From 500b9b0eb3b20ef58ff1280a089ab2ef1e3c6436 Mon Sep 17 00:00:00 2001 From: Jerry Donald Date: Mon, 2 Dec 2013 18:39:26 +0100 Subject: [PATCH 1/1] Assorted spelling fixes No functional change. --- src/bitbase.cpp | 2 +- src/search.cpp | 17 ++++++++--------- 2 files changed, 9 insertions(+), 10 deletions(-) diff --git a/src/bitbase.cpp b/src/bitbase.cpp index 37b05649..c6dab410 100644 --- a/src/bitbase.cpp +++ b/src/bitbase.cpp @@ -127,7 +127,7 @@ namespace { ||(StepAttacksBB[KING][wksq] & (psq + DELTA_N)))) result = WIN; } - // Immediate draw if is stalemate or king captures undefended pawn + // Immediate draw if it is stalemate or king captures undefended pawn else if ( !(StepAttacksBB[KING][bksq] & ~(StepAttacksBB[KING][wksq] | StepAttacksBB[PAWN][psq])) || (StepAttacksBB[KING][bksq] & psq & ~StepAttacksBB[KING][wksq])) result = DRAW; diff --git a/src/search.cpp b/src/search.cpp index a4e2309e..b56a83dc 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -263,7 +263,7 @@ finalize: sync_cout << "info nodes " << RootPos.nodes_searched() << " time " << Time::now() - SearchTime + 1 << sync_endl; - // When we reach max depth we arrive here even without Signals.stop is raised, + // When we reach max depth we arrive here even without Signals.stop being raised, // but if we are pondering or in infinite search, according to UCI protocol, // we shouldn't print the best move before the GUI sends a "stop" or "ponderhit" // command. We simply wait here until GUI sends one of those commands (that @@ -323,7 +323,7 @@ namespace { BestMoveChanges *= 0.8; // Save last iteration's scores before first PV line is searched and all - // the move scores but the (new) PV are set to -VALUE_INFINITE. + // the move scores except the (new) PV are set to -VALUE_INFINITE. for (size_t i = 0; i < RootMoves.size(); ++i) RootMoves[i].prevScore = RootMoves[i].score; @@ -396,7 +396,7 @@ namespace { sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl; } - // Do we need to pick now the sub-optimal best move ? + // Do we now need to pick now the sub-optimal best move ? if (skill.enabled() && skill.time_to_pick(depth)) skill.pick_move(); @@ -411,7 +411,7 @@ namespace { << std::endl; } - // Do we have found a "mate in x"? + // Have we found a "mate in x"? if ( Limits.mate && bestValue >= VALUE_MATE_IN_MAX_PLY && VALUE_MATE - bestValue <= 2 * Limits.mate) @@ -422,11 +422,11 @@ namespace { { bool stop = false; // Local variable, not the volatile Signals.stop - // Take in account some extra time if the best move has changed + // Take some extra time if the best move has changed if (depth > 4 && depth < 50 && PVSize == 1) TimeMgr.pv_instability(BestMoveChanges); - // Stop search if most of available time is already consumed. We + // Stop search if most of the available time is already consumed. We // probably don't have enough time to search the first move at the // next iteration anyway. if (Time::now() - SearchTime > (TimeMgr.available_time() * 62) / 100) @@ -625,7 +625,7 @@ namespace { Value v = qsearch(pos, ss, rbeta-1, rbeta, DEPTH_ZERO); if (v < rbeta) // Logically we should return (v + razor_margin(depth)), but - // surprisingly this did slightly weaker in tests. + // surprisingly this performed slightly weaker in tests. return v; } @@ -889,7 +889,6 @@ moves_loop: // When in check and at SpNode search starts from here continue; } - } // Check for legality only before to do the move @@ -953,7 +952,7 @@ moves_loop: // When in check and at SpNode search starts from here // Only for PV nodes do a full PV search on the first move or after a fail // high, in the latter case search only if value < beta, otherwise let the - // parent node to fail low with value <= alpha and to try another move. + // parent node fail low with value <= alpha and to try another move. if (PvNode && (pvMove || (value > alpha && (RootNode || value < beta)))) value = newDepth < ONE_PLY ? givesCheck ? -qsearch(pos, ss+1, -beta, -alpha, DEPTH_ZERO) -- 2.39.2