1 /*****************************************************************************
2 * direct3d.c: Windows Direct3D video output module
3 *****************************************************************************
4 * Copyright (C) 2006 the VideoLAN team
7 * Authors: Damien Fouilleul <damienf@videolan.org>
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
22 *****************************************************************************/
24 /*****************************************************************************
27 * This plugin will use YUV surface if supported, using YUV will result in
28 * the best video quality (hardware filering when rescaling the picture)
29 * and the fastest display as it requires less processing.
31 * If YUV overlay is not supported this plugin will use RGB offscreen video
32 * surfaces that will be blitted onto the primary surface (display) to
33 * effectively display the pictures.
35 *****************************************************************************/
36 #include <errno.h> /* ENOMEM */
43 #include <vlc_interface.h>
44 #include <vlc_playlist.h>
52 /*****************************************************************************
54 *****************************************************************************/
55 static int OpenVideo ( vlc_object_t * );
56 static void CloseVideo ( vlc_object_t * );
58 static int Init ( vout_thread_t * );
59 static void End ( vout_thread_t * );
60 static int Manage ( vout_thread_t * );
61 static void Display ( vout_thread_t *, picture_t * );
62 static void FirstDisplay( vout_thread_t *, picture_t * );
64 static int Direct3DVoutCreate ( vout_thread_t * );
65 static void Direct3DVoutRelease ( vout_thread_t * );
67 static int Direct3DVoutOpen ( vout_thread_t * );
68 static void Direct3DVoutClose ( vout_thread_t * );
70 static int Direct3DVoutResetDevice( vout_thread_t * );
72 static int Direct3DVoutCreatePictures ( vout_thread_t *, size_t );
73 static void Direct3DVoutReleasePictures ( vout_thread_t * );
75 static int Direct3DVoutLockSurface ( vout_thread_t *, picture_t * );
76 static int Direct3DVoutUnlockSurface( vout_thread_t *, picture_t * );
78 static int Direct3DVoutCreateScene ( vout_thread_t * );
79 static void Direct3DVoutReleaseScene ( vout_thread_t * );
80 static void Direct3DVoutRenderScene ( vout_thread_t *, picture_t * );
82 /*****************************************************************************
84 *****************************************************************************/
86 static bool _got_vista_or_above;
88 static int get_capability_for_osversion(void)
91 winVer.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
93 if( GetVersionEx(&winVer) )
95 if( winVer.dwMajorVersion > 5 )
97 /* Windows Vista or above, make this module the default */
98 _got_vista_or_above = true;
102 /* Windows XP or lower, make sure this module isn't the default */
103 _got_vista_or_above = false;
108 set_shortname( "Direct3D" );
109 set_category( CAT_VIDEO );
110 set_subcategory( SUBCAT_VIDEO_VOUT );
111 set_description( _("DirectX 3D video output") );
112 set_capability( "video output", get_capability_for_osversion() );
113 add_shortcut( "direct3d" );
114 set_callbacks( OpenVideo, CloseVideo );
116 /* FIXME: Hack to avoid unregistering our window class */
117 linked_with_a_crap_library_which_uses_atexit( );
121 /* check if we registered a window class because we need to
124 if( GetClassInfo( GetModuleHandle(NULL), "VLC DirectX", &wndclass ) )
125 UnregisterClass( "VLC DirectX", GetModuleHandle(NULL) );
128 /*****************************************************************************
130 *****************************************************************************
131 *****************************************************************************/
134 FLOAT x,y,z; // vertex untransformed position
135 FLOAT rhw; // eye distance
136 D3DCOLOR diffuse; // diffuse color
137 FLOAT tu, tv; // texture relative coordinates
140 #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1)
142 /*****************************************************************************
143 * OpenVideo: allocate Vout video thread output method
144 *****************************************************************************
145 * This function allocates and initialize the Direct3D vout method.
