From 9cb187762a68e431559ee9e4b1ed8c6f16826d89 Mon Sep 17 00:00:00 2001 From: Marco Costalba Date: Thu, 29 Dec 2011 09:55:09 +0100 Subject: [PATCH] Wait for main thread to finish before to exit Currently after a 'quit' command UI thread raises stop signal, exits from uci_loop() and calls Threads.exit() while the search threads are still active. In Threads.exit() main thread is asked to terminate, but if it is parked in idle_loop() it will exit and free its resources (in particular the shared Movepicker object) while sibling slaves are still active and this leads to a crash. The fix is to let the UI thread always wait for main thread to finish the search before to return from uci_loop(). Found by Valgrind when running with 8 threads. No functional change. Signed-off-by: Marco Costalba --- src/thread.cpp | 23 ++++++++++++++++++++++- src/thread.h | 1 + src/uci.cpp | 9 ++------- 3 files changed, 25 insertions(+), 8 deletions(-) diff --git a/src/thread.cpp b/src/thread.cpp index 5c0ac84b..fef2e9c9 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -197,7 +197,7 @@ void ThreadsManager::exit() { for (int i = 0; i <= MAX_THREADS; i++) { - threads[i].do_terminate = true; + threads[i].do_terminate = true; // Search must be already finished threads[i].wake_up(); // Wait for thread termination @@ -458,6 +458,27 @@ void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limit } +// ThreadsManager::stop_thinking() is used by UI thread to raise a stop request +// and to wait for the main thread finishing the search. Needed to wait exiting +// and terminate the threads after a 'quit' command. + +void ThreadsManager::stop_thinking() { + + Thread& main = threads[0]; + + Search::Signals.stop = true; + + lock_grab(&main.sleepLock); + + cond_signal(&main.sleepCond); // In case is waiting for stop or ponderhit + + while (!main.do_sleep) + cond_wait(&sleepCond, &main.sleepLock); + + lock_release(&main.sleepLock); +} + + // ThreadsManager::wait_for_stop_or_ponderhit() is called when the maximum depth // is reached while the program is pondering. The point is to work around a wrinkle // in the UCI protocol: When pondering, the engine is not allowed to give a diff --git a/src/thread.h b/src/thread.h index dcaa5ca3..a7321374 100644 --- a/src/thread.h +++ b/src/thread.h @@ -118,6 +118,7 @@ public: bool split_point_finished(SplitPoint* sp) const; void set_timer(int msec); void wait_for_stop_or_ponderhit(); + void stop_thinking(); void start_thinking(const Position& pos, const Search::LimitsType& limits, const std::vector& searchMoves, bool asyncMode); diff --git a/src/uci.cpp b/src/uci.cpp index 02a3c30c..9faf842f 100644 --- a/src/uci.cpp +++ b/src/uci.cpp @@ -68,10 +68,7 @@ void uci_loop() { is >> skipws >> token; if (token == "quit" || token == "stop") - { - Search::Signals.stop = true; - Threads[0].wake_up(); // In case is waiting for stop or ponderhit - } + Threads.stop_thinking(); else if (token == "ponderhit") { @@ -81,9 +78,7 @@ void uci_loop() { Search::Limits.ponder = false; if (Search::Signals.stopOnPonderhit) - Search::Signals.stop = true; - - Threads[0].wake_up(); // In case is waiting for stop or ponderhit + Threads.stop_thinking(); } else if (token == "go") -- 2.39.2