From b414fc0dfdced41aa14d4d86dd6a94ce3e2094f3 Mon Sep 17 00:00:00 2001 From: Marco Costalba Date: Thu, 9 Jun 2011 18:09:19 +0100 Subject: [PATCH] Use double rotate for magic generation Allow to choose among 4096 instances of pseudo-random sequences instead of the previous 64 so the probability to find a better sequence increases and actually we have a much better 64 bit case and we can also use the 64 bit version of pick_magic() also for 32 bits and althoug sub optimal, because now we can have more choices results are even slightly better also for 32 bit. Use also a faster submask(). No functional change. Signed-off-by: Marco Costalba --- src/bitboard.cpp | 38 +++++++++++++++++++++++--------------- 1 file changed, 23 insertions(+), 15 deletions(-) diff --git a/src/bitboard.cpp b/src/bitboard.cpp index 0e31d5d6..ce4f5b88 100644 --- a/src/bitboard.cpp +++ b/src/bitboard.cpp @@ -255,13 +255,20 @@ namespace { Bitboard submask(Bitboard mask, int key) { - Bitboard subMask = 0; - int bitNum = -1; + Bitboard b, subMask = 0; + int bitProbe = 1; // Extract an unique submask out of a mask according to the given key - for (Square s = SQ_A1; s <= SQ_H8; s++) - if (bit_is_set(mask, s) && bit_is_set(key, Square(++bitNum))) - set_bit(&subMask, s); + while (mask) + { + b = mask & -mask; + mask ^= b; + + if (key & bitProbe) + subMask |= b; + + bitProbe <<= 1; + } return subMask; } @@ -289,20 +296,21 @@ namespace { return attacks; } - template Bitboard pick_magic(Bitboard mask, RKISS& rk, int booster) { Bitboard magic; - // Advance PRNG state of a quantity known to be the optimal to - // quickly retrieve all the magics. - for (int i = 0; i < booster; i++) - rk.rand(); + // Values s1 and s2 are used to rotate the candidate magic of + // a quantity known to be the optimal to quickly find the magics. + int s1 = booster & 63, s2 = (booster >> 6) & 63; while (true) { - magic = rk.rand() & rk.rand(); - magic &= Is64 ? rk.rand() : (rk.rand() | rk.rand()); + magic = rk.rand(); + magic = (magic >> s1) | (magic << (64 - s1)); + magic &= rk.rand(); + magic = (magic >> s2) | (magic << (64 - s2)); + magic &= rk.rand(); if (BitCount8Bit[(mask * magic) >> 56] >= 6) return magic; @@ -312,8 +320,8 @@ namespace { void init_sliding_attacks(Bitboard magic[], Bitboard* attack[], Bitboard attTable[], Bitboard mask[], int shift[], Square delta[]) { - const int MagicBoosters[][8] = { { 55, 11, 17, 2, 39, 3, 31, 44 }, - { 26, 21, 21, 32, 31, 9, 5, 11 } }; + const int MagicBoosters[][8] = { { 3191, 2184, 1310, 3618, 2091, 1308, 2452, 3996 }, + { 1059, 3608, 605, 3234, 3326, 38, 2029, 3043 } }; RKISS rk; Bitboard occupancy[4096], reference[4096], excluded; int key, maxKey, index, booster, offset = 0; @@ -339,7 +347,7 @@ namespace { // Then find a possible magic and the corresponding attacks do { - magic[s] = pick_magic(mask[s], rk, booster); + magic[s] = pick_magic(mask[s], rk, booster); memset(attack[s], 0, maxKey * sizeof(Bitboard)); for (key = 0; key < maxKey; key++) -- 2.39.2