From fcc49561a139c6e0ddfbd9fc4942ce415a7963c9 Mon Sep 17 00:00:00 2001 From: Marco Costalba Date: Sun, 26 Oct 2008 13:51:12 +0100 Subject: [PATCH] Prefer out of loop variables in MovePicker::score_captures() Signed-off-by: Marco Costalba --- src/movepick.cpp | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/src/movepick.cpp b/src/movepick.cpp index 5f170297..b115e8ff 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -210,16 +210,20 @@ void MovePicker::score_captures() { // where it is possible to recapture with the hanging piece). Exchanging // big pieces before capturing a hanging piece probably helps to reduce // the subtree size. + Move m; + int seeValue; + for (int i = 0; i < numOfMoves; i++) { - int seeValue = pos.see(moves[i].move); + m = moves[i].move; + seeValue = pos.see(m); if (seeValue >= 0) { - if (move_promotion(moves[i].move)) + if (move_promotion(m)) moves[i].score = QueenValueMidgame; else - moves[i].score = int(pos.midgame_value_of_piece_on(move_to(moves[i].move))) - -int(pos.type_of_piece_on(move_from(moves[i].move))); + moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m))) + -int(pos.type_of_piece_on(move_from(m))); } else moves[i].score = seeValue; } -- 2.39.2