From 445aade39c0c49b5ee768dce9b6a5f9fb13d175e Mon Sep 17 00:00:00 2001 From: =?utf8?q?Miroslav=20Font=C3=A1n?= Date: Thu, 3 Nov 2016 12:04:24 +0100 Subject: [PATCH] Simplify code, delete else after return --- src/endgame.cpp | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) diff --git a/src/endgame.cpp b/src/endgame.cpp index 61811390..38c322af 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -652,17 +652,15 @@ ScaleFactor Endgame::operator()(const Position& pos) const { if (relative_rank(strongSide, pawnSq) <= RANK_5) return SCALE_FACTOR_DRAW; - else - { - Bitboard path = forward_bb(strongSide, pawnSq); + + Bitboard path = forward_bb(strongSide, pawnSq); - if (path & pos.pieces(weakSide, KING)) - return SCALE_FACTOR_DRAW; + if (path & pos.pieces(weakSide, KING)) + return SCALE_FACTOR_DRAW; - if ( (pos.attacks_from(weakBishopSq) & path) - && distance(weakBishopSq, pawnSq) >= 3) - return SCALE_FACTOR_DRAW; - } + if ( (pos.attacks_from(weakBishopSq) & path) + && distance(weakBishopSq, pawnSq) >= 3) + return SCALE_FACTOR_DRAW; } return SCALE_FACTOR_NONE; } -- 2.39.2