From: Steinar H. Gunderson Date: Sun, 18 Mar 2012 21:20:54 +0000 (+0100) Subject: Store a vector of all matches; 90% of the time was spent in map lookup. X-Git-Url: https://git.sesse.net/?p=wloh;a=commitdiff_plain;h=85c15ca0ba6e416371abb36b0c1c63a4a02e64fd Store a vector of all matches; 90% of the time was spent in map lookup. --- diff --git a/bayeswf.cpp b/bayeswf.cpp index 62fc9c8..9365a10 100644 --- a/bayeswf.cpp +++ b/bayeswf.cpp @@ -33,11 +33,12 @@ float prior_sigma = 70.0f; */ struct match { - int other_player; + int player, other_player; int margin; float weight; }; map > matches_for_player; +vector all_matches; void dump_scores(const vector &players, const float *mu, const float *sigma, int num_players) { @@ -94,26 +95,19 @@ void update_mu(float *mu, float *sigma, int player_num, const vector &mat void dump_raw(const float *mu, const float *sigma, int num_players) { - for (int i = 0; i < num_players; ++i) { - for (unsigned j = 0; j < matches_for_player[i].size(); ++j) { - const match& m = matches_for_player[i][j]; - - // Only count each match once. - if (m.other_player <= i) { - continue; - } - - float mu1 = mu[i]; - float mu2 = mu[m.other_player]; - float sigma1 = sigma[i]; - float sigma2 = sigma[m.other_player]; - float sigma = sqrt(sigma1 * sigma1 + sigma2 * sigma2); - float mu = mu1 - mu2; - float x = m.margin; - float w = m.weight; - - printf("%f %f\n", (x - mu) / sigma, w); - } + for (unsigned i = 0; i < all_matches.size(); ++i) { + const match& m = all_matches[i]; + + float mu1 = mu[m.player]; + float mu2 = mu[m.other_player]; + float sigma1 = sigma[m.player]; + float sigma2 = sigma[m.other_player]; + float sigma = sqrt(sigma1 * sigma1 + sigma2 * sigma2); + float mu = mu1 - mu2; + float x = m.margin; + float w = m.weight; + + printf("%f %f\n", (x - mu) / sigma, w); } } @@ -159,24 +153,17 @@ void update_sigma(float *mu, float *sigma, int player_num, const vector & void update_global_sigma(float *mu, float *sigma, int num_players) { float nom = 0.0f, denom = 0.0f; - for (int i = 0; i < num_players; ++i) { - for (unsigned j = 0; j < matches_for_player[i].size(); ++j) { - const match& m = matches_for_player[i][j]; - - // Only count each match once. - if (m.other_player <= i) { - continue; - } - - float mu1 = mu[i]; - float mu2 = mu[m.other_player]; - float mu = mu1 - mu2; - float x = m.margin; - float w = m.weight; - - nom += w * ((x - mu) * (x - mu)); - denom += w; - } + for (unsigned i = 0; i < all_matches.size(); ++i) { + const match& m = all_matches[i]; + + float mu1 = mu[m.player]; + float mu2 = mu[m.other_player]; + float mu = mu1 - mu2; + float x = m.margin; + float w = m.weight; + + nom += w * ((x - mu) * (x - mu)); + denom += w; } float best_sigma = sqrt(nom / denom) / sqrt(2.0f); // Divide evenly between the two players. @@ -223,26 +210,19 @@ float compute_total_logl(float *mu, float *sigma, int num_players) } // Matches. - for (int i = 0; i < num_players; ++i) { - for (unsigned j = 0; j < matches_for_player[i].size(); ++j) { - const match& m = matches_for_player[i][j]; - - // Only count each match once. - if (m.other_player <= i) { - continue; - } - - float mu1 = mu[i]; - float mu2 = mu[m.other_player]; - float sigma1 = sigma[i]; - float sigma2 = sigma[m.other_player]; - float sigma = sqrt(sigma1 * sigma1 + sigma2 * sigma2); - float mu = mu1 - mu2; - float x = m.margin; - float w = m.weight; - - total_logl += w * compute_logl((x - mu) / sigma); - } + for (unsigned i = 0; i < all_matches.size(); ++i) { + const match& m = all_matches[i]; + + float mu1 = mu[m.player]; + float mu2 = mu[m.other_player]; + float sigma1 = sigma[m.player]; + float sigma2 = sigma[m.other_player]; + float sigma = sqrt(sigma1 * sigma1 + sigma2 * sigma2); + float mu = mu1 - mu2; + float x = m.margin; + float w = m.weight; + + total_logl += w * compute_logl((x - mu) / sigma); } return total_logl; @@ -335,16 +315,20 @@ int main(int argc, char **argv) } match m1; + m1.player = player_map[pl1]; m1.other_player = player_map[pl2]; m1.margin = score1 - score2; m1.weight = weight; matches_for_player[player_map[pl1]].push_back(m1); match m2; + m2.player = player_map[pl2]; m2.other_player = player_map[pl1]; m2.margin = score2 - score1; m2.weight = weight; matches_for_player[player_map[pl2]].push_back(m2); + + all_matches.push_back(m1); } float mu[MAX_PLAYERS];