From eafb66e1aa1c034c1aa24933f1fb03da2f8f491f Mon Sep 17 00:00:00 2001 From: Marco Costalba Date: Sat, 25 May 2013 11:57:18 +0200 Subject: [PATCH] More uniform tracing code No functional change. --- src/evaluate.cpp | 57 +++++++++++++++++++++++++----------------------- 1 file changed, 30 insertions(+), 27 deletions(-) diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 2de96eb9..be76fe33 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -237,13 +237,13 @@ namespace { template Score evaluate_king(const Position& pos, EvalInfo& ei, Value margins[]); - template + template Score evaluate_threats(const Position& pos, EvalInfo& ei); template int evaluate_space(const Position& pos, EvalInfo& ei); - template + template Score evaluate_passed_pawns(const Position& pos, EvalInfo& ei); Score evaluate_unstoppable_pawns(const Position& pos, EvalInfo& ei); @@ -392,12 +392,12 @@ Value do_evaluate(const Position& pos, Value& margin) { - evaluate_king(pos, ei, margins); // Evaluate tactical threats, we need full attack information including king - score += evaluate_threats(pos, ei) - - evaluate_threats(pos, ei); + score += evaluate_threats(pos, ei) + - evaluate_threats(pos, ei); // Evaluate passed pawns, we need full attack information including king - score += evaluate_passed_pawns(pos, ei) - - evaluate_passed_pawns(pos, ei); + score += evaluate_passed_pawns(pos, ei) + - evaluate_passed_pawns(pos, ei); // If one side has only a king, check whether exists any unstoppable passed pawn if (!pos.non_pawn_material(WHITE) || !pos.non_pawn_material(BLACK)) @@ -444,9 +444,6 @@ Value do_evaluate(const Position& pos, Value& margin) { trace_add(PST, pos.psq_score()); trace_add(IMBALANCE, ei.mi->material_value()); trace_add(PAWN, ei.pi->pawns_value()); - trace_add(MOBILITY, apply_weight(mobilityWhite, Weights[Mobility]), apply_weight(mobilityBlack, Weights[Mobility])); - trace_add(THREAT, evaluate_threats(pos, ei), evaluate_threats(pos, ei)); - trace_add(PASSED, evaluate_passed_pawns(pos, ei), evaluate_passed_pawns(pos, ei)); trace_add(UNSTOPPABLE, evaluate_unstoppable_pawns(pos, ei)); Score w = make_score(ei.mi->space_weight() * evaluate_space(pos, ei), 0); Score b = make_score(ei.mi->space_weight() * evaluate_space(pos, ei), 0); @@ -631,7 +628,7 @@ Value do_evaluate(const Position& pos, Value& margin) { // evaluate_threats<>() assigns bonuses according to the type of attacking piece // and the type of attacked one. - template + template Score evaluate_threats(const Position& pos, EvalInfo& ei) { const Color Them = (Us == WHITE ? BLACK : WHITE); @@ -651,20 +648,22 @@ Value do_evaluate(const Position& pos, Value& margin) { & ~ei.attackedBy[Them][PAWN] & ei.attackedBy[Us][ALL_PIECES]; - if (!weakEnemies) - return score; - // Add bonus according to type of attacked enemy piece and to the // type of attacking piece, from knights to queens. Kings are not // considered because are already handled in king evaluation. - for (PieceType pt1 = KNIGHT; pt1 < KING; pt1++) - { - b = ei.attackedBy[Us][pt1] & weakEnemies; - if (b) - for (PieceType pt2 = PAWN; pt2 < KING; pt2++) - if (b & pos.pieces(pt2)) - score += ThreatBonus[pt1][pt2]; - } + if (weakEnemies) + for (PieceType pt1 = KNIGHT; pt1 < KING; pt1++) + { + b = ei.attackedBy[Us][pt1] & weakEnemies; + if (b) + for (PieceType pt2 = PAWN; pt2 < KING; pt2++) + if (b & pos.pieces(pt2)) + score += ThreatBonus[pt1][pt2]; + } + + if (Trace) + TracedScores[Us][THREAT] = score; + return score; } @@ -691,6 +690,9 @@ Value do_evaluate(const Position& pos, Value& margin) { ei.attackedBy[Us][ALL_PIECES] = ei.attackedBy[Us][PAWN] | ei.attackedBy[Us][KNIGHT] | ei.attackedBy[Us][BISHOP] | ei.attackedBy[Us][ROOK] | ei.attackedBy[Us][QUEEN] | ei.attackedBy[Us][KING]; + if (Trace) + TracedScores[Us][MOBILITY] = apply_weight(mobility, Weights[Mobility]); + return score; } @@ -810,7 +812,7 @@ Value do_evaluate(const Position& pos, Value& margin) { // evaluate_passed_pawns<>() evaluates the passed pawns of the given color - template + template Score evaluate_passed_pawns(const Position& pos, EvalInfo& ei) { const Color Them = (Us == WHITE ? BLACK : WHITE); @@ -820,10 +822,8 @@ Value do_evaluate(const Position& pos, Value& margin) { b = ei.pi->passed_pawns(Us); - if (!b) - return SCORE_ZERO; - - do { + while (b) + { Square s = pop_lsb(&b); assert(pos.pawn_is_passed(Us, s)); @@ -902,7 +902,10 @@ Value do_evaluate(const Position& pos, Value& margin) { } score += make_score(mbonus, ebonus); - } while (b); + } + + if (Trace) + TracedScores[Us][PASSED] = apply_weight(score, Weights[PassedPawns]); // Add the scores to the middle game and endgame eval return apply_weight(score, Weights[PassedPawns]); -- 2.39.2