From e4f8a4fa7f5da8287579c0c74e292974c6acfd8d Mon Sep 17 00:00:00 2001 From: =?utf8?q?Ste=CC=81phane=20Nicolet?= Date: Tue, 5 Jun 2018 10:54:51 +0200 Subject: [PATCH] Call cycle detection before qsearch() This has the property of raising alpha before calling qsearch(), thus maybe giving some more cuts during qsearch(). The patch is equivalent to the use of cycle detection inside qsearch() at depth 0, but is in fact implemented by re-ordering code inside search(), which explains the [0..4] bounds in the following tests. STC (interrupted after 124250 games, with LLR=0.87): http://tests.stockfishchess.org/tests/view/5b1500bd0ebc5902a8b420bf LLR: 0.87 (-2.94,2.94) [0.00,4.00] Total: 124250 W: 24973 L: 24470 D: 74807 LTC: http://tests.stockfishchess.org/tests/view/5b1590eb0ebc5902a84dcd09 LLR: 2.96 (-2.94,2.94) [0.00,4.00] Total: 74234 W: 11098 L: 10733 D: 52403 Closes https://github.com/official-stockfish/Stockfish/pull/1635 Bench: 4326784 --- src/search.cpp | 31 ++++++++++++++++--------------- 1 file changed, 16 insertions(+), 15 deletions(-) diff --git a/src/search.cpp b/src/search.cpp index 93651cc0..2185a321 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -519,13 +519,25 @@ namespace { template Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode) { - // Use quiescence search when needed - if (depth < ONE_PLY) - return qsearch(pos, ss, alpha, beta); - constexpr bool PvNode = NT == PV; const bool rootNode = PvNode && ss->ply == 0; + // Check if we have an upcoming move which draws by repetition, or + // if the opponent had an alternative move earlier to this position. + if ( pos.rule50_count() >= 3 + && alpha < VALUE_DRAW + && !rootNode + && pos.has_game_cycle(ss->ply)) + { + alpha = VALUE_DRAW; + if (alpha >= beta) + return alpha; + } + + // Dive into quiescence search when the depth reaches zero + if (depth < ONE_PLY) + return qsearch(pos, ss, alpha, beta); + assert(-VALUE_INFINITE <= alpha && alpha < beta && beta <= VALUE_INFINITE); assert(PvNode || (alpha == beta - 1)); assert(DEPTH_ZERO < depth && depth < DEPTH_MAX); @@ -578,17 +590,6 @@ namespace { beta = std::min(mate_in(ss->ply+1), beta); if (alpha >= beta) return alpha; - - // Check if there exists a move which draws by repetition, or an alternative - // earlier move to this position. - if ( pos.rule50_count() >= 3 - && alpha < VALUE_DRAW - && pos.has_game_cycle(ss->ply)) - { - alpha = VALUE_DRAW; - if (alpha >= beta) - return alpha; - } } assert(0 <= ss->ply && ss->ply < MAX_PLY); -- 2.39.2