From 4554d8b2ac1ad260c3f7123b2a7d3a3385fa8306 Mon Sep 17 00:00:00 2001 From: Marco Costalba Date: Thu, 29 Dec 2011 13:18:03 +0100 Subject: [PATCH 1/1] Better use STL algorithms in Endgame functions This leads to a further and unexpected simplification of this already very size optimized code. No functional change. Signed-off-by: Marco Costalba --- src/endgame.cpp | 46 ++++++++++++++++------------------------------ src/endgame.h | 30 ++++++++++++------------------ 2 files changed, 28 insertions(+), 48 deletions(-) diff --git a/src/endgame.cpp b/src/endgame.cpp index cf38009f..ac11b76e 100644 --- a/src/endgame.cpp +++ b/src/endgame.cpp @@ -60,33 +60,23 @@ namespace { // the two kings in basic endgames. const int DistanceBonus[8] = { 0, 0, 100, 80, 60, 40, 20, 10 }; - // Build corresponding key code for the opposite color: "KBPKN" -> "KNKBP" - const string swap_colors(const string& keyCode) { + // Get the material key of a Position out of the given endgame key code + // like "KBPKN". The trick here is to first forge an ad-hoc fen string + // and then let a Position object to do the work for us. Note that the + // fen string could correspond to an illegal position. + Key key(const string& code, Color c) { - size_t idx = keyCode.find('K', 1); - return keyCode.substr(idx) + keyCode.substr(0, idx); - } - - // Get the material key of a position out of the given endgame key code - // like "KBPKN". The trick here is to first build up a FEN string and then - // let a Position object to do the work for us. Note that the FEN string - // could correspond to an illegal position. - Key mat_key(const string& keyCode) { + assert(code.length() > 0 && code.length() < 8); + assert(code[0] == 'K'); - assert(keyCode.length() > 0 && keyCode.length() < 8); - assert(keyCode[0] == 'K'); + string sides[] = { code.substr(code.find('K', 1)), // Weaker + code.substr(0, code.find('K', 1)) }; // Stronger - string fen; - size_t i = 0; + transform(sides[c].begin(), sides[c].end(), sides[c].begin(), tolower); - // First add white and then black pieces - do fen += keyCode[i]; while (keyCode[++i] != 'K'); - do fen += char(tolower(keyCode[i])); while (++i < keyCode.length()); + string fen = sides[0] + char('0' + int(8 - code.length())) + + sides[1] + "/8/8/8/8/8/8/8 w - - 0 10"; - // Add file padding and remaining empty ranks - fen += string(1, '0' + int(8 - keyCode.length())) + "/8/8/8/8/8/8/8 w - - 0 10"; - - // Build a Position out of the fen string and get its material key return Position(fen, false, 0).material_key(); } @@ -96,10 +86,7 @@ namespace { } // namespace -/// Endgames member definitions - -template<> const Endgames::M1& Endgames::map() const { return m1; } -template<> const Endgames::M2& Endgames::map() const { return m2; } +/// Endgames members definitions Endgames::Endgames() { @@ -127,13 +114,12 @@ Endgames::~Endgames() { } template -void Endgames::add(const string& keyCode) { +void Endgames::add(const string& code) { typedef typename eg_family::type T; - typedef typename Map::type M; - const_cast(map()).insert(std::make_pair(mat_key(keyCode), new Endgame(WHITE))); - const_cast(map()).insert(std::make_pair(mat_key(swap_colors(keyCode)), new Endgame(BLACK))); + map((T*)0)[key(code, WHITE)] = new Endgame(WHITE); + map((T*)0)[key(code, BLACK)] = new Endgame(BLACK); } diff --git a/src/endgame.h b/src/endgame.h index e350022c..a5e4efec 100644 --- a/src/endgame.h +++ b/src/endgame.h @@ -20,8 +20,8 @@ #if !defined(ENDGAME_H_INCLUDED) #define ENDGAME_H_INCLUDED -#include #include +#include #include "position.h" #include "types.h" @@ -97,30 +97,24 @@ private: class Endgames { - template - struct Map { typedef std::map*> type; }; + typedef std::map*> M1; + typedef std::map*> M2; + + M1 m1; + M2 m2; + + M1& map(Value*) { return m1; } + M2& map(ScaleFactor*) { return m2; } - typedef Map::type M1; - typedef Map::type M2; + template void add(const std::string& code); public: Endgames(); ~Endgames(); - template - EndgameBase* get(Key key) const { - - typedef typename Map::type M; - typename M::const_iterator it = map().find(key); - return it != map().end() ? it->second : NULL; + template EndgameBase* get(Key key) { + return map((T*)0).count(key) ? map((T*)0)[key] : NULL; } - -private: - template void add(const std::string& keyCode); - template const M& map() const; - - M1 m1; - M2 m2; }; #endif // !defined(ENDGAME_H_INCLUDED) -- 2.39.2