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stockfish
2017-08-10
Joost VandeVondele
Fix a race on Limits::ponder
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2017-08-10
Marco Costalba
Fix some races and clarify the code
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2017-08-10
AndyGrant
Make variable naming consistent
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2017-08-10
Joost VandeVondele
Unify scoring functions in MovePicker
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2017-08-06
Joost VandeVondele
Remove Stack/thread dependence in movepick
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2017-08-02
snicolet
Tweak connected pawns seed[] array values
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2017-08-02
Rocky640
Rework the "unsupported" penalty into a "supported...
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2017-07-27
VoyagerOne
Remove redundant if-statements
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2017-07-24
mstembera
Tuned PSQT using a custom tuner.
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2017-07-24
VoyagerOne
Simplify aspiration window
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2017-07-24
Joost VandeVondele
Faster travis checks
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2017-07-15
Marco Costalba
Move game_phase() to material.cpp
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2017-07-13
Joona Kiiski
Revert "Remove questionable gcc flags from profile...
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2017-07-13
joergoster
Provide selective search depth info for each pv move
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2017-07-13
Joost VandeVondele
Move stop signal to Threads
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2017-07-08
Joona Kiiski
Remove questionable gcc flags from profile-build
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2017-07-08
GuardianRM
Queen vs. Minors imbalance
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2017-07-03
Marco Costalba
Don't uselessy share rootDepth
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2017-07-03
Marco Costalba
Fix some warnings with clang static analyzer
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2017-07-03
Marco Costalba
Indentation fix in index()
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2017-07-03
Alain SAVARD
Tidy up
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2017-06-29
mstembera
Magic::index()
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2017-06-29
Joost VandeVondele
Remove race suppression.
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2017-06-29
Marco Costalba
Only main thread checks time
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2017-06-28
Marco Costalba
Simplify pos_is_ok()
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2017-06-21
VoyagerOne
Increase reduction if tt-move is a capture
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2017-06-21
snicolet
Improve readability of evaluation functions
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2017-06-21
VoyagerOne
Update Top CPU - Bench: 6599721
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2017-06-21
Joona Kiiski
Revert "Prefetch earlier in qsearch()"
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2017-06-21
Joost VandeVondele
Fix four data races.
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2017-06-17
Alain SAVARD
Misc coding style fixes
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2017-06-17
snicolet
Prefetch earlier in qsearch()
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2017-06-17
Marco Costalba
Better naming in endgame code
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2017-06-17
Brian Sheppard
Move depth calculation in probCut
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2017-06-17
Joost VandeVondele
Call TT.new_search() earlier.
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2017-06-06
mstembera
Reordering magic data
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2017-06-06
atumanian
Don't score as an immediate draw 2-fold repetitions...
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2017-06-06
Joost VandeVondele
use auto& for histories
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2017-05-26
Marco Costalba
History code rewrite (#1122)
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2017-05-24
Nathan Rugg
Changed spelling back to "Bishops" in eval output
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2017-05-22
VoyagerOne
Evasion Pruning Tweak
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2017-05-18
snicolet
Do check analysis later in the game
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2017-05-18
snicolet
Use a fraction of king danger in endgame score
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2017-05-18
Joost VandeVondele
Fix memory access in Search::clear()
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2017-05-16
snicolet
Limit king ring to eight squares
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2017-05-16
Joost VandeVondele
Execute an implied ucinewgame at startup
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2017-05-10
Marco Costalba
Default argument for see_ge()
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2017-05-10
Joost VandeVondele
Remove int to int conversion, unused include.
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2017-05-08
FauziAkram
Linear Protector bonus by distance
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2017-05-08
IIvec
King safety and rook mobility parameters tweak
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2017-05-08
Stefan Geschwentner
Bonus for pawn scrifice which create passed pawn
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2017-05-08
Marco Costalba
Move Pieces[] out of global visibility
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2017-05-08
mstembera
Avoid *begin always being included in the sorted list...
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2017-05-04
joergoster
Fix multiPV issue #502
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2017-04-30
Joost VandeVondele
gcc 7 port
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2017-04-29
VoyagerOne
Don't do InCheck Pruning at the root of QS
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2017-04-29
Rocky640
Remove cap in kingDanger initialization
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2017-04-29
Marco Costalba
Retire the misdesigned StepAttacks[] array.
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2017-04-29
Joost VandeVondele
Copy killers in the movepicker
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2017-04-26
snicolet
Avoid misuse of StepAttacksBB for pawns
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2017-04-26
Joost VandeVondele
Zero unused constant
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2017-04-24
Marco Costalba
Assorted code style issues
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2017-04-23
Joost VandeVondele
Sort moves partially: linear depth dependence
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2017-04-23
IIvec
King safety parameters improved
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2017-04-23
Joost VandeVondele
Use int instead of Value for history related stats.
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2017-04-20
Joost VandeVondele
simplify logic for history based pruning
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2017-04-20
Joost VandeVondele
Partial insertion sort
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2017-04-17
Stefano Cardanobile
Update Readme.md
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2017-04-17
Joost VandeVondele
Prefer std::find over a hand-coded loop
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2017-04-17
VoyagerOne
Move-Count Formula Tweak
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2017-04-17
Stefano80
Remove cap from space score contribution and increase...
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2017-04-16
Stéphane Nicolet
Doubled and supported pawns
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2017-04-09
Stefano80
Remove minimum to contribution from king danger to...
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2017-04-08
joergoster
Fix zugzwang pruning issues
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2017-04-08
VoyagerOne
Standardize stat penalty
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2017-04-03
VoyagerOne
Don't update TT at excluded move ply
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2017-03-27
Daniel Dugovic
Add assertion for the maximum number of pawns
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2017-03-26
Joost VandeVondele
Introduce assert for stats update
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2017-03-25
Joost VandeVondele
Increase maximum number of threads
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2017-03-25
joergoster
Simplify ThreatBySafePawn scoring
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2017-03-25
VoyagerOne
Singular extension and check extension tweak
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2017-03-18
VoyagerOne
Skip quiet moves based on moveCount pruning threshold...
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2017-03-17
Joost VandeVondele
History stat bonus: Move condition to bonus calculation
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2017-03-17
joergoster
Pawns count imbalance table
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2017-03-15
Marco Costalba
Assorted code style fixes
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2017-03-15
mstembera
Fix pawn entry prefetch
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2017-03-09
snicolet
Helper functions to count material for both sides
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2017-03-09
Joost VandeVondele
Always have counterMoves associated
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2017-03-09
pb00068
Further simplify skipping of plies with threads
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2017-03-06
VoyagerOne
Allow pruning advance pawn pushes if not near endgame
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2017-03-06
snicolet
Speed-up some arrays reading
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2017-02-27
Joost VandeVondele
Simplify skipping of plies with helper threads
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2017-02-26
snicolet
Change definition of "weak" in threats calculation
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2017-02-24
mstembera
Reorder members of Material::Entry
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2017-02-24
GuardianRM
Pieces protecting king
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2017-02-19
snicolet
Keep pawns on both flanks
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2017-02-19
FauziAkram
Variable tuning
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2017-02-19
VoyagerOne
Razor Simplification
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2017-02-15
torfranz
Retire loose enemies bonus
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2017-02-15
VoyagerOne
search(): Move nullValue variable into local scope
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