146 *****************************************************************************/
147 static int OpenVideo( vlc_object_t *p_this )
149 vout_thread_t * p_vout = (vout_thread_t *)p_this;
152 /* Allocate structure */
153 p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
154 if( p_vout->p_sys == NULL )
156 msg_Err( p_vout, "out of memory" );
159 memset( p_vout->p_sys, 0, sizeof( vout_sys_t ) );
161 if( VLC_SUCCESS != Direct3DVoutCreate( p_vout ) )
163 msg_Err( p_vout, "Direct3D could not be initialized !");
167 /* Initialisations */
168 p_vout->pf_init = Init;
169 p_vout->pf_end = End;
170 p_vout->pf_manage = Manage;
171 p_vout->pf_render = Direct3DVoutRenderScene;
172 p_vout->pf_display = FirstDisplay;
174 p_vout->p_sys->hwnd = p_vout->p_sys->hvideownd = NULL;
175 p_vout->p_sys->hparent = p_vout->p_sys->hfswnd = NULL;
176 p_vout->p_sys->i_changes = 0;
177 vlc_mutex_init( &p_vout->p_sys->lock );
178 SetRectEmpty( &p_vout->p_sys->rect_display );
179 SetRectEmpty( &p_vout->p_sys->rect_parent );
181 var_Create( p_vout, "directx-hw-yuv", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
182 var_Create( p_vout, "directx-device", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
184 p_vout->p_sys->b_cursor_hidden = 0;
185 p_vout->p_sys->i_lastmoved = mdate();
186 p_vout->p_sys->i_mouse_hide_timeout =
187 var_GetInteger(p_vout, "mouse-hide-timeout") * 1000;
189 var_Create( p_vout, "video-title", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
190 var_Create( p_vout, "disable-screensaver", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
192 /* Set main window's size */
193 p_vout->p_sys->i_window_width = p_vout->i_window_width;
194 p_vout->p_sys->i_window_height = p_vout->i_window_height;
196 /* Create the Vout EventThread, this thread is created by us to isolate
197 * the Win32 PeekMessage function calls. We want to do this because
198 * Windows can stay blocked inside this call for a long time, and when
199 * this happens it thus blocks vlc's video_output thread.
200 * Vout EventThread will take care of the creation of the video
201 * window (because PeekMessage has to be called from the same thread which
202 * created the window). */
203 msg_Dbg( p_vout, "creating Vout EventThread" );
204 p_vout->p_sys->p_event =
205 vlc_object_create( p_vout, sizeof(event_thread_t) );
206 p_vout->p_sys->p_event->p_vout = p_vout;
207 if( vlc_thread_create( p_vout->p_sys->p_event, "Vout Events Thread",
208 E_(EventThread), 0, 1 ) )
210 msg_Err( p_vout, "cannot create Vout EventThread" );
211 vlc_object_release( p_vout->p_sys->p_event );
212 p_vout->p_sys->p_event = NULL;
216 if( p_vout->p_sys->p_event->b_error )
218 msg_Err( p_vout, "Vout EventThread failed" );
222 vlc_object_attach( p_vout->p_sys->p_event, p_vout );
224 msg_Dbg( p_vout, "Vout EventThread running" );
226 /* Variable to indicate if the window should be on top of others */
227 /* Trigger a callback right now */
228 var_Get( p_vout, "video-on-top", &val );
229 var_Set( p_vout, "video-on-top", val );
231 /* disable screensaver by temporarily changing system settings */
232 p_vout->p_sys->i_spi_lowpowertimeout = 0;
233 p_vout->p_sys->i_spi_powerofftimeout = 0;
234 p_vout->p_sys->i_spi_screensavetimeout = 0;
235 var_Get( p_vout, "disable-screensaver", &val);
237 msg_Dbg(p_vout, "disabling screen saver");
238 SystemParametersInfo(SPI_GETLOWPOWERTIMEOUT,
239 0, &(p_vout->p_sys->i_spi_lowpowertimeout), 0);
240 if( 0 != p_vout->p_sys->i_spi_lowpowertimeout ) {
241 SystemParametersInfo(SPI_SETLOWPOWERTIMEOUT, 0, NULL, 0);
243 SystemParametersInfo(SPI_GETPOWEROFFTIMEOUT, 0,
244 &(p_vout->p_sys->i_spi_powerofftimeout), 0);
