2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>
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4 * This file is part of CasparCG.
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6 * CasparCG is free software: you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation, either version 3 of the License, or
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9 * (at your option) any later version.
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11 * CasparCG is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with CasparCG. If not, see <http://www.gnu.org/licenses/>.
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22 #include "host_buffer.h"
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23 #include "device_buffer.h"
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25 #include <common/concurrency/executor.h>
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26 #include <common/memory/safe_ptr.h>
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28 #include <tbb/concurrent_unordered_map.h>
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29 #include <tbb/concurrent_queue.h>
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31 #include <boost/noncopyable.hpp>
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32 #include <boost/thread/future.hpp>
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35 #include <unordered_map>
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37 #include <gl/glew.h>
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39 #include "../../dependencies\SFML-1.6\include\SFML/Window/Context.hpp"
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41 namespace caspar { namespace core {
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45 template<typename T>
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48 tbb::atomic<int> usage_count;
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49 tbb::atomic<int> flush_count;
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50 tbb::concurrent_bounded_queue<std::shared_ptr<T>> items;
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59 class ogl_device : boost::noncopyable
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61 std::unordered_map<GLenum, bool> caps_;
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62 std::array<size_t, 4> viewport_;
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63 std::array<size_t, 4> scissor_;
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64 const GLubyte* pattern_;
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65 GLint attached_texture_;
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66 GLint active_shader_;
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67 std::array<GLint, 16> binded_textures_;
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68 std::array<GLint, 4> blend_func_;
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70 std::unique_ptr<sf::Context> context_;
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72 std::array<tbb::concurrent_unordered_map<size_t, safe_ptr<buffer_pool<device_buffer>>>, 4> device_pools_;
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73 std::array<tbb::concurrent_unordered_map<size_t, safe_ptr<buffer_pool<host_buffer>>>, 2> host_pools_;
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83 // Not thread-safe, must be called inside of context
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84 void enable(GLenum cap);
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85 void disable(GLenum cap);
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86 void viewport(size_t x, size_t y, size_t width, size_t height);
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87 void scissor(size_t x, size_t y, size_t width, size_t height);
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88 void stipple_pattern(const GLubyte* pattern);
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90 void attach(device_buffer& texture);
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91 void clear(device_buffer& texture);
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93 void begin_read(host_buffer& dest, device_buffer& source);
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94 void begin_read(device_buffer& dest, host_buffer& source);
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96 void blend_func_separate(int c1, int c2, int a1, int a2);
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98 void use(shader& shader);
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103 template<typename Func>
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104 auto begin_invoke(Func&& func, task_priority priority = normal_priority) -> boost::unique_future<decltype(func())> // noexcept
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106 return executor_.begin_invoke(std::forward<Func>(func), priority);
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109 template<typename Func>
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110 auto invoke(Func&& func, task_priority priority = normal_priority) -> decltype(func())
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112 return executor_.invoke(std::forward<Func>(func), priority);
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115 safe_ptr<device_buffer> create_device_buffer(size_t width, size_t height, size_t stride);
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116 safe_ptr<host_buffer> create_host_buffer(size_t size, host_buffer::usage_t usage);
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118 boost::unique_future<void> gc();
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120 static std::wstring get_version();
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