth(int(d) - i); } +inline void operator-= (Depth &d1, Depth d2) { d1 -= int(d2); } inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); } inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); } inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); } diff --git a/src/search.cpp b/src/search.cpp index c44d150f..e205db6f 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -989,10 +989,9 @@ namespace { && !captureOrPromotion && !move_is_castle(move)) { - double red = 0.5 + ln(RootMoveNumber - MultiPV + 1) * ln(depth / 2) / 6.0; - if (red >= 1.0) + ss[0].reduction = calculate_reduction(0.5, RootMoveNumber - MultiPV + 1, depth, 6.0); + if (ss[0].reduction) { - ss[0].reduction = Depth(int(floor(red * int(OnePly)))); value = -search(pos, ss, -alpha, newDepth-ss[0].reduction, 1, true, 0); doFullDepthSearch = (value > alpha); } @@ -1303,13 +1302,12 @@ namespace { && !move_is_castle(move) && !move_is_killer(move, ss[ply])) { - double red = 0.5 + ln(moveCount) * ln(depth / 2) / 6.0; - if (red >= 1.0) - { - ss[ply].reduction = Depth(int(floor(red * int(OnePly)))); - value = -search(pos, ss, -alpha, newDepth-ss[ply].reduction, ply+1, true, threadID); - doFullDepthSearch = (value > alpha); - } + ss[ply].reduction = calculate_reduction(0.5, moveCount, depth, 6.0); + if (ss[ply].reduction) + { + value = -search(pos, ss, -alpha, newDepth-ss[ply].reduction, ply+1, true, threadID); + doFullDepthSearch = (value > alpha); + } } if (doFullDepthSearch) // Go with full depth non-pv search @@ -1656,10 +1654,10 @@ namespace { // Value based pruning Depth predictedDepth = newDepth; - //FIXME HACK: awful code duplication - double red = 0.5 + ln(moveCount) * ln(depth / 2) / 3.0; - if (red >= 1.0) - predictedDepth -= int(floor(red * int(OnePly))); + //FIXME: We are ignoring condition: depth >= 3*OnePly, BUG?? + ss[ply].reduction = calculate_reduction(0.5, moveCount, depth, 3.0); + if (ss[ply].reduction) + predictedDepth -= ss[ply].reduction; if (predictedDepth < SelectiveDepth) { @@ -1691,13 +1689,11 @@ namespace { && !dangerous && !captureOrPromotion && !move_is_castle(move) - && !move_is_killer(move, ss[ply]) - /* && move != ttMove*/) + && !move_is_killer(move, ss[ply])) { - double red = 0.5 + ln(moveCount) * ln(depth / 2) / 3.0; - if (red >= 1.0) + ss[ply].reduction = calculate_reduction(0.5, moveCount, depth, 3.0); + if (ss[ply].reduction) { - ss[ply].reduction = Depth(int(floor(red * int(OnePly)))); value = -search(pos, ss, -(beta-1), newDepth-ss[ply].reduction, ply+1, true, threadID); doFullDepthSearch = (value >= beta); } @@ -2039,10 +2035,9 @@ namespace { && !move_is_castle(move) && !move_is_killer(move, ss[sp->ply])) { - double red = 0.5 + ln(moveCount) * ln(sp->depth / 2) / 3.0; - if (red >= 1.0) + ss[sp->ply].reduction = calculate_reduction(0.5, moveCount, sp->depth, 3.0); + if (ss[sp->ply].reduction) { - ss[sp->ply].reduction = Depth(int(floor(red * int(OnePly)))); value = -search(pos, ss, -(sp->beta-1), newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID); doFullDepthSearch = (value >= sp->beta); } @@ -2153,11 +2148,10 @@ namespace { && !move_is_castle(move) && !move_is_killer(move, ss[sp->ply])) { - double red = 0.5 + ln(moveCount) * ln(sp->depth / 2) / 6.0; - if (red >= 1.0) + ss[sp->ply].reduction = calculate_reduction(0.5, moveCount, sp->depth, 6.0); + if (ss[sp->ply].reduction) { Value localAlpha = sp->alpha; - ss[sp->ply].reduction = Depth(int(floor(red * int(OnePly)))); value = -search(pos, ss, -localAlpha, newDepth-ss[sp->ply].reduction, sp->ply+1, true, threadID); doFullDepthSearch = (value > localAlpha); } -- 2.39.2