From 57dfe41ddb9de358eb6b3aaee404b137330e1252 Mon Sep 17 00:00:00 2001 From: Marco Costalba Date: Fri, 3 Apr 2015 04:53:53 +0200 Subject: [PATCH] Fix elapsed() Messed up during merge. No functional change. --- src/timeman.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/timeman.h b/src/timeman.h index f2c3663b..1333767f 100644 --- a/src/timeman.h +++ b/src/timeman.h @@ -21,6 +21,7 @@ #define TIMEMAN_H_INCLUDED #include "misc.h" +#include "search.h" /// The TimeManagement class computes the optimal time to think depending on /// the maximum available time, the game move number and other parameters. @@ -31,7 +32,7 @@ public: void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; } int available() const { return int(optimumTime * unstablePvFactor * 0.76); } int maximum() const { return maximumTime; } - int elapsed() const { return now() - start; } + int elapsed() const { return Search::Limits.npmsec ? Search::RootPos.nodes_searched() : now() - start; } int64_t availableNodes; // When in 'nodes as time' mode -- 2.39.2