stockfish
2019-05-29 protonspringSimplify semiopen_file (#2165)
2019-05-25 Joost VandeVondeleRemove one division. (#2158)
2019-05-17 31m059Allow RQ through pieces. Bench: 3415326 (#2153)
2019-05-16 svivanov72Remove unused code (#2150)
2019-05-16 protonspringScore and Select Best Thread in same loop (#2125)
2019-05-16 protonspringConsolidate some code in set_state. (#2151)
2019-05-15 xoto10Update failedHighCnt rule #2063
2019-05-15 Marco CostalbaRevert "Make rootDepth local to search. (#2077)"
2019-05-15 mstemberaRemove per thread instances of Endgames. (#2056)
2019-05-15 Joost VandeVondeleMake rootDepth local to search. (#2077)
2019-05-15 protonspringSimplify connected #2114
2019-05-15 Moez JellouliSimplify reduction formula #2122
2019-05-15 protonspringSimplify Thread Voting Scheme #2129
2019-05-15 svivanov72Precompute repetition info (#2132)
2019-05-15 xoto10Remove pawn count in space() calculation #2139
2019-05-15 xoto10Add eg component to evaluate_shelter() #2137
2019-05-15 Joost VandeVondeleAllow for higher depths. (#2147)
2019-05-15 Michael ChalyDecrease reduction in case we had singular extension...
2019-05-09 Miguel LahozRemove PvNode template from reduction
2019-05-09 Sergei IvanovFix cycle detection in presence of repetitions
2019-05-09 Stefan GeschwentnerLess LMR at root
2019-05-05 Stefan GeschwentnerLMR for captures not cracking alpha
2019-05-04 VoyagerOneStat Score reset at rootNode - Bench: 3393330 (#2124)
2019-05-02 Marco CostalbaAssorted trivial cleanups 4/2019
2019-05-02 Joost VandeVondeleSimplified shuffle extension version (#2121)
2019-04-27 Joost VandeVondeleAllow for address sanitizer. (#2119)
2019-04-27 Marco CostalbaFix bench number of previous patch
2019-04-27 Michael ChalyInclude bishop protection in king Danger evaluation...
2019-04-27 MJZ1977Shuffle detection #2108
2019-04-24 Joost VandeVondeleRemove useless initializations (#2115)
2019-04-20 protonspringRemove DistanceRing #2107
2019-04-19 Joost VandeVondeleRemove capping in reduction (#2110)
2019-04-18 Joost VandeVondeleSimplify distance (#2109)
2019-04-17 protonspringRemove Movepick::move (#2085)
2019-04-16 protonspringMove pawnsOnSquares to Position (#2100)
2019-04-16 protonspringCalculate passedCount real-time #2099
2019-04-16 protonspringRemove semiopenFiles in pawns and simplify space #2102
2019-04-13 Joost VandeVondeleRemove two useless assignments (#2093)
2019-04-13 Joost VandeVondeleGive penalty for all early quiets of prev. ply
2019-04-13 protonspringSimplify Connected Pawn Scoring #2090
2019-04-12 Marco CostalbaRevert "Shuffle detection #2064"
2019-04-10 miguel-lExtend dangerous passed pawn moves (#2089)
2019-04-10 protonspringSimplify castlingPath (#2088)
2019-04-09 31m059Raise kingDanger threshold and adjust constant term...
2019-04-09 protonspringRemove BetweenBB Array #2076
2019-04-06 Marco CostalbaFix sed for OS X (#2080)
2019-04-06 erbsenzaehlerMake ONE_PLY value independent again
2019-04-06 Marco CostalbaFix a missing assignment in previous commit
2019-04-05 xoto10Use average bestMoveChanges across all threads #2072
2019-04-04 Moez JellouliRemove pureStaticEval #2069
2019-04-04 Moez JellouliAdd attacked by 2 pawns to attackedBy2 (#2074)
2019-03-31 Marco CostalbaAssorted trivial cleanups 3/2019 (#2030)
2019-03-31 protonspringUse simple array for Pawns Connected bonus #2061
2019-03-31 Moez JellouliShuffle detection #2064
2019-03-31 protonspringReplace std::mins/max with clamp function (#2062)
2019-03-31 Joost VandeVondeleRemove duplication. (#2068)
2019-03-31 protonspringAccessor for SquareBB #2067
2019-03-24 protonspringSimplify pawn asymmetry (remove use of semiopen files...
2019-03-24 Joost VandeVondeleRemove unneeded condition. (#2057)
2019-03-24 protonspringSimplify Passed Pawns (#2058)
2019-03-20 xoto10Remove !extension check #2045
2019-03-20 CoffeeOneSkip skipping thread scheme (#1972)
2019-03-12 Marco CostalbaIncrease thread stack for OS X (#2035)
2019-03-10 protonspringRemove popcount16() (#2038)
2019-03-10 xoto10Simplify failedLow away #1986
2019-03-09 Marco CostalbaRevert "Allowing singular extension in mate positions"
2019-03-05 protonspringRemove FutilityMoveCounts array. (#2024)
2019-03-05 protonspringShrink Reductions[] array to one dimension
2019-03-05 SFisGODPawn value tweak
2019-03-05 Marco CostalbaAssorted trivial cleanups 2/2019
2019-03-05 VizvezdenecAdd continuation history 5
2019-02-27 Joost VandeVondeleRemove skipQuiets with mate fix. (#2021)
2019-02-26 Marco CostalbaRevert "Remove skipQuiets variable in search()"
2019-02-21 KurtbuschAdd KNNvKP Endgame Heuristic
2019-02-21 MJZ1977ProbCutCount limit dependancy to cutNode
2019-02-21 protonspringRemove PvNode dimension from Reductions array
2019-02-21 protonspringRemove skipQuiets variable in search()
2019-02-08 protonspringChange outposts to single value #1946
2019-02-08 Marco CostalbaAssorted trivial cleanups 1/2019
2019-02-08 Marco CostalbaLog message of: Less king danger...
2019-02-08 protonspringRemove Some Bitboard Arrays (#1963)
2019-02-03 mstemberaLess king danger if we have a knight near by to defend...
2019-02-01 Miguel LahozExtend discovered checks regardless of SEE
2019-02-01 Stéphane NicoletTweak tropism weight in king danger
2019-02-01 VizvezdenecMore precise checks evaluation in king danger
2019-01-31 protonspringSimplify Stat Score bonus
2019-01-29 DU-jdtoDon't update pvHit after IID
2019-01-29 Miguel LahozChange pinning logic in Static Exchange Evaluation...
2019-01-29 Maciej ŻenczykowskiUse int8_t instead of int for SquareDistance[]
2019-01-22 protonspringSimplify TrappedRook
2019-01-20 Joost VandeVondeleSimplify pondering time management (#1899)
2019-01-20 marotearSimplify pvHit (#1953)
2019-01-20 protonspringClean-up some shifting in space calculation (#1955)
2019-01-20 Jonathan DTweak initiative and Pawn PSQT (#1957)
2019-01-17 protonspringRemove AdjacentFiles
2019-01-14 protonspringSimplify pawn moves (#1900)
2019-01-14 Joost VandeVondeleSimplify time management a bit
2019-01-10 Joost VandeVondeleRemove pvExact
2019-01-10 mstemberaMinor cleanup to recent 'Flag critical search tree...
2019-01-09 Joost VandeVondeleSmall improvements to the CI infrastructure
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