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Increase reduction in case of stable best move
2020-12-14
Vizvezdenec
Increase reduction in case of stable best move
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2020-12-05
Vizvezdenec
Add comments to uncommented parts of code
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2020-12-05
Vizvezdenec
Introduce static history
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2020-11-26
Vizvezdenec
use classical for certain endgames.
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2020-10-18
Vizvezdenec
Do more reductions for late quiet moves in case of...
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2020-09-28
Vizvezdenec
Adjust null move pruning constants
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2020-09-04
Vizvezdenec
Adjust penalty on refuted early quiet moves
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2020-08-24
Vizvezdenec
Introduce countermove based pruning for qsearch
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2020-08-23
Vizvezdenec
Introduce movecount pruning for qsearch()
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2020-08-11
Vizvezdenec
Add comments to probCut code
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2020-08-09
Vizvezdenec
Adjust NNUE usage based on number of pawns in position
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2020-08-08
Vizvezdenec
Do more aggressive futility pruning for captures
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2020-08-08
Vizvezdenec
Do more futility pruning for parent nodes.
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2020-07-17
Vizvezdenec
Do not overwrite valuable TT data after probcut.
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2020-07-11
Vizvezdenec
Maximize usage of transposition table in probcut
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2020-06-24
Vizvezdenec
Do less futility pruning for captures.
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2020-06-17
Vizvezdenec
More reduction for evading pawn moves.
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2020-06-13
Vizvezdenec
Adjust history threshold for quiet moves futility pruning
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2020-05-25
Vizvezdenec
Give bonus for rooks that are alligned with enemy kingring
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2020-05-02
Vizvezdenec
Refine scale factor of opposite colored bishops endgames.
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2020-04-29
Vizvezdenec
Introduce futility pruning for captures
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2020-04-18
Vizvezdenec
Apply multicut pruning more often
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2020-04-15
Vizvezdenec
Don't attempt probcut if ttMove is not good enough.
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2020-04-15
Vizvezdenec
Space bonus and number of blocked pawns
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2020-04-13
Vizvezdenec
Scale up space weight with number of blocked pawns
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2020-04-07
Vizvezdenec
Introduce capture history pruning
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2020-04-05
Vizvezdenec
Further increase reductions with increasing number...
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2020-04-02
Vizvezdenec
Increase reduction for captures.
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2020-03-29
Vizvezdenec
Count only the most advanced passed pawn for each file.
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2020-03-20
Vizvezdenec
Adjust singular extension search depth
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2020-03-17
Vizvezdenec
Adjust singular LMR for positions seen in PV
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2020-02-10
Vizvezdenec
Modify singular beta for ttPv positions.
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2020-02-05
Vizvezdenec
Reintroduce king infiltration
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2020-01-23
Vizvezdenec
Tweak trapped rook penalty
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2020-01-13
Vizvezdenec
Tweak futility pruning constants
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2020-01-07
Vizvezdenec
Introduce king infiltration bonus
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2019-12-08
Vizvezdenec
Exclude blockers for king from mobility area
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2019-12-08
Vizvezdenec
Do last capture extensions for every single node
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2019-11-26
Vizvezdenec
Simplify king danger
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2019-11-21
Vizvezdenec
Do lmr for more captures
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2019-11-19
Vizvezdenec
Simplify advanced pawn push pruning
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2019-11-16
Vizvezdenec
Introduce king flank defenders
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2019-09-14
Vizvezdenec
Introduce midgame initiative
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2019-09-12
Vizvezdenec
Scale down complexity for almost unwinnable endgames
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2019-08-21
Vizvezdenec
Late move reduction, captures and CUT nodes
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2019-07-25
Vizvezdenec
Tweak of SEE pruning condition
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2019-07-25
Vizvezdenec
Tweak LMR and killers
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2019-07-14
Michael Chaly
tviigg. (#2238)
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2019-06-27
Vizvezdenec
Introduce attacks on space area
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2019-06-21
Vizvezdenec
Rewrite "More bonus for free passed pawn"
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2019-06-20
Vizvezdenec
More bonus for free passed pawn
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2019-06-09
Michael Chaly
Advanced pawn pushes tweak (#2175)
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2019-05-15
Michael Chaly
Decrease reduction in case we had singular extension...
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2019-04-27
Michael Chaly
Include bishop protection in king Danger evaluation...
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2019-03-05
Vizvezdenec
Add continuation history 5
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2019-02-01
Vizvezdenec
More precise checks evaluation in king danger
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2018-12-02
Vizvezdenec
Introduce concept of double pawn protection.
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2018-11-24
Vizvezdenec
Reintroduce tropism to kingdanger
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2018-11-19
Vizvezdenec
Change default contempt from 21 to 24 centipawns
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2018-10-27
Vizvezdenec
Tweak of knight PSQT and mobility bonuses
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2018-09-10
Vizvezdenec
Tweak opposite colord bishops endgame scaling.
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2018-08-28
Vizvezdenec
Tweak stat bonus formula
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