245 if( 0 != p_vout->p_sys->i_spi_powerofftimeout ) {
246 SystemParametersInfo(SPI_SETPOWEROFFTIMEOUT, 0, NULL, 0);
248 SystemParametersInfo(SPI_GETSCREENSAVETIMEOUT, 0,
249 &(p_vout->p_sys->i_spi_screensavetimeout), 0);
250 if( 0 != p_vout->p_sys->i_spi_screensavetimeout ) {
251 SystemParametersInfo(SPI_SETSCREENSAVETIMEOUT, 0, NULL, 0);
257 CloseVideo( VLC_OBJECT(p_vout) );
261 /*****************************************************************************
262 * CloseVideo: destroy Sys video thread output method
263 *****************************************************************************
264 * Terminate an output method created by Create
265 *****************************************************************************/
266 static void CloseVideo( vlc_object_t *p_this )
268 vout_thread_t * p_vout = (vout_thread_t *)p_this;
270 Direct3DVoutRelease( p_vout );
272 if( p_vout->p_sys->p_event )
274 vlc_object_detach( p_vout->p_sys->p_event );
276 /* Kill Vout EventThread */
277 vlc_object_kill( p_vout->p_sys->p_event );
279 /* we need to be sure Vout EventThread won't stay stuck in
280 * GetMessage, so we send a fake message */
281 if( p_vout->p_sys->hwnd )
283 PostMessage( p_vout->p_sys->hwnd, WM_NULL, 0, 0);
286 vlc_thread_join( p_vout->p_sys->p_event );
287 vlc_object_release( p_vout->p_sys->p_event );
290 vlc_mutex_destroy( &p_vout->p_sys->lock );
292 /* restore screensaver system settings */
293 if( 0 != p_vout->p_sys->i_spi_lowpowertimeout ) {
294 SystemParametersInfo(SPI_SETLOWPOWERTIMEOUT,
295 p_vout->p_sys->i_spi_lowpowertimeout, NULL, 0);
297 if( 0 != p_vout->p_sys->i_spi_powerofftimeout ) {
298 SystemParametersInfo(SPI_SETPOWEROFFTIMEOUT,
299 p_vout->p_sys->i_spi_powerofftimeout, NULL, 0);
301 if( 0 != p_vout->p_sys->i_spi_screensavetimeout ) {
302 SystemParametersInfo(SPI_SETSCREENSAVETIMEOUT,
303 p_vout->p_sys->i_spi_screensavetimeout, NULL, 0);
308 free( p_vout->p_sys );
309 p_vout->p_sys = NULL;
313 /*****************************************************************************
314 * Init: initialize Direct3D video thread output method
315 *****************************************************************************/
316 static int Init( vout_thread_t *p_vout )
321 var_Get( p_vout, "directx-hw-yuv", &val );
322 p_vout->p_sys->b_hw_yuv = val.b_bool;
324 /* Initialise Direct3D */
325 if( VLC_SUCCESS != Direct3DVoutOpen( p_vout ) )
327 msg_Err( p_vout, "cannot initialize Direct3D" );
331 /* Initialize the output structure.
332 * Since Direct3D can do rescaling for us, stick to the default
333 * coordinates and aspect. */
334 p_vout->output.i_width = p_vout->render.i_width;
335 p_vout->output.i_height = p_vout->render.i_height;
336 p_vout->output.i_aspect = p_vout->render.i_aspect;
337 p_vout->fmt_out = p_vout->fmt_in;
338 E_(UpdateRects)( p_vout, true );
340 /* create picture pool */
341 p_vout->output.i_chroma = 0;
342 i_ret = Direct3DVoutCreatePictures(p_vout, 1);
343 if( VLC_SUCCESS != i_ret )
345 msg_Err(p_vout, "Direct3D picture pool initialization failed !");
350 i_ret = Direct3DVoutCreateScene(p_vout);
351 if( VLC_SUCCESS != i_ret )
353 msg_Err(p_vout, "Direct3D scene initialization failed !");
354 Direct3DVoutReleasePictures(p_vout);
358 /* Change the window title bar text */
359 PostMessage( p_vout->p_sys->hwnd, WM_VLC_CHANGE_TEXT, 0, 0 );
361 p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
365 /*****************************************************************************
366 * End: terminate Sys video thread output method
367 *****************************************************************************
368 * Terminate an output method created by Create.
