From 9d4abbc6ebb78c30d80cf699945e355645492b30 Mon Sep 17 00:00:00 2001 From: Joona Kiiski Date: Wed, 24 Feb 2010 17:30:13 +0200 Subject: [PATCH] Synchronize sp_search() with search() part I Signed-off-by: Marco Costalba --- src/search.cpp | 36 +++++++++++++++++++----------------- 1 file changed, 19 insertions(+), 17 deletions(-) diff --git a/src/search.cpp b/src/search.cpp index 6de686b3..723b701a 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -85,7 +85,7 @@ namespace { void put_threads_to_sleep(); void idle_loop(int threadID, SplitPoint* waitSp); bool split(const Position& pos, SearchStack* ss, int ply, Value* alpha, const Value beta, Value* bestValue, - const Value futilityValue, Depth depth, int* moves, MovePicker* mp, int master, bool pvNode); + Depth depth, int* moves, MovePicker* mp, int master, bool pvNode); private: friend void poll(); @@ -1219,7 +1219,7 @@ namespace { && TM.available_thread_exists(threadID) && !AbortSearch && !TM.thread_should_stop(threadID) - && TM.split(pos, ss, ply, &alpha, beta, &bestValue, VALUE_NONE, + && TM.split(pos, ss, ply, &alpha, beta, &bestValue, depth, &moveCount, &mp, threadID, true)) break; } @@ -1272,11 +1272,11 @@ namespace { const TTEntry* tte; Move ttMove, move; Depth ext, newDepth; - Value bestValue, refinedValue, nullValue, value, futilityValue, futilityValueScaled; + Value bestValue, refinedValue, nullValue, value, futilityValueScaled; bool isCheck, singleEvasion, moveIsCheck, captureOrPromotion, dangerous; bool mateThreat = false; int moveCount = 0; - futilityValue = refinedValue = bestValue = value = -VALUE_INFINITE; + refinedValue = bestValue = value = -VALUE_INFINITE; if (depth < OnePly) return qsearch(pos, ss, beta-1, beta, Depth(0), ply, threadID); @@ -1324,7 +1324,6 @@ namespace { else ss[ply].eval = evaluate(pos, ei, threadID); - futilityValue = ss[ply].eval + futility_margin(depth, 0); //FIXME: Remove me, only for split refinedValue = refine_eval(tte, ss[ply].eval, ply); // Enhance accuracy with TT value if possible update_gains(pos, ss[ply - 1].currentMove, ss[ply - 1].eval, ss[ply].eval); } @@ -1543,7 +1542,7 @@ namespace { && TM.available_thread_exists(threadID) && !AbortSearch && !TM.thread_should_stop(threadID) - && TM.split(pos, ss, ply, NULL, beta, &bestValue, futilityValue, //FIXME: SMP & futilityValue + && TM.split(pos, ss, ply, NULL, beta, &bestValue, depth, &moveCount, &mp, threadID, false)) break; } @@ -1794,9 +1793,9 @@ namespace { Move move; int moveCount; bool isCheck = pos.is_check(); - bool useFutilityPruning = sp->depth < 7 * OnePly //FIXME: sync with search - && !isCheck; + // Step 10. Loop through moves + // Loop through all legal moves until no moves remain or a beta cutoff occurs lock_grab(&(sp->lock)); while ( sp->bestValue < sp->beta @@ -1811,17 +1810,19 @@ namespace { bool moveIsCheck = pos.move_is_check(move, ci); bool captureOrPromotion = pos.move_is_capture_or_promotion(move); - ss[sp->ply].currentMove = move; - - // Decide the new search depth + // Step 11. Decide the new search depth bool dangerous; Depth ext = extension(pos, move, false, captureOrPromotion, moveIsCheck, false, false, &dangerous); Depth newDepth = sp->depth - OnePly + ext; - // Prune? - if ( useFutilityPruning + // Update current move + ss[sp->ply].currentMove = move; + + // Step 12. Futility pruning + if ( !isCheck && !dangerous - && !captureOrPromotion) + && !captureOrPromotion + && !move_is_castle(move)) { // Move count based pruning if ( moveCount >= futility_move_count(sp->depth) @@ -1833,7 +1834,9 @@ namespace { } // Value based pruning - Value futilityValueScaled = sp->futilityValue - moveCount * 8; //FIXME: sync with search + Depth predictedDepth = newDepth - nonpv_reduction(sp->depth, moveCount); + Value futilityValueScaled = ss[sp->ply].eval + futility_margin(predictedDepth, moveCount) + + H.gain(pos.piece_on(move_from(move)), move_to(move)) + 45; if (futilityValueScaled < sp->beta) { @@ -2845,7 +2848,7 @@ namespace { // splitPoint->cpus becomes 0), split() returns true. bool ThreadsManager::split(const Position& p, SearchStack* sstck, int ply, - Value* alpha, const Value beta, Value* bestValue, const Value futilityValue, + Value* alpha, const Value beta, Value* bestValue, Depth depth, int* moves, MovePicker* mp, int master, bool pvNode) { assert(p.is_ok()); @@ -2885,7 +2888,6 @@ namespace { splitPoint->beta = beta; splitPoint->pvNode = pvNode; splitPoint->bestValue = *bestValue; - splitPoint->futilityValue = futilityValue; splitPoint->master = master; splitPoint->mp = mp; splitPoint->moves = *moves; -- 2.39.2