From 5cf9e0b254262094efb2bdb9f81d213c515b102e Mon Sep 17 00:00:00 2001 From: Marco Costalba Date: Sun, 9 Mar 2014 11:03:02 +0100 Subject: [PATCH 1/1] Retire SERIALIZE macros Explicitly write the 'while' loops. This adds some code but makes clear what's the code behind the macro. No functional change. --- src/movegen.cpp | 51 ++++++++++++++++++++++++++++++++----------------- src/position.h | 2 +- 2 files changed, 34 insertions(+), 19 deletions(-) diff --git a/src/movegen.cpp b/src/movegen.cpp index 5b462c66..e6122080 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -22,13 +22,6 @@ #include "movegen.h" #include "position.h" -/// Simple macro to wrap a very common while loop, no fancy, no flexibility, -/// hardcoded names 'mlist' and 'from'. -#define SERIALIZE(b) while (b) (mlist++)->move = make_move(from, pop_lsb(&b)) - -/// Version used for pawns, where the 'from' square is given as a delta from the 'to' square -#define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_lsb(&b); \ - (mlist++)->move = make_move(to - (d), to); } namespace { template @@ -159,8 +152,17 @@ namespace { } } - SERIALIZE_PAWNS(b1, Up); - SERIALIZE_PAWNS(b2, Up + Up); + while (b1) + { + Square to = pop_lsb(&b1); + (mlist++)->move = make_move(to - Up, to); + } + + while (b2) + { + Square to = pop_lsb(&b2); + (mlist++)->move = make_move(to - Up - Up, to); + } } // Promotions and underpromotions @@ -183,8 +185,17 @@ namespace { b1 = shift_bb(pawnsNotOn7) & enemies; b2 = shift_bb(pawnsNotOn7) & enemies; - SERIALIZE_PAWNS(b1, Right); - SERIALIZE_PAWNS(b2, Left); + while (b1) + { + Square to = pop_lsb(&b1); + (mlist++)->move = make_move(to - Right, to); + } + + while (b2) + { + Square to = pop_lsb(&b2); + (mlist++)->move = make_move(to - Left, to); + } if (pos.ep_square() != SQ_NONE) { @@ -234,7 +245,8 @@ namespace { if (Checks) b &= ci->checkSq[Pt]; - SERIALIZE(b); + while (b) + (mlist++)->move = make_move(from, pop_lsb(&b)); } return mlist; @@ -255,9 +267,10 @@ namespace { if (Type != QUIET_CHECKS && Type != EVASIONS) { - Square from = pos.king_square(Us); - Bitboard b = pos.attacks_from(from) & target; - SERIALIZE(b); + Square ksq = pos.king_square(Us); + Bitboard b = pos.attacks_from(ksq) & target; + while (b) + (mlist++)->move = make_move(ksq, pop_lsb(&b)); } if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us)) @@ -336,7 +349,8 @@ ExtMove* generate(const Position& pos, ExtMove* mlist) { if (pt == KING) b &= ~PseudoAttacks[QUEEN][ci.ksq]; - SERIALIZE(b); + while (b) + (mlist++)->move = make_move(from, pop_lsb(&b)); } return us == WHITE ? generate_all(pos, mlist, ~pos.pieces(), &ci) @@ -353,7 +367,7 @@ ExtMove* generate(const Position& pos, ExtMove* mlist) { int checkersCnt = 0; Color us = pos.side_to_move(); - Square ksq = pos.king_square(us), from = ksq /* For SERIALIZE */, checksq; + Square ksq = pos.king_square(us), checksq; Bitboard sliderAttacks = 0; Bitboard b = pos.checkers(); @@ -376,7 +390,8 @@ ExtMove* generate(const Position& pos, ExtMove* mlist) { // Generate evasions for king, capture and non capture moves b = pos.attacks_from(ksq) & ~pos.pieces(us) & ~sliderAttacks; - SERIALIZE(b); + while (b) + (mlist++)->move = make_move(ksq, pop_lsb(&b)); if (checkersCnt > 1) return mlist; // Double check, only a king move can save the day diff --git a/src/position.h b/src/position.h index baf49705..4aa0efb6 100644 --- a/src/position.h +++ b/src/position.h @@ -292,7 +292,7 @@ inline Square Position::castling_rook_square(CastlingRight cr) const { template inline Bitboard Position::attacks_from(Square s) const { - return Pt == BISHOP || Pt == ROOK ? attacks_bb(s, pieces()) + return Pt == BISHOP || Pt == ROOK ? attacks_bb(s, byTypeBB[ALL_PIECES]) : Pt == QUEEN ? attacks_from(s) | attacks_from(s) : StepAttacksBB[Pt][s]; } -- 2.39.2