369 * It is called at the end of the thread.
370 *****************************************************************************/
371 static void End( vout_thread_t *p_vout )
373 Direct3DVoutReleaseScene(p_vout);
374 Direct3DVoutReleasePictures(p_vout);
375 Direct3DVoutClose( p_vout );
378 /*****************************************************************************
379 * Manage: handle Sys events
380 *****************************************************************************
381 * This function should be called regularly by the video output thread.
382 * It returns a non null value if an error occurred.
383 *****************************************************************************/
384 static int Manage( vout_thread_t *p_vout )
386 /* If we do not control our window, we check for geometry changes
387 * ourselves because the parent might not send us its events. */
388 vlc_mutex_lock( &p_vout->p_sys->lock );
389 if( p_vout->p_sys->hparent && !p_vout->b_fullscreen )
394 vlc_mutex_unlock( &p_vout->p_sys->lock );
396 GetClientRect( p_vout->p_sys->hparent, &rect_parent );
397 point.x = point.y = 0;
398 ClientToScreen( p_vout->p_sys->hparent, &point );
399 OffsetRect( &rect_parent, point.x, point.y );
401 if( !EqualRect( &rect_parent, &p_vout->p_sys->rect_parent ) )
403 p_vout->p_sys->rect_parent = rect_parent;
405 SetWindowPos( p_vout->p_sys->hwnd, 0, 0, 0,
406 rect_parent.right - rect_parent.left,
407 rect_parent.bottom - rect_parent.top,
413 vlc_mutex_unlock( &p_vout->p_sys->lock );
419 if( p_vout->p_sys->i_changes & DX_POSITION_CHANGE )
421 #if 0 /* need that when bicubic filter is available */
425 GetClientRect(p_vout->p_sys->hvideownd, &rect);
426 width = rect.right-rect.left;
427 height = rect.bottom-rect.top;
429 if( (width != p_vout->p_sys->d3dpp.BackBufferWidth)
430 || (height != p_vout->p_sys->d3dpp.BackBufferHeight) )
432 msg_Dbg(p_vout, "resizing device back buffers to (%lux%lu)", width, height);
433 // need to reset D3D device to resize back buffer
434 if( VLC_SUCCESS != Direct3DVoutResetDevice(p_vout, width, height) )
438 p_vout->p_sys->i_changes &= ~DX_POSITION_CHANGE;
441 /* Check for cropping / aspect changes */
442 if( p_vout->i_changes & VOUT_CROP_CHANGE ||
443 p_vout->i_changes & VOUT_ASPECT_CHANGE )
445 p_vout->i_changes &= ~VOUT_CROP_CHANGE;
446 p_vout->i_changes &= ~VOUT_ASPECT_CHANGE;
448 p_vout->fmt_out.i_x_offset = p_vout->fmt_in.i_x_offset;
449 p_vout->fmt_out.i_y_offset = p_vout->fmt_in.i_y_offset;
450 p_vout->fmt_out.i_visible_width = p_vout->fmt_in.i_visible_width;
451 p_vout->fmt_out.i_visible_height = p_vout->fmt_in.i_visible_height;
452 p_vout->fmt_out.i_aspect = p_vout->fmt_in.i_aspect;
453 p_vout->fmt_out.i_sar_num = p_vout->fmt_in.i_sar_num;
454 p_vout->fmt_out.i_sar_den = p_vout->fmt_in.i_sar_den;
455 p_vout->output.i_aspect = p_vout->fmt_in.i_aspect;
456 E_(UpdateRects)( p_vout, true );
459 /* We used to call the Win32 PeekMessage function here to read the window
460 * messages. But since window can stay blocked into this function for a
461 * long time (for example when you move your window on the screen), I
462 * decided to isolate PeekMessage in another thread. */
467 if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE
468 || p_vout->p_sys->i_changes & VOUT_FULLSCREEN_CHANGE )
470 Win32ToggleFullscreen( p_vout );
472 p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
473 p_vout->p_sys->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
479 if( p_vout->b_fullscreen && !p_vout->p_sys->b_cursor_hidden &&
480 (mdate() - p_vout->p_sys->i_lastmoved) >
481 p_vout->p_sys->i_mouse_hide_timeout )
486 /* Hide the cursor only if it is inside our window */
