local ret = {
input = scene:add_input(),
resample_effect = scene:add_optional_effect(ResampleEffect.new()), -- Activated if scaling.
- wb_effect = scene:add_auto_white_balance()
+ wb_effect = scene:add_white_balance()
}
ret.overlay = make_overlay(scene, ret.wb_effect)
return ret
function make_sbs_input(scene, has_overlay)
local input = scene:add_input()
- local wb_effect = scene:add_auto_white_balance()
+ local wb_effect = scene:add_white_balance()
local overlay = has_overlay and make_overlay(scene, wb_effect) or nil
local resample_effect = scene:add_effect({ResampleEffect.new(), ResizeEffect.new()})
local padding_effect = scene:add_effect(IntegralPaddingEffect.new())
local input = scene:add_input()
local resample_effect = scene:add_effect({ResampleEffect.new(), ResizeEffect.new(), IdentityEffect.new()})
- local wb_effect = scene:add_auto_white_balance()
+ local wb_effect = scene:add_white_balance()
local overlay = make_overlay(scene, wb_effect)
return {