From d9c7cad6302ddeff9f8a32a3fe66359c556a868e Mon Sep 17 00:00:00 2001 From: Marco Costalba Date: Sun, 17 Nov 2013 09:12:19 +0100 Subject: [PATCH] Retire quietsSearched[] Use MovePicker moves[] to access already tried quiet moves. A bit of care shall be taken to avoid calling stage_moves() when we are still at ttMove stage, because moves are yet to be generated. Actually our staging move generation makes this code a bit more tricky than what I'd like, but removing an ausiliary redundant array like quietsSearched[] is a good thing. Idea by DiscoCheck bench: 9355734 --- src/movepick.cpp | 9 +++++++++ src/movepick.h | 1 + src/search.cpp | 16 ++++++---------- 3 files changed, 16 insertions(+), 10 deletions(-) diff --git a/src/movepick.cpp b/src/movepick.cpp index 8baf32a4..06ea5e25 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -140,6 +140,15 @@ MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, Piece } +/// stage_moves() returns a pointer to the beginning of moves array. It +/// is used to access already tried quiet moves when updating history. + +const ExtMove* MovePicker::stage_moves() const { + assert(stage == KILLERS_S1 || stage == QUIETS_1_S1 || stage == QUIETS_2_S1); + return stage == KILLERS_S1 ? killers : moves; +} + + /// score() assign a numerical move ordering score to each move in a move list. /// The moves with highest scores will be picked first. template<> diff --git a/src/movepick.h b/src/movepick.h index c444615f..0a48c82d 100644 --- a/src/movepick.h +++ b/src/movepick.h @@ -88,6 +88,7 @@ public: MovePicker(const Position&, Move, const HistoryStats&, PieceType); MovePicker(const Position&, Move, Depth, const HistoryStats&, Move*, Search::Stack*); + const ExtMove* stage_moves() const; template Move next_move(); private: diff --git a/src/search.cpp b/src/search.cpp index f1ab80f2..5aeb9a87 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -484,7 +484,6 @@ namespace { assert(PvNode || (alpha == beta - 1)); assert(depth > DEPTH_ZERO); - Move quietsSearched[64]; StateInfo st; const TTEntry *tte; SplitPoint* splitPoint; @@ -494,7 +493,7 @@ namespace { Value bestValue, value, ttValue, eval, nullValue, futilityValue; bool inCheck, givesCheck, pvMove, singularExtensionNode, improving; bool captureOrPromotion, dangerous, doFullDepthSearch; - int moveCount, quietCount; + int moveCount; // Step 1. Initialize node Thread* thisThread = pos.this_thread(); @@ -515,7 +514,7 @@ namespace { goto moves_loop; } - moveCount = quietCount = 0; + moveCount = 0; bestValue = -VALUE_INFINITE; ss->currentMove = threatMove = (ss+1)->excludedMove = bestMove = MOVE_NONE; ss->ply = (ss-1)->ply + 1; @@ -901,8 +900,6 @@ moves_loop: // When in check and at SpNode search starts from here pvMove = PvNode && moveCount == 1; ss->currentMove = move; - if (!SpNode && !captureOrPromotion && quietCount < 64) - quietsSearched[quietCount++] = move; // Step 14. Make the move pos.do_move(move, st, ci, givesCheck); @@ -1077,11 +1074,10 @@ moves_loop: // When in check and at SpNode search starts from here // played non-capture moves. Value bonus = Value(int(depth) * int(depth)); History.update(pos.moved_piece(bestMove), to_sq(bestMove), bonus); - for (int i = 0; i < quietCount - 1; ++i) - { - Move m = quietsSearched[i]; - History.update(pos.moved_piece(m), to_sq(m), -bonus); - } + + if (bestMove != ttMove) + for (const ExtMove* em = mp.stage_moves(); em->move != bestMove; ++em) + History.update(pos.moved_piece(em->move), to_sq(em->move), -bonus); if (is_ok((ss-1)->currentMove)) Countermoves.update(pos.piece_on(prevMoveSq), prevMoveSq, bestMove); -- 2.39.2