From cf4df0327a3f30be345b0e9685b095be79e47cae Mon Sep 17 00:00:00 2001 From: Marco Costalba Date: Tue, 20 Oct 2009 11:38:20 +0100 Subject: [PATCH] Pick best moves one per cycle instead of sorting When the move list is very small, like captures normally are, it is faster to pick the best move with a linear scan, one per cycle. This has the added advantage that the picked capture move is very possibly a cut-off move, so that other searches are avoided. For non-captures it is still faster to sort in advance. Because scan-and-pick alghortim is not stable, node count has changed. After 885 games at 1+0 Mod vs Orig +196 =510 -179 50.96% 451.0/885 Signed-off-by: Marco Costalba --- src/move.h | 21 +++++++++++++++++++++ src/movepick.cpp | 19 ++++++++++++------- 2 files changed, 33 insertions(+), 7 deletions(-) diff --git a/src/move.h b/src/move.h index 2ba08840..844ec1f6 100644 --- a/src/move.h +++ b/src/move.h @@ -86,6 +86,27 @@ inline void sort_moves(T* firstMove, T* lastMove) } } +// Picks up the best move in range [curMove, lastMove), one per cycle. +// It is faster then sorting all the moves in advance when moves are few, +// as normally are the possible captures. Note that is not a stable alghoritm. +template +inline T pick_best(T* curMove, T* lastMove) +{ + T bestMove, tmp; + + bestMove = *curMove; + while (++curMove != lastMove) + { + if (*curMove < bestMove) + { + tmp = *curMove; + *curMove = bestMove; + bestMove = tmp; + } + } + return bestMove; +} + //// //// Inline functions //// diff --git a/src/movepick.cpp b/src/movepick.cpp index 34cb642b..0da6b61b 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -122,7 +122,6 @@ void MovePicker::go_next_phase() { case PH_GOOD_CAPTURES: lastMove = generate_captures(pos, moves); score_captures(); - sort_moves(moves, lastMove); return; case PH_KILLERS: @@ -141,20 +140,17 @@ void MovePicker::go_next_phase() { // to get SEE move ordering. curMove = badCaptures; lastMove = lastBadCapture; - sort_moves(badCaptures, lastMove); return; case PH_EVASIONS: assert(pos.is_check()); lastMove = generate_evasions(pos, moves, pinned); score_evasions(); - sort_moves(moves, lastMove); return; case PH_QCAPTURES: lastMove = generate_captures(pos, moves); score_captures(); - sort_moves(moves, lastMove); return; case PH_QCHECKS: @@ -267,17 +263,17 @@ Move MovePicker::get_next_move() { { while (curMove != lastMove) { - move = (curMove++)->move; - switch (phase) { case PH_TT_MOVES: + move = (curMove++)->move; if ( move != MOVE_NONE && move_is_legal(pos, move, pinned)) return move; break; case PH_GOOD_CAPTURES: + move = pick_best(curMove++, lastMove).move; if ( move != ttMoves[0].move && move != ttMoves[1].move && pos.pl_move_is_legal(move, pinned)) @@ -297,6 +293,7 @@ Move MovePicker::get_next_move() { break; case PH_KILLERS: + move = (curMove++)->move; if ( move != MOVE_NONE && move != ttMoves[0].move && move != ttMoves[1].move @@ -306,6 +303,7 @@ Move MovePicker::get_next_move() { break; case PH_NONCAPTURES: + move = (curMove++)->move; if ( move != ttMoves[0].move && move != ttMoves[1].move && move != killers[0].move @@ -316,11 +314,18 @@ Move MovePicker::get_next_move() { case PH_EVASIONS: case PH_BAD_CAPTURES: + move = pick_best(curMove++, lastMove).move; return move; case PH_QCAPTURES: + move = pick_best(curMove++, lastMove).move; + if ( move != ttMoves[0].move + && pos.pl_move_is_legal(move, pinned)) + return move; + break; + case PH_QCHECKS: - // Maybe postpone the legality check until after futility pruning? + move = (curMove++)->move; if ( move != ttMoves[0].move && pos.pl_move_is_legal(move, pinned)) return move; -- 2.39.2