From 61a6e4666400b1855394e342f3a5c5fe125f4f1f Mon Sep 17 00:00:00 2001 From: Joona Kiiski Date: Sun, 29 Mar 2015 08:54:25 +0100 Subject: [PATCH 1/1] Fix indentations for hanging pawns code No functional change --- src/evaluate.cpp | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 0194079b..f5eece7d 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -503,19 +503,20 @@ namespace { // Pawn Threats b = ei.attackedBy[Us][PAWN] & (pos.pieces(Them) ^ pos.pieces(Them, PAWN)); - if(b) + + if (b) { safe_pawns = pos.pieces(Us, PAWN) & (~ei.attackedBy[Them][ALL_PIECES] | ei.attackedBy[Us][ALL_PIECES]); safe_pawn_threats = (shift_bb(safe_pawns) | shift_bb(safe_pawns)) & (pos.pieces(Them) ^ pos.pieces(Them, PAWN)); unsafe_pawn_threats = b ^ safe_pawn_threats; - // Unsafe pawn threats - if(unsafe_pawn_threats) - score += ThreatenedByHangingPawn; - // Evaluate safe pawn threats - while(safe_pawn_threats) - score += ThreatenedByPawn[type_of(pos.piece_on(pop_lsb(&safe_pawn_threats)))]; + // Unsafe pawn threats + if (unsafe_pawn_threats) + score += ThreatenedByHangingPawn; + // Evaluate safe pawn threats + while (safe_pawn_threats) + score += ThreatenedByPawn[type_of(pos.piece_on(pop_lsb(&safe_pawn_threats)))]; } // Non-pawn enemies defended by a pawn -- 2.39.2