From e5ffe9959c40a5ec6c4bca83a5a48070cae7fa5b Mon Sep 17 00:00:00 2001 From: Marco Costalba Date: Mon, 8 Aug 2011 23:07:09 +0100 Subject: [PATCH] Retire ThreadsManager::init_hash_tables() Allocation of pawn and material hash tables should be strictly bounded to the change of the number of activeThreads, so move the code inside set_size(). No functional change. Signed-off-by: Marco Costalba --- src/search.cpp | 4 +--- src/thread.cpp | 36 +++++++++++++++--------------------- src/thread.h | 1 - 3 files changed, 16 insertions(+), 25 deletions(-) diff --git a/src/search.cpp b/src/search.cpp index 9992049e..4cce6a91 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -409,9 +409,7 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) { read_evaluation_uci_options(pos.side_to_move()); Threads.read_uci_options(); - // Allocate pawn and material hash tables if number of active threads - // increased and set a new TT size if changed. - Threads.init_hash_tables(); + // Set a new TT size if changed TT.set_size(Options["Hash"].value()); if (Options["Clear Hash"].value()) diff --git a/src/thread.cpp b/src/thread.cpp index a8e26b9f..1f01537f 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -27,7 +27,7 @@ ThreadsManager Threads; // Global object definition namespace { extern "C" { // start_routine() is the C function which is called when a new thread - // is launched. It simply calls idle_loop() with the supplied threadID. + // is launched. It simply calls idle_loop() of the supplied threadID. // There are two versions of this function; one for POSIX threads and // one for Windows threads. @@ -126,7 +126,20 @@ void ThreadsManager::set_size(int cnt) { activeThreads = cnt; for (int i = 0; i < MAX_THREADS; i++) - threads[i].do_sleep = !(i < activeThreads); + if (i < activeThreads) + { + // Dynamically allocate pawn and material hash tables according to the + // number of active threads. This avoids preallocating memory for all + // possible threads if only few are used as, for instance, on mobile + // devices where memory is scarce and allocating for MAX_THREADS could + // even result in a crash. + threads[i].pawnTable.init(); + threads[i].materialTable.init(); + + threads[i].do_sleep = false; + } + else + threads[i].do_sleep = true; } @@ -140,9 +153,6 @@ void ThreadsManager::init() { threads[0].state = Thread::SEARCHING; threads[0].threadID = 0; - // Allocate pawn and material hash tables for main thread - init_hash_tables(); - // Initialize threads lock, used when allocating slaves during splitting lock_init(&threadsLock); @@ -211,22 +221,6 @@ void ThreadsManager::exit() { } -// init_hash_tables() dynamically allocates pawn and material hash tables -// according to the number of active threads. This avoids preallocating -// memory for all possible threads if only few are used as, for instance, -// on mobile devices where memory is scarce and allocating for MAX_THREADS -// threads could even result in a crash. - -void ThreadsManager::init_hash_tables() { - - for (int i = 0; i < activeThreads; i++) - { - threads[i].pawnTable.init(); - threads[i].materialTable.init(); - } -} - - // available_slave_exists() tries to find an idle thread which is available as // a slave for the thread with threadID "master". diff --git a/src/thread.h b/src/thread.h index 5325debe..574c5964 100644 --- a/src/thread.h +++ b/src/thread.h @@ -111,7 +111,6 @@ public: Thread& operator[](int threadID) { return threads[threadID]; } void init(); void exit(); - void init_hash_tables(); bool use_sleeping_threads() const { return useSleepingThreads; } int min_split_depth() const { return minimumSplitDepth; } -- 2.39.2