1 Movit 1.1.2, August 12th, 2014
3 - Performance bugfix: Fix texture freelist behavior so that it's
4 LRU instead of the exact opposite. Patch by Christophe Thommeret.
6 - Performance bugfix: Correct the number of blur taps read in the
7 blur filter (it was reading about twice as many as it should).
8 Also found by Christophe Thommeret.
11 Movit 1.1.1, April 12th, 2014
13 - Fix an issue that could cause assertion failure in ResourcePool
14 when FBOs are reused, especially with NVIDIA's drivers.
17 Movit 1.1, April 10th, 2014
19 - NOTE: Movit now uses libepoxy rather than GLEW. This is needed because
20 of core context and GLES3 support (see below). Movit 1.1 should be
21 generally API-compatible with 1.0.3 (with the exception of the next
22 point), but is not ABI-compatible, so there has been a soname bump
25 - NOTE: The rules for using an EffectChain or ResourcePool in multiple
26 OpenGL contexts or threads have changed somewhat; see the comments in
29 - Movit will now work in OpenGL core contexts, and on GLES 3.0 or newer.
30 (GLES2 devices are not supported.) This also holds for all unit tests,
31 provided that you use SDL2 and not SDL1 (because SDL2 is needed to set
32 up such contexts). Note that the included demo application still requires
33 a classic OpenGL context.
35 - ResampleEffect can now do sub-pixel translate and/or zoom.
37 - LumaMixEffect now has an “invert” flag, as a convenience to e.g. change
38 a left-to-right wipe into a right-to-left one.
40 - Significant reduction in driver overhead, especially on NVIDIA drivers.
42 - Various smaller bugfixes and performance improvements.
45 Movit 1.0.3, March 16th, 2014
47 - Yet more build system tweaks mainly related to distribution packaging.
50 Movit 1.0.2, March 16th, 2014
52 - Make a few tweaks to “make install”, to make distributions' lives easier.
55 Movit 1.0.1, March 16th, 2014
57 - Fix so that shared libraries are built.
60 Movit 1.0, March 16th, 2014