487 GetCursorPos( &point );
488 hwnd = WindowFromPoint(point);
489 if( hwnd == p_vout->p_sys->hwnd || hwnd == p_vout->p_sys->hvideownd )
491 PostMessage( p_vout->p_sys->hwnd, WM_VLC_HIDE_MOUSE, 0, 0 );
495 p_vout->p_sys->i_lastmoved = mdate();
500 * "Always on top" status change
502 if( p_vout->p_sys->b_on_top_change )
505 HMENU hMenu = GetSystemMenu( p_vout->p_sys->hwnd, FALSE );
507 var_Get( p_vout, "video-on-top", &val );
509 /* Set the window on top if necessary */
510 if( val.b_bool && !( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )
513 CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
514 MF_BYCOMMAND | MFS_CHECKED );
515 SetWindowPos( p_vout->p_sys->hwnd, HWND_TOPMOST, 0, 0, 0, 0,
516 SWP_NOSIZE | SWP_NOMOVE );
519 /* The window shouldn't be on top */
520 if( !val.b_bool && ( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )
523 CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
524 MF_BYCOMMAND | MFS_UNCHECKED );
525 SetWindowPos( p_vout->p_sys->hwnd, HWND_NOTOPMOST, 0, 0, 0, 0,
526 SWP_NOSIZE | SWP_NOMOVE );
529 p_vout->p_sys->b_on_top_change = false;
532 /* Check if the event thread is still running */
533 if( p_vout->p_sys->p_event->b_die )
535 return VLC_EGENERIC; /* exit */
541 /*****************************************************************************
542 * Display: displays previously rendered output
543 *****************************************************************************
544 * This function sends the currently rendered image to the display, wait until
545 * it is displayed and switch the two rendering buffers, preparing next frame.
546 *****************************************************************************/
547 static void Display( vout_thread_t *p_vout, picture_t *p_pic )
549 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
550 // Present the back buffer contents to the display
551 // stretching and filtering happens here
552 HRESULT hr = IDirect3DDevice9_Present(p_d3ddev,
553 &(p_vout->p_sys->rect_src_clipped),
556 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
560 ** this function is only used once when the first picture is received
561 ** this function will show the video window once a picture is ready
564 static void FirstDisplay( vout_thread_t *p_vout, picture_t *p_pic )
566 /* get initial picture presented through D3D */
567 Display(p_vout, p_pic);
570 ** Video window is initially hidden, show it now since we got a
573 SetWindowPos( p_vout->p_sys->hvideownd, 0, 0, 0, 0, 0,
581 /* use and restores proper display function for further pictures */
582 p_vout->pf_display = Display;
585 /*****************************************************************************
586 * DirectD3DVoutCreate: Initialize and instance of Direct3D9
587 *****************************************************************************
588 * This function initialize Direct3D and analyze available resources from
590 *****************************************************************************/
591 static int Direct3DVoutCreate( vout_thread_t *p_vout )
594 LPDIRECT3D9 p_d3dobj;
597 LPDIRECT3D9 (WINAPI *OurDirect3DCreate9)(UINT SDKVersion);
599 p_vout->p_sys->hd3d9_dll = LoadLibrary(TEXT("D3D9.DLL"));
600 if( NULL == p_vout->p_sys->hd3d9_dll )
602 msg_Warn( p_vout, "cannot load d3d9.dll, aborting" );
607 (void *)GetProcAddress( p_vout->p_sys->hd3d9_dll,
608 TEXT("Direct3DCreate9") );
609 if( OurDirect3DCreate9 == NULL )
611 msg_Err( p_vout, "Cannot locate reference to Direct3DCreate9 ABI in DLL" );
615 /* Create the D3D object. */
616 p_d3dobj = OurDirect3DCreate9( D3D_SDK_VERSION );
617 if( NULL == p_d3dobj )
619 msg_Err( p_vout, "Could not create Direct3D9 instance.");
