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stockfish
2015-07-15
VoyagerOne
LMR Simplification: Remove countermove condition
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2015-07-15
mstembera
Consistent TT replace policy
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2015-07-12
joergoster
Use distance<file>() function in endgame.cpp
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2015-07-09
Marco Costalba
Remove useless razoring condition
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2015-07-04
VoyagerOne
CMH Fix: Exclude captures for TT move refutation penalty
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2015-06-28
Marco Costalba
Correctly check for no-makefile compile
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2015-06-27
VoyagerOne
LMR Tweak: Decrease reduction if cmh>0 && history>0.
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2015-06-25
Marco Costalba
Fix compile on icc
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2015-06-17
joergoster
Small coding style fix for Outpost array
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2015-06-13
lucasart
Retire -Wno-long-long
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2015-06-07
lucasart
Simplify outpost evaluation
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2015-06-05
Vince Negri
Remove intermediate re-search in LMR
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2015-06-04
Marco Costalba
Rename stages
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2015-06-02
lucasart
Tune pawn shelter/storm
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2015-06-02
Stéphane Nicolet
Tweak backward pawns definition
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2015-05-29
Marco Costalba
Checking for rook color when setting castling
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2015-05-27
lucasart
Simplify backward pawn scoring
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2015-05-24
Joona Kiiski
Resolve build failure for Mac
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2015-05-21
lucasart
Fix merge error for Tuned PSQT
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2015-05-18
Stefan Geschwentner
Remove Gain Stats
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2015-05-18
lucasart
Tuned PSQT
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2015-05-10
Marco Costalba
Cleanup work in misc.cpp
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2015-05-09
mstembera
Smart TT save
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2015-05-09
lucasart
Edge distance
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2015-05-07
lucasart
Restore deterministic search state
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2015-05-06
lucasart
Never clear stats
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2015-05-03
Marco Costalba
Halve PSQT row data
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2015-05-03
Marco Costalba
Split PSQT init from Position init
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2015-05-03
Stefano80
Improve ordering of good captures using rank term
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2015-04-28
Stefano80
Replace MVV/LVA by MVV for good captures
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2015-04-26
VoyagerOne
Change extra ply LMR condition to: cmh <= 0 && hist < 0
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2015-04-18
Alain SAVARD
Exclude queen from Rook Contact Check computation
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2015-04-15
lucasart
Retire FORCE_INLINE
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2015-04-12
VoyagerOne
Removed extra condition (history < 0) in LMR to help...
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2015-04-11
Marco Costalba
Assorted cleanup of last patches
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2015-04-10
Marco Costalba
Allow Position::init() to be called more than once
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2015-04-10
Stefan Geschwentner
Update stats at pv nodes
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2015-04-10
mstembera
New formula for quiet move scoring: 3 * cmh + 1 * hist
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2015-04-09
Stefan Geschwentner
update stats also in check
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2015-04-09
lucasart
Prune evasions when we can castle
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2015-04-09
Stéphane Nicolet
Use minimumSplitDepth = 5
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2015-04-03
Marco Costalba
Fix MSVC warning from previous patch
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2015-04-03
Marco Costalba
Fix elapsed()
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2015-04-03
Marco Costalba
Add support for playing in 'nodes as time' mode
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2015-04-03
Marco Costalba
Rename of TimeMgr and friends
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2015-04-03
Marco Costalba
Introduce elapsed_time()
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2015-04-02
mstembera
Simplification to use only one counter move.
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2015-03-29
Marco Costalba
Assorted code style of latest commits
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2015-03-29
Joona Kiiski
Fix indentations for hanging pawns code
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2015-03-29
lucasart
Remove some difficult to understand C++11 constructs
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2015-03-28
Alain SAVARD
PSV3_1
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2015-03-28
Ajith
Give a reduced bonus for threats by hanging pawns
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2015-03-28
mbootsector
Retire follow-up move heuristic
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2015-03-28
VoyagerOne
Use CounterMoveHistory when calculating LMR for cut...
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2015-03-25
Marco Costalba
Clean up previous patch
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2015-03-24
joergoster
Tuned values for the pawn piece square table
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2015-03-24
VoyagerOne
Introduce a new counter move history penalty
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2015-03-24
Joona Kiiski
Fully yielding locks, no spinning
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2015-03-23
Marco Costalba
Allow Bitbases::init() to be called more than once
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2015-03-23
Marco Costalba
Double magics generation speed
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2015-03-23
Marco Costalba
Get rid of nativeThread
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2015-03-21
Marco Costalba
Use only one ConditionVariable to sync UI
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2015-03-20
lucasart
Fix comment
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2015-03-20
Marco Costalba
Retire ConditionVariable
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2015-03-20
joergoster
Tuned mobility with another SPSA run
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2015-03-18
joergoster
Fix the comment for Position::is_draw()
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2015-03-18
lucasart
connected should be bool, not Bitboard
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2015-03-18
Marco Costalba
Reformat FastMove
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2015-03-18
Marco Costalba
Simplify nosleep logic
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2015-03-17
Marco Costalba
Fix a bogus use of mutex
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2015-03-16
Marco Costalba
Re-arrange history update code
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2015-03-16
Marco Costalba
Use acquire() and release() for spinlocks
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2015-03-15
Vince Negri
Fix dependency generation for MacOSX
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2015-03-15
Joona Kiiski
Fix dependency generation for C++11
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2015-03-15
Joona Kiiski
Do not sleep, but yield
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2015-03-14
joergoster
New values for Mobility and Outposts.
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2015-03-14
Marco Costalba
Link with -static in mingw
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2015-03-14
Joona Kiiski
Introduce yielding spin locks
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2015-03-13
Joona Kiiski
Remove check for gcc version from Makefile.
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2015-03-12
mstembera
New easy move implementation
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2015-03-12
Stefan Geschwentner
Introduce Counter Move History tables
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2015-03-11
Joona Kiiski
Use thread specific mutexes instead of a global one.
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2015-03-11
Marco Costalba
Retire spinlocks
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2015-03-10
Marco Costalba
Cleanup thread_win.h
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2015-03-10
Marco Costalba
Disable spinlocks
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2015-03-10
Marco Costalba
Add thread_win32.h header
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2015-03-07
Marco Costalba
Sync with master
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2015-03-07
Marco Costalba
Sync with master
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2015-03-07
hxim
Transform minKingPawnDistance into a local variable
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2015-03-07
Stéphane Nicolet
Update Makefile for Mac OS X compilation
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2015-03-07
Marco Costalba
Re-enable spinlocks
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2015-03-07
Joona Kiiski
Revert C++11 merge
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2015-03-05
Stéphane Nicolet
Update Makefile for Mac OS X compilation
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2015-03-02
Marco Costalba
Disable spinlocks
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2015-03-01
Marco Costalba
Allow to disable spinlocks
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2015-03-01
Marco Costalba
Rename available_to()
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2015-02-28
Marco Costalba
Sync with master
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2015-02-28
Stéphane Nicolet
Simplify pawn code a bit
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2015-02-28
Stéphane Nicolet
Raise penalty for knight attacked by pawn
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2015-02-27
Marco Costalba
Retire apply_weight()
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