From 7a84b8ca34ee8597920de8e52cae074c31543540 Mon Sep 17 00:00:00 2001 From: Marco Costalba Date: Mon, 11 Apr 2011 09:54:41 +0200 Subject: [PATCH] Sync material.h with pawns.h No functional change. Signed-off-by: Marco Costalba --- src/material.h | 48 +++++++++++------------------------------------- src/pawns.h | 1 + 2 files changed, 12 insertions(+), 37 deletions(-) diff --git a/src/material.h b/src/material.h index 9992c0b7..84930157 100644 --- a/src/material.h +++ b/src/material.h @@ -23,6 +23,7 @@ #include "endgame.h" #include "position.h" #include "tt.h" +#include "types.h" const int MaterialTableSize = 1024; @@ -58,6 +59,7 @@ private: Phase gamePhase; }; + /// The MaterialInfoTable class represents a pawn hash table. The most important /// method is get_material_info, which returns a pointer to a MaterialInfo object. class EndgameFunctions; @@ -68,20 +70,12 @@ public: ~MaterialInfoTable(); MaterialInfo* get_material_info(const Position& pos); static Phase game_phase(const Position& pos); + private: EndgameFunctions* funcs; }; -/// MaterialInfo::material_value simply returns the material balance -/// evaluation that is independent from game phase. - -inline Score MaterialInfo::material_value() const { - - return make_score(value, value); -} - - /// MaterialInfo::scale_factor takes a position and a color as input, and /// returns a scale factor for the given color. We have to provide the /// position in addition to the color, because the scale factor need not @@ -91,50 +85,30 @@ inline Score MaterialInfo::material_value() const { inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const { - if (scalingFunction[c] != NULL) - { - ScaleFactor sf = scalingFunction[c]->apply(pos); - if (sf != SCALE_FACTOR_NONE) - return sf; - } - return ScaleFactor(factor[c]); -} + if (!scalingFunction[c]) + return ScaleFactor(factor[c]); + ScaleFactor sf = scalingFunction[c]->apply(pos); + return sf == SCALE_FACTOR_NONE ? ScaleFactor(factor[c]) : sf; +} -/// MaterialInfo::space_weight() simply returns the weight for the space -/// evaluation for this material configuration. +inline Score MaterialInfo::material_value() const { + return make_score(value, value); +} inline int MaterialInfo::space_weight() const { - return spaceWeight; } - -/// MaterialInfo::game_phase() returns the game phase according -/// to this material configuration. - inline Phase MaterialInfo::game_phase() const { - return gamePhase; } - -/// MaterialInfo::specialized_eval_exists decides whether there is a -/// specialized evaluation function for the current material configuration, -/// or if the normal evaluation function should be used. - inline bool MaterialInfo::specialized_eval_exists() const { - return evaluationFunction != NULL; } - -/// MaterialInfo::evaluate applies a specialized evaluation function -/// to a given position object. It should only be called when -/// specialized_eval_exists() returns 'true'. - inline Value MaterialInfo::evaluate(const Position& pos) const { - return evaluationFunction->apply(pos); } diff --git a/src/pawns.h b/src/pawns.h index cc3e5e66..fbf6df12 100644 --- a/src/pawns.h +++ b/src/pawns.h @@ -32,6 +32,7 @@ const int PawnTableSize = 16384; /// to add further information in the future. A lookup to the pawn hash table /// (performed by calling the get_pawn_info method in a PawnInfoTable object) /// returns a pointer to a PawnInfo object. + class PawnInfo { friend class PawnInfoTable; -- 2.39.2