622 p_vout->p_sys->p_d3dobj = p_d3dobj;
625 ** Get device capabilities
627 ZeroMemory(&d3dCaps, sizeof(d3dCaps));
628 hr = IDirect3D9_GetDeviceCaps(p_d3dobj, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dCaps);
631 msg_Err( p_vout, "Could not read adapter capabilities. (hr=0x%lX)", hr);
634 /* TODO: need to test device capabilities and select the right render function */
639 /*****************************************************************************
640 * DirectD3DVoutRelease: release an instance of Direct3D9
641 *****************************************************************************/
643 static void Direct3DVoutRelease( vout_thread_t *p_vout )
645 if( p_vout->p_sys->p_d3dobj )
647 IDirect3D9_Release(p_vout->p_sys->p_d3dobj);
648 p_vout->p_sys->p_d3dobj = NULL;
650 if( NULL != p_vout->p_sys->hd3d9_dll )
652 FreeLibrary(p_vout->p_sys->hd3d9_dll);
653 p_vout->p_sys->hd3d9_dll = NULL;
657 static int Direct3DFillPresentationParameters(vout_thread_t *p_vout, D3DPRESENT_PARAMETERS *d3dpp)
659 LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
660 D3DDISPLAYMODE d3ddm;
664 ** Get the current desktop display mode, so we can set up a back
665 ** buffer of the same format
667 hr = IDirect3D9_GetAdapterDisplayMode(p_d3dobj, D3DADAPTER_DEFAULT, &d3ddm );
670 msg_Err( p_vout, "Could not read adapter display mode. (hr=0x%lX)", hr);
674 /* keep a copy of current desktop format */
675 p_vout->p_sys->bbFormat = d3ddm.Format;
677 /* Set up the structure used to create the D3DDevice. */
678 ZeroMemory( d3dpp, sizeof(D3DPRESENT_PARAMETERS) );
679 d3dpp->Flags = D3DPRESENTFLAG_VIDEO;
680 d3dpp->Windowed = TRUE;
681 d3dpp->hDeviceWindow = p_vout->p_sys->hvideownd;
682 d3dpp->BackBufferWidth = p_vout->output.i_width;
683 d3dpp->BackBufferHeight = p_vout->output.i_height;
684 d3dpp->SwapEffect = D3DSWAPEFFECT_COPY;
685 d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
686 d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
687 d3dpp->BackBufferFormat = d3ddm.Format;
688 d3dpp->BackBufferCount = 1;
689 d3dpp->EnableAutoDepthStencil = FALSE;
694 /*****************************************************************************
695 * DirectD3DVoutOpen: Takes care of all the Direct3D9 initialisations
696 *****************************************************************************
697 * This function creates Direct3D device
698 * this must be called from the vout thread for performance reason, as
699 * all Direct3D Device APIs are used in a non multithread safe environment
700 *****************************************************************************/
701 static int Direct3DVoutOpen( vout_thread_t *p_vout )
703 LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
704 LPDIRECT3DDEVICE9 p_d3ddev;
705 D3DPRESENT_PARAMETERS d3dpp;
708 if( VLC_SUCCESS != Direct3DFillPresentationParameters(p_vout, &d3dpp) )
711 // Create the D3DDevice
712 hr = IDirect3D9_CreateDevice(p_d3dobj, D3DADAPTER_DEFAULT,
713 D3DDEVTYPE_HAL, p_vout->p_sys->hvideownd,
714 D3DCREATE_SOFTWARE_VERTEXPROCESSING|
715 D3DCREATE_MULTITHREADED,
719 msg_Err(p_vout, "Could not create the D3D device! (hr=0x%lX)", hr);
722 p_vout->p_sys->p_d3ddev = p_d3ddev;
724 msg_Dbg( p_vout, "Direct3D device adapter successfully initialized" );
728 /*****************************************************************************
729 * DirectD3DClose: release the Direct3D9 device
730 *****************************************************************************/
731 static void Direct3DVoutClose( vout_thread_t *p_vout )
733 if( p_vout->p_sys->p_d3ddev )
735 IDirect3DDevice9_Release(p_vout->p_sys->p_d3ddev);
736 p_vout->p_sys->p_d3ddev = NULL;
