From 6d0eabd5fe2961551477820ab7619e2c31e01ffd Mon Sep 17 00:00:00 2001 From: Alain SAVARD Date: Sat, 25 Jan 2020 07:59:42 -0500 Subject: [PATCH] Dynamic complexity Instead of computing the initiative bonus on the material score + dynamic score compute it on (material score/2) + dynamic score, Passed STC http://tests.stockfishchess.org/tests/view/5e2c4945ab2d69d58394fa8f LLR: 2.94 (-2.94,2.94) {-1.00,3.00} Total: 39387 W: 7594 L: 7386 D: 24407 Ptnml(0-2): 658, 4519, 9165, 4649, 697 Passed LTC http://tests.stockfishchess.org/tests/view/5e2c85ccab2d69d58394faa7 LLR: 2.95 (-2.94,2.94) {0.00,2.00} Total: 32588 W: 4206 L: 3986 D: 24396 Ptnml(0-2): 244, 2909, 9738, 3111, 253 closes https://github.com/official-stockfish/Stockfish/pull/2516 Bench: 4765486 --- src/evaluate.cpp | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/src/evaluate.cpp b/src/evaluate.cpp index a1a3b4ed..be39f8a7 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -168,7 +168,7 @@ namespace { template Score passed() const; template Score space() const; ScaleFactor scale_factor(Value eg) const; - Score initiative(Score score) const; + Score initiative(Score score, Score materialScore) const; const Position& pos; Material::Entry* me; @@ -696,10 +696,7 @@ namespace { // known attacking/defending status of the players. template - Score Evaluation::initiative(Score score) const { - - Value mg = mg_value(score); - Value eg = eg_value(score); + Score Evaluation::initiative(Score score, Score materialScore) const { int outflanking = distance(pos.square(WHITE), pos.square(BLACK)) - distance(pos.square(WHITE), pos.square(BLACK)); @@ -724,6 +721,11 @@ namespace { - 43 * almostUnwinnable - 100 ; + // Give more importance to non-material score + score = (score * 2 - materialScore) / 2; + Value mg = mg_value(score); + Value eg = eg_value(score); + // Now apply the bonus: note that we find the attacking side by extracting the // sign of the midgame or endgame values, and that we carefully cap the bonus // so that the midgame and endgame scores do not change sign after the bonus. @@ -792,6 +794,9 @@ namespace { if (abs(v) > LazyThreshold + pos.non_pawn_material() / 64) return pos.side_to_move() == WHITE ? v : -v; + // Remember this score + Score materialScore = score; + // Main evaluation begins here initialize(); @@ -810,7 +815,7 @@ namespace { + passed< WHITE>() - passed< BLACK>() + space< WHITE>() - space< BLACK>(); - score += initiative(score); + score += initiative(score, materialScore); // Interpolate between a middlegame and a (scaled by 'sf') endgame score ScaleFactor sf = scale_factor(eg_value(score)); -- 2.39.2