From dae4e7df07061c01c60bee182cf7e54f4743beb8 Mon Sep 17 00:00:00 2001 From: Marco Costalba Date: Thu, 25 Dec 2008 20:08:45 +0100 Subject: [PATCH] Tweak again futility margings Lower margins near the leafs, higher at high depth. Signed-off-by: Marco Costalba --- src/search.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/search.cpp b/src/search.cpp index ffd48426..aaa2f515 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -165,8 +165,8 @@ namespace { // Margins for futility pruning in the quiescence search, and at frontier // and near frontier nodes Value FutilityMarginQS = Value(0x80); - Value FutilityMargins[6] = { Value(0x120), Value(0x220), Value(0x250), - Value(0x280), Value(0x320), Value(0x360) }; + Value FutilityMargins[6] = { Value(0x100), Value(0x200), Value(0x250), + Value(0x2A0), Value(0x340), Value(0x3A0) }; // Razoring Depth RazorDepth = 4*OnePly; -- 2.39.2