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stockfish
2017-06-06
mstembera
Reordering magic data
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2017-06-06
atumanian
Don't score as an immediate draw 2-fold repetitions...
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2017-06-06
Joost VandeVondele
use auto& for histories
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2017-05-26
Marco Costalba
History code rewrite (#1122)
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2017-05-24
Nathan Rugg
Changed spelling back to "Bishops" in eval output
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2017-05-22
VoyagerOne
Evasion Pruning Tweak
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2017-05-18
snicolet
Do check analysis later in the game
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2017-05-18
snicolet
Use a fraction of king danger in endgame score
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2017-05-18
Joost VandeVondele
Fix memory access in Search::clear()
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2017-05-16
snicolet
Limit king ring to eight squares
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2017-05-16
Joost VandeVondele
Execute an implied ucinewgame at startup
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2017-05-10
Marco Costalba
Default argument for see_ge()
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2017-05-10
Joost VandeVondele
Remove int to int conversion, unused include.
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2017-05-08
FauziAkram
Linear Protector bonus by distance
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2017-05-08
IIvec
King safety and rook mobility parameters tweak
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2017-05-08
Stefan Geschwentner
Bonus for pawn scrifice which create passed pawn
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2017-05-08
Marco Costalba
Move Pieces[] out of global visibility
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2017-05-08
mstembera
Avoid *begin always being included in the sorted list...
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2017-05-04
joergoster
Fix multiPV issue #502
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2017-04-30
Joost VandeVondele
gcc 7 port
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2017-04-29
VoyagerOne
Don't do InCheck Pruning at the root of QS
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2017-04-29
Rocky640
Remove cap in kingDanger initialization
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2017-04-29
Marco Costalba
Retire the misdesigned StepAttacks[] array.
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2017-04-29
Joost VandeVondele
Copy killers in the movepicker
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2017-04-26
snicolet
Avoid misuse of StepAttacksBB for pawns
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2017-04-26
Joost VandeVondele
Zero unused constant
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2017-04-24
Marco Costalba
Assorted code style issues
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2017-04-23
Joost VandeVondele
Sort moves partially: linear depth dependence
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2017-04-23
IIvec
King safety parameters improved
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2017-04-23
Joost VandeVondele
Use int instead of Value for history related stats.
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2017-04-20
Joost VandeVondele
simplify logic for history based pruning
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2017-04-20
Joost VandeVondele
Partial insertion sort
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2017-04-17
Stefano Cardanobile
Update Readme.md
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2017-04-17
Joost VandeVondele
Prefer std::find over a hand-coded loop
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2017-04-17
VoyagerOne
Move-Count Formula Tweak
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2017-04-17
Stefano80
Remove cap from space score contribution and increase...
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2017-04-16
Stéphane Nicolet
Doubled and supported pawns
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2017-04-09
Stefano80
Remove minimum to contribution from king danger to...
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2017-04-08
joergoster
Fix zugzwang pruning issues
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2017-04-08
VoyagerOne
Standardize stat penalty
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2017-04-03
VoyagerOne
Don't update TT at excluded move ply
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2017-03-27
Daniel Dugovic
Add assertion for the maximum number of pawns
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2017-03-26
Joost VandeVondele
Introduce assert for stats update
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2017-03-25
Joost VandeVondele
Increase maximum number of threads
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2017-03-25
joergoster
Simplify ThreatBySafePawn scoring
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2017-03-25
VoyagerOne
Singular extension and check extension tweak
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2017-03-18
VoyagerOne
Skip quiet moves based on moveCount pruning threshold...
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2017-03-17
Joost VandeVondele
History stat bonus: Move condition to bonus calculation
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2017-03-17
joergoster
Pawns count imbalance table
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2017-03-15
Marco Costalba
Assorted code style fixes
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2017-03-15
mstembera
Fix pawn entry prefetch
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2017-03-09
snicolet
Helper functions to count material for both sides
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2017-03-09
Joost VandeVondele
Always have counterMoves associated
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2017-03-09
pb00068
Further simplify skipping of plies with threads
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2017-03-06
VoyagerOne
Allow pruning advance pawn pushes if not near endgame
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2017-03-06
snicolet
Speed-up some arrays reading
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2017-02-27
Joost VandeVondele
Simplify skipping of plies with helper threads
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2017-02-26
snicolet
Change definition of "weak" in threats calculation
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2017-02-24
mstembera
Reorder members of Material::Entry
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2017-02-24
GuardianRM
Pieces protecting king
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2017-02-19
snicolet
Keep pawns on both flanks
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2017-02-19
FauziAkram
Variable tuning
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2017-02-19
VoyagerOne
Razor Simplification
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2017-02-15
torfranz
Retire loose enemies bonus
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2017-02-15
VoyagerOne
search(): Move nullValue variable into local scope
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2017-02-15
Joost VandeVondele
Fix makefile: 32 bit builds without optimization.
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2017-02-11
torfranz
Retire small bonus in passed pawn evaluation
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2017-02-11
Joona Kiiski
A small tweak in doEasyMove()
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2017-02-06
Stefano80
Simplify scale factor computation
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2017-02-05
VoyagerOne
Simplify Queen Mobility
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2017-01-31
Stéphane Nicolet
Simplify away QueenContactChecks
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2017-01-29
VoyagerOne
Simplify TT penalty stat (#980)
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2017-01-28
VoyagerOne
Penalty for a quiet ttMove that fails low
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2017-01-28
Stefan Geschwentner
Candidate passed pawns
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2017-01-28
pb00068
Simplify away pinnedPieces bitboard in EvalInfo (#975)
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2017-01-21
Alain SAVARD
Simplification of lazy threshold
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2017-01-21
Alain SAVARD
Outpost array simplification
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2017-01-21
Alain SAVARD
Reformat eval_init()
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2017-01-17
Stéphane Nicolet
Update some comments (#973)
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2017-01-13
Stefano Cardanobile
Introduce lazy evaluation
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2017-01-12
loco-loco
Removing CM parameter from the Stats struct. (#970)
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2017-01-11
Stéphane Nicolet
Check for overflow in Score * int multiplication (...
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2017-01-11
Rocky640
StormDanger CleanUp (#964)
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2017-01-11
Joost VandeVondele
Adjust copyright headers to 2017 (#965)
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2017-01-11
Marco Costalba
Travis: fix bench fetch in case of PR (#968)
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2017-01-10
lucasart
Rename FromTo -> History (#963)
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2017-01-09
lucasart
Remove HistoryStats
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2017-01-09
Marco Costalba
Fix previous patch for OS X (#961)
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2017-01-09
Marco Costalba
Trevis CI: use commit bench number as a reference
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2017-01-09
Joost VandeVondele
New shell scripts for testing, used for travis CI ...
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2017-01-09
ElbertoOne
Simplified select best thread (#958)
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2017-01-07
Marco Costalba
Drop Stats c'tors
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2017-01-07
Joost VandeVondele
Correctly zero-initialize MainThread
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2017-01-06
Joost VandeVondele
Zero init fromToStats in constructor. (#953)
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2017-01-05
pb00068
Rejoin lines that belong to HalfDensity map (#952)
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2017-01-05
Marco Costalba
Correct zero-init of Thread data members
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2017-01-02
Joost VandeVondele
Use consistent variable names for counterMoveStats...
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2017-01-02
Stéphane Nicolet
Simplify unstoppable again (#950)
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2017-01-01
Jonathan Calovski
Tweak best thread selection logic
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2017-01-01
lucasart
WDL: rename WDLCursedLoss into WDLBlessedLoss
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