From a523cea772dad9e5ffb36b8fe888c30f192bc3ef Mon Sep 17 00:00:00 2001 From: Marco Costalba Date: Sun, 13 Jan 2013 14:36:27 +0100 Subject: [PATCH] Unify 'ponderhit' handling Finally we can now merge the 'ponderhit' case with 'stop' and 'quit'. The patches have been done step by step to help debugging becuase this is really tricky code. No functional change. --- src/uci.cpp | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) diff --git a/src/uci.cpp b/src/uci.cpp index ddaad417..33b4ef1a 100644 --- a/src/uci.cpp +++ b/src/uci.cpp @@ -66,19 +66,14 @@ void UCI::loop(const string& args) { is >> skipws >> token; - if (token == "quit" || token == "stop") + if (token == "quit" || token == "stop" || token == "ponderhit") { - Search::Signals.stop = true; - Threads.main_thread()->wake_up(); // Could be sleeping - } - else if (token == "ponderhit") - { - // GUI sends "ponderhit" if we were told to ponder on the same move the + // GUI sends 'ponderhit' to tell us to ponder on the same move the // opponent has played. In case Signals.stopOnPonderhit is set we are - // waiting for "ponderhit" to stop the search (for instance because we + // waiting for 'ponderhit' to stop the search (for instance because we // already ran out of time), otherwise we should continue searching but // switching from pondering to normal search. - if (Search::Signals.stopOnPonderhit) + if (token != "ponderhit" || Search::Signals.stopOnPonderhit) { Search::Signals.stop = true; Threads.main_thread()->wake_up(); // Could be sleeping -- 2.39.2