From 3054db989d28bee4c491811ba81a7933eb37ba14 Mon Sep 17 00:00:00 2001 From: joergoster Date: Wed, 8 Jul 2015 13:48:42 +0200 Subject: [PATCH] Use distance() function in endgame.cpp This one occurance of distance function was most likely overlooked. No functional change. Resolves #376 --- src/endgame.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/endgame.cpp b/src/endgame.cpp index 836621d2..daef61f2 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -471,7 +471,7 @@ ScaleFactor Endgame::operator()(const Position& pos) const { if ( r == RANK_6 && distance(bksq, queeningSq) <= 1 && rank_of(wksq) + tempo <= RANK_6 - && (rank_of(brsq) == RANK_1 || (!tempo && distance(file_of(brsq), f) >= 3))) + && (rank_of(brsq) == RANK_1 || (!tempo && distance(brsq, wpsq) >= 3))) return SCALE_FACTOR_DRAW; if ( r >= RANK_6 -- 2.39.2