From e6f4b5f46344d638c5e3b27cdbc966899e80e8d6 Mon Sep 17 00:00:00 2001 From: Moez Jellouli <37274752+MJZ1977@users.noreply.github.com> Date: Fri, 27 Sep 2019 10:18:22 +0200 Subject: [PATCH] More accurate pawn attack span definition Tweak the pawn attack span for backward pawns and the zone behind opponent opposing pawns. This is important in positional play and one of weaknesses of the engine in recent high level games. STC LLR: -2.95 (-2.94,2.94) [0.50,4.50] Total: 66843 W: 14884 L: 14717 D: 37242 http://tests.stockfishchess.org/tests/view/5d8dcb1b0ebc590f3beb2956 LTC LLR: 2.96 (-2.94,2.94) [0.00,3.50] Total: 77699 W: 12993 L: 12602 D: 52104 http://tests.stockfishchess.org/tests/view/5d8de9bc0ebc590f3beb3d00 See discussion in https://github.com/official-stockfish/Stockfish/pull/2332 Bench: 4012371 --- src/evaluate.cpp | 2 +- src/pawns.cpp | 25 ++++++++++++++++++------- 2 files changed, 19 insertions(+), 8 deletions(-) diff --git a/src/evaluate.cpp b/src/evaluate.cpp index fadc0fea..ee98da90 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -135,7 +135,7 @@ namespace { constexpr Score KnightOnQueen = S( 16, 12); constexpr Score LongDiagonalBishop = S( 45, 0); constexpr Score MinorBehindPawn = S( 18, 3); - constexpr Score Outpost = S( 18, 6); + constexpr Score Outpost = S( 16, 5); constexpr Score PassedFile = S( 11, 8); constexpr Score PawnlessFlank = S( 17, 95); constexpr Score RestrictedPiece = S( 7, 7); diff --git a/src/pawns.cpp b/src/pawns.cpp index 50eb3aa3..8022ae51 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -71,10 +71,10 @@ namespace { constexpr Color Them = (Us == WHITE ? BLACK : WHITE); constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); - Bitboard neighbours, stoppers, support, phalanx; + Bitboard neighbours, stoppers, support, phalanx, opposed; Bitboard lever, leverPush; Square s; - bool opposed, backward, passed, doubled; + bool backward, passed, doubled; Score score = SCORE_ZERO; const Square* pl = pos.squares(Us); @@ -94,8 +94,6 @@ namespace { Rank r = relative_rank(Us, s); - e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s); - // Flag the pawn opposed = theirPawns & forward_file_bb(Us, s); stoppers = theirPawns & passed_pawn_span(Us, s); @@ -112,6 +110,17 @@ namespace { backward = !(neighbours & forward_ranks_bb(Them, s)) && (stoppers & (leverPush | (s + Up))); + // Span of backward pawns and span behind opposing pawns are not included + // in the pawnAttacksSpan bitboard. + if (!backward || phalanx) + { + if (opposed) + e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s) & + ~pawn_attack_span(Us, frontmost_sq(Them, opposed)); + else + e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s); + } + // A pawn is passed if one of the three following conditions is true: // (a) there is no stoppers except some levers // (b) the only stoppers are the leverPush, but we outnumber them @@ -130,17 +139,19 @@ namespace { // Score this pawn if (support | phalanx) { - int v = Connected[r] * (2 + bool(phalanx) - opposed) + int v = Connected[r] * (2 + bool(phalanx) - bool(opposed)) + 21 * popcount(support); score += make_score(v, v * (r - 2) / 4); } else if (!neighbours) - score -= Isolated + WeakUnopposed * !opposed; + score -= Isolated + + WeakUnopposed * !opposed; else if (backward) - score -= Backward + WeakUnopposed * !opposed; + score -= Backward + + WeakUnopposed * !opposed; if (!support) score -= Doubled * doubled -- 2.39.2