739 p_vout->p_sys->hmonitor = NULL;
742 /*****************************************************************************
743 * DirectD3DClose: reset the Direct3D9 device
744 *****************************************************************************
745 * All resources must be deallocated before the reset occur, they will be
746 * realllocated once the reset has been performed successfully
747 *****************************************************************************/
748 static int Direct3DVoutResetDevice( vout_thread_t *p_vout )
750 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
751 D3DPRESENT_PARAMETERS d3dpp;
754 if( VLC_SUCCESS != Direct3DFillPresentationParameters(p_vout, &d3dpp) )
757 // release all D3D objects
758 Direct3DVoutReleaseScene( p_vout );
759 Direct3DVoutReleasePictures( p_vout );
761 hr = IDirect3DDevice9_Reset(p_d3ddev, &d3dpp);
765 if( (VLC_SUCCESS != Direct3DVoutCreatePictures(p_vout, 1))
766 || (VLC_SUCCESS != Direct3DVoutCreateScene(p_vout)) )
768 msg_Dbg(p_vout, "%s failed !", __FUNCTION__);
773 msg_Err(p_vout, "%s failed ! (hr=%08lX)", __FUNCTION__, hr);
779 static D3DFORMAT Direct3DVoutSelectFormat( vout_thread_t *p_vout, D3DFORMAT target,
780 const D3DFORMAT *formats, size_t count)
782 LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
785 for( c=0; c<count; ++c )
788 D3DFORMAT format = formats[c];
789 /* test whether device can create a surface of that format */
790 hr = IDirect3D9_CheckDeviceFormat(p_d3dobj, D3DADAPTER_DEFAULT,
791 D3DDEVTYPE_HAL, target, 0, D3DRTYPE_SURFACE, format);
794 /* test whether device can perform color-conversion
795 ** from that format to target format
797 hr = IDirect3D9_CheckDeviceFormatConversion(p_d3dobj,
798 D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
803 // found a compatible format
807 msg_Dbg( p_vout, "selected surface pixel format is UYVY");
810 msg_Dbg( p_vout, "selected surface pixel format is YUY2");
812 case D3DFMT_X8R8G8B8:
813 msg_Dbg( p_vout, "selected surface pixel format is X8R8G8B8");
815 case D3DFMT_A8R8G8B8:
816 msg_Dbg( p_vout, "selected surface pixel format is A8R8G8B8");
819 msg_Dbg( p_vout, "selected surface pixel format is R8G8B8");
822 msg_Dbg( p_vout, "selected surface pixel format is R5G6B5");
824 case D3DFMT_X1R5G5B5:
825 msg_Dbg( p_vout, "selected surface pixel format is X1R5G5B5");
828 msg_Dbg( p_vout, "selected surface pixel format is 0x%0X", format);
833 else if( D3DERR_NOTAVAILABLE != hr )
835 msg_Err( p_vout, "Could not query adapter supported formats. (hr=0x%lX)", hr);
839 return D3DFMT_UNKNOWN;
842 static D3DFORMAT Direct3DVoutFindFormat(vout_thread_t *p_vout, int i_chroma, D3DFORMAT target)
844 //if( p_vout->p_sys->b_hw_yuv && ! _got_vista_or_above )
845 if( p_vout->p_sys->b_hw_yuv )
847 /* it sounds like vista does not support YUV surfaces at all */
850 case VLC_FOURCC('U','Y','V','Y'):
851 case VLC_FOURCC('U','Y','N','V'):
852 case VLC_FOURCC('Y','4','2','2'):
854 static const D3DFORMAT formats[] =
855 { D3DFMT_UYVY, D3DFMT_YUY2, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
856 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
858 case VLC_FOURCC('I','4','2','0'):
859 case VLC_FOURCC('I','4','2','2'):
860 case VLC_FOURCC('Y','V','1','2'):
862 /* typically 3D textures don't support planar format
863 ** fallback to packed version and use CPU for the conversion
865 static const D3DFORMAT formats[] =
866 { D3DFMT_YUY2, D3DFMT_UYVY, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
867 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
869 case VLC_FOURCC('Y','U','Y','2'):
870 case VLC_FOURCC('Y','U','N','V'):
872 static const D3DFORMAT formats[] =
