From 2c317d7b28161e74f0cdc0a00922b48cb996321f Mon Sep 17 00:00:00 2001 From: Marco Costalba Date: Tue, 19 Apr 2011 10:24:43 +0200 Subject: [PATCH] Correctly implementg selDepth feature Send to GUI the deepest search depth apart from qsearch of the PV line. No functional change. Signed-off-by: Marco Costalba --- src/search.cpp | 39 ++++++++++++++++++++++++++------------- src/thread.h | 1 + 2 files changed, 27 insertions(+), 13 deletions(-) diff --git a/src/search.cpp b/src/search.cpp index af895a37..21db6852 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -64,6 +64,7 @@ namespace { static storage duration are automatically set to zero before enter main() */ public: + Thread& operator[](int threadID) { return threads[threadID]; } void init_threads(); void exit_threads(); @@ -117,7 +118,7 @@ namespace { void extract_pv_from_tt(Position& pos); void insert_pv_in_tt(Position& pos); - std::string pv_info_to_uci(Position& pos, int depth, Value alpha, Value beta, int pvIdx); + std::string pv_info_to_uci(Position& pos, int depth, int selDepth, Value alpha, Value beta, int pvIdx); int64_t nodes; Value pv_score; @@ -505,9 +506,12 @@ bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[ ThreadsMgr.read_uci_options(); init_eval(ThreadsMgr.active_threads()); - // Wake up needed threads. Main thread, with threadID == 0, is always active - for (int i = 1; i < ThreadsMgr.active_threads(); i++) + // Wake up needed threads and reset maxPly counter + for (int i = 0; i < ThreadsMgr.active_threads(); i++) + { ThreadsMgr.wake_sleeping_thread(i); + ThreadsMgr[i].maxPly = 0; + } // Set thinking time int myTime = time[pos.side_to_move()]; @@ -595,7 +599,7 @@ namespace { SearchStack ss[PLY_MAX_PLUS_2]; Value bestValues[PLY_MAX_PLUS_2]; int bestMoveChanges[PLY_MAX_PLUS_2]; - int depth, aspirationDelta; + int depth, selDepth, aspirationDelta; Value value, alpha, beta; Move bestMove, easyMove, skillBest, skillPonder; @@ -687,9 +691,15 @@ namespace { if (SkillLevelEnabled && depth == 1 + SkillLevel) do_skill_level(&skillBest, &skillPonder); + // Retrieve max searched depth among threads + selDepth = 0; + for (int i = 0; i < ThreadsMgr.active_threads(); i++) + if (ThreadsMgr[i].maxPly > selDepth) + selDepth = ThreadsMgr[i].maxPly; + // Send PV line to GUI and to log file for (int i = 0; i < Min(UCIMultiPV, (int)Rml.size()); i++) - cout << Rml[i].pv_info_to_uci(pos, depth, alpha, beta, i) << endl; + cout << Rml[i].pv_info_to_uci(pos, depth, selDepth, alpha, beta, i) << endl; if (UseLogFile) LogFile << pretty_pv(pos, depth, value, current_search_time(), Rml[0].pv) << endl; @@ -792,6 +802,10 @@ namespace { isCheck = pos.is_check(); ss->ply = (ss-1)->ply + 1; + // Used to send selDepth info to GUI + if (PvNode && ThreadsMgr[threadID].maxPly < ss->ply) + ThreadsMgr[threadID].maxPly = ss->ply; + if (SpNode) { sp = ss->sp; @@ -2483,21 +2497,20 @@ split_point_start: // At split points actual search starts from here // pv_info_to_uci() returns a string with information on the current PV line // formatted according to UCI specification. - std::string RootMove::pv_info_to_uci(Position& pos, int depth, Value alpha, + std::string RootMove::pv_info_to_uci(Position& pos, int depth, int selDepth, Value alpha, Value beta, int pvIdx) { - std::stringstream s, l; - Move* m = pv; - - while (*m != MOVE_NONE) - l << *m++ << " "; + std::stringstream s; s << "info depth " << depth - << " seldepth " << int(m - pv) + << " seldepth " << selDepth << " multipv " << pvIdx + 1 << " score " << value_to_uci(pv_score) << (pv_score >= beta ? " lowerbound" : pv_score <= alpha ? " upperbound" : "") << speed_to_uci(pos.nodes_searched()) - << " pv " << l.str(); + << " pv "; + + for (Move* m = pv; *m != MOVE_NONE; m++) + s << *m << " "; return s.str(); } diff --git a/src/thread.h b/src/thread.h index 3b539aa8..f54fcbbe 100644 --- a/src/thread.h +++ b/src/thread.h @@ -68,6 +68,7 @@ enum ThreadState }; struct Thread { + int maxPly; Lock sleepLock; WaitCondition sleepCond; volatile ThreadState state; -- 2.39.2