let clock_visible = false;
let comment_visible = false;
let lowerthird_visible = false;
-let clock_left = 30 * 60;
+let clock_elapsed = 0;
+let clock_limit = 30 * 60;
let scoreA = 0;
let scoreB = 0;
let clock_origin;
function stopclock()
{
if (!clock_running) return;
- clock_left = time_left();
+ clock_elapsed = time_elapsed();
clock_origin = Date.now();
clock_running = false;
}
function setclock(amount)
{
- clock_left = amount;
+ clock_elapsed = amount;
clock_origin = Date.now();
update_clock();
}
setclock(amount);
}
+function setclocklimitfromstate()
+{
+ let amount = parseInt(state['clock_limit_min']) * 60 + parseInt(state['clock_limit_sec']);
+ clock_limit = amount;
+}
+
function showclock()
{
if (clock_visible) return;
lowerthird_visible = false;
}
-function time_left()
+function time_elapsed()
{
let elapsed = (Date.now() - clock_origin) * 1e-3;
- if (elapsed > clock_left) return 0;
- return Math.ceil(clock_left - elapsed);
+ if (clock_elapsed + elapsed >= clock_limit) {
+ clock_elapsed = clock_limit;
+ clock_origin = Date.now();
+ clock_running = false;
+ return clock_limit;
+ }
+ return Math.floor(clock_elapsed + elapsed);
}
function update_clock()
{
- let left = time_left();
- let min = Math.floor(left / 60);
- let sec = left % 60;
+ let elapsed = time_elapsed();
+ let min = Math.floor(elapsed / 60);
+ let sec = elapsed % 60;
if (sec < 10) sec = "0" + sec;
document.getElementById('clock').innerHTML = min + ":" + sec;