From fce799294c124a096b15539bb863788ec3a68cf6 Mon Sep 17 00:00:00 2001 From: Alain SAVARD Date: Fri, 27 Feb 2015 01:50:35 +0800 Subject: [PATCH] Apex Pawns Pawns which are supported already have a bonus. Apex are pawns which are supported twice. This patch gives an additional 50% bonus for them. STC LLR: 2.96 (-2.94,2.94) [-1.50,4.50] Total: 6549 W: 1333 L: 1209 D: 4007 LTC LLR: 2.95 (-2.94,2.94) [0.00,6.00] Total: 18002 W: 3037 L: 2850 D: 12115 Bench: 8069601 Resolves #267 --- src/pawns.cpp | 22 +++++++++++++--------- 1 file changed, 13 insertions(+), 9 deletions(-) diff --git a/src/pawns.cpp b/src/pawns.cpp index 41c9e15d..d589dc1a 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -110,9 +110,9 @@ namespace { const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW); const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE); - Bitboard b, p, doubled, connected; + Bitboard b, p, doubled, connected, supported; Square s; - bool passed, isolated, opposed, phalanx, backward, unsupported, lever; + bool passed, isolated, opposed, phalanx, backward, lever; Score score = SCORE_ZERO; const Square* pl = pos.list(Us); const Bitboard* pawnAttacksBB = StepAttacksBB[make_piece(Us, PAWN)]; @@ -138,13 +138,12 @@ namespace { e->semiopenFiles[Us] &= ~(1 << f); // Previous rank - p = rank_bb(s - pawn_push(Us)); + p = rank_bb(s - Up); - // Flag the pawn as passed, isolated, doubled, - // unsupported or connected (but not the backward one). + // Flag the pawn connected = ourPawns & adjacent_files_bb(f) & (rank_bb(s) | p); phalanx = connected & rank_bb(s); - unsupported = !(ourPawns & adjacent_files_bb(f) & p); + supported = connected & p; isolated = !(ourPawns & adjacent_files_bb(f)); doubled = ourPawns & forward_bb(Us, s); opposed = theirPawns & forward_bb(Us, s); @@ -160,7 +159,7 @@ namespace { backward = false; else { - // We now know that there are no friendly pawns beside or behind this + // We now know there are no friendly pawns beside or behind this // pawn on adjacent files. We now check whether the pawn is // backward by looking in the forward direction on the adjacent // files, and picking the closest pawn there. @@ -184,7 +183,7 @@ namespace { if (isolated) score -= Isolated[opposed][f]; - if (unsupported && !isolated) + if (!supported && !isolated) score -= UnsupportedPawnPenalty; if (doubled) @@ -193,8 +192,13 @@ namespace { if (backward) score -= Backward[opposed][f]; - if (connected) + if (connected) { score += Connected[opposed][phalanx][relative_rank(Us, s)]; + if (more_than_one(supported)) { + //apex bonus: pawn on s is supported twice + score += Connected[opposed][phalanx][relative_rank(Us, s)] / 2; + } + } if (lever) score += Lever[relative_rank(Us, s)]; -- 2.39.2