From c40249e9d2d7edf63fe0875ab1ee3b396d3ea094 Mon Sep 17 00:00:00 2001 From: Marco Costalba Date: Tue, 21 Oct 2008 00:10:27 +0200 Subject: [PATCH] Micro optimize generate_piece_moves() It is a time critical path. The biggest in move generation. Signed-off-by: Marco Costalba --- src/movegen.cpp | 50 +++++++++++++++++++++++++++++++++---------------- 1 file changed, 34 insertions(+), 16 deletions(-) diff --git a/src/movegen.cpp b/src/movegen.cpp index daf541f2..b4b1d720 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -56,7 +56,9 @@ namespace { int generate_pawn_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*); template - int generate_piece_moves(const Position&, MoveStack*, Bitboard); + int generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard); + template<> + int generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target); template int generate_piece_checks(const Position&, Bitboard, Bitboard, Square, MoveStack*); @@ -89,11 +91,11 @@ int generate_captures(const Position& pos, MoveStack* mlist) { else n = generate_pawn_captures(pos, mlist); - n += generate_piece_moves(pos, mlist+n, target); - n += generate_piece_moves(pos, mlist+n, target); - n += generate_piece_moves(pos, mlist+n, target); - n += generate_piece_moves(pos, mlist+n, target); - n += generate_piece_moves(pos, mlist+n, target); + n += generate_piece_moves(pos, mlist+n, us, target); + n += generate_piece_moves(pos, mlist+n, us, target); + n += generate_piece_moves(pos, mlist+n, us, target); + n += generate_piece_moves(pos, mlist+n, us, target); + n += generate_piece_moves(pos, mlist+n, us, target); return n; } @@ -115,11 +117,11 @@ int generate_noncaptures(const Position& pos, MoveStack *mlist) { else n = generate_pawn_noncaptures(pos, mlist); - n += generate_piece_moves(pos, mlist+n, target); - n += generate_piece_moves(pos, mlist+n, target); - n += generate_piece_moves(pos, mlist+n, target); - n += generate_piece_moves(pos, mlist+n, target); - n += generate_piece_moves(pos, mlist+n, target); + n += generate_piece_moves(pos, mlist+n, us, target); + n += generate_piece_moves(pos, mlist+n, us, target); + n += generate_piece_moves(pos, mlist+n, us, target); + n += generate_piece_moves(pos, mlist+n, us, target); + n += generate_piece_moves(pos, mlist+n, us, target); n += generate_castle_moves(pos, mlist+n); return n; } @@ -536,24 +538,40 @@ Move generate_move_if_legal(const Position& pos, Move m, Bitboard pinned) { namespace { template - int generate_piece_moves(const Position& pos, MoveStack* mlist, Bitboard target) { + int generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { + Square from, to; + Bitboard b; int n = 0; - Color us = pos.side_to_move(); for (int i = 0; i < pos.piece_count(us, Piece); i++) { - Square from = pos.piece_list(us, Piece, i); - Bitboard b = pos.piece_attacks(from) & target; + from = pos.piece_list(us, Piece, i); + b = pos.piece_attacks(from) & target; while (b) { - Square to = pop_1st_bit(&b); + to = pop_1st_bit(&b); mlist[n++].move = make_move(from, to); } } return n; } + template<> + int generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { + + Bitboard b; + Square to, from = pos.king_square(us); + int n = 0; + + b = pos.piece_attacks(from) & target; + while (b) + { + to = pop_1st_bit(&b); + mlist[n++].move = make_move(from, to); + } + return n; + } template int generate_piece_blocking_evasions(const Position& pos, Bitboard b, -- 2.39.2