From 5c20f59788c30cdfc5b1d16dae125ab394c5145c Mon Sep 17 00:00:00 2001 From: Tord Romstad Date: Wed, 15 Jul 2009 11:01:49 +0200 Subject: [PATCH] Renamed the variable 'looseOnTime' to 'loseOnTime', because I'm a pedant. No functional change. --- src/search.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/search.cpp b/src/search.cpp index 1d27dad5..695d4ae5 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -205,7 +205,7 @@ namespace { const bool UseLSNFiltering = true; const int LSNTime = 4000; // In milliseconds const Value LSNValue = value_from_centipawns(200); - bool looseOnTime = false; + bool loseOnTime = false; // Extensions. Array index 0 is used at non-PV nodes, index 1 at PV nodes. // There is heavy SMP read access on these arrays @@ -375,7 +375,7 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move, if (button_was_pressed("Clear Hash")) { TT.clear(); - looseOnTime = false; // reset at the beginning of a new game + loseOnTime = false; // reset at the beginning of a new game } bool PonderingEnabled = get_option_value_bool("Ponder"); @@ -488,17 +488,17 @@ bool think(const Position& pos, bool infinite, bool ponder, int side_to_move, // We're ready to start thinking. Call the iterative deepening loop function // // FIXME we really need to cleanup all this LSN ugliness - if (!looseOnTime) + if (!loseOnTime) { Value v = id_loop(pos, searchMoves); - looseOnTime = ( UseLSNFiltering + loseOnTime = ( UseLSNFiltering && myTime < LSNTime && myIncrement == 0 && v < -LSNValue); } else { - looseOnTime = false; // reset for next match + loseOnTime = false; // reset for next match while (SearchStartTime + myTime + 1000 > get_system_time()) ; // wait here id_loop(pos, searchMoves); // to fail gracefully -- 2.39.2