873 { D3DFMT_YUY2, D3DFMT_UYVY, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
874 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
881 case VLC_FOURCC('R', 'V', '1', '5'):
883 static const D3DFORMAT formats[] =
885 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
887 case VLC_FOURCC('R', 'V', '1', '6'):
889 static const D3DFORMAT formats[] =
891 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
893 case VLC_FOURCC('R', 'V', '2', '4'):
895 static const D3DFORMAT formats[] =
896 { D3DFMT_R8G8B8, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8 };
897 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
899 case VLC_FOURCC('R', 'V', '3', '2'):
901 static const D3DFORMAT formats[] =
902 { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8 };
903 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
907 /* use display default format */
908 LPDIRECT3D9 p_d3dobj = p_vout->p_sys->p_d3dobj;
909 D3DDISPLAYMODE d3ddm;
911 HRESULT hr = IDirect3D9_GetAdapterDisplayMode(p_d3dobj, D3DADAPTER_DEFAULT, &d3ddm );
915 ** some professional cards could use some advanced pixel format as default,
916 ** make sure we stick with chromas that we can handle internally
918 switch( d3ddm.Format )
921 case D3DFMT_X8R8G8B8:
922 case D3DFMT_A8R8G8B8:
924 case D3DFMT_X1R5G5B5:
925 msg_Dbg( p_vout, "defaulting to adapter pixel format");
926 return Direct3DVoutSelectFormat(p_vout, target, &d3ddm.Format, 1);
929 /* if we fall here, that probably means that we need to render some YUV format */
930 static const D3DFORMAT formats[] =
931 { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, D3DFMT_X1R5G5B5 };
932 msg_Dbg( p_vout, "defaulting to built-in pixel format");
933 return Direct3DVoutSelectFormat(p_vout, target, formats, sizeof(formats)/sizeof(D3DFORMAT));
939 return D3DFMT_UNKNOWN;
942 static int Direct3DVoutSetOutputFormat(vout_thread_t *p_vout, D3DFORMAT format)
947 p_vout->output.i_chroma = VLC_FOURCC('Y', 'U', 'Y', '2');
950 p_vout->output.i_chroma = VLC_FOURCC('U', 'Y', 'V', 'Y');
953 p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '2', '4');
954 p_vout->output.i_rmask = 0xff0000;
955 p_vout->output.i_gmask = 0x00ff00;
956 p_vout->output.i_bmask = 0x0000ff;
958 case D3DFMT_X8R8G8B8:
959 case D3DFMT_A8R8G8B8:
960 p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '3', '2');
961 p_vout->output.i_rmask = 0x00ff0000;
962 p_vout->output.i_gmask = 0x0000ff00;
963 p_vout->output.i_bmask = 0x000000ff;
966 p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '1', '6');
967 p_vout->output.i_rmask = (0x1fL)<<11;
968 p_vout->output.i_gmask = (0x3fL)<<5;
969 p_vout->output.i_bmask = (0x1fL)<<0;
971 case D3DFMT_X1R5G5B5:
972 p_vout->output.i_chroma = VLC_FOURCC('R', 'V', '1', '5');
973 p_vout->output.i_rmask = (0x1fL)<<10;
974 p_vout->output.i_gmask = (0x1fL)<<5;
975 p_vout->output.i_bmask = (0x1fL)<<0;
983 /*****************************************************************************
984 * Direct3DVoutCreatePictures: allocate a vector of identical pictures
985 *****************************************************************************
986 * Each picture has an associated offscreen surface in video memory
987 * depending on hardware capabilities the picture chroma will be as close
988 * as possible to the orginal render chroma to reduce CPU conversion overhead
989 * and delegate this work to video card GPU
990 *****************************************************************************/
991 static int Direct3DVoutCreatePictures( vout_thread_t *p_vout, size_t i_num_pics )
993 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
997 // if vout is already running, use current chroma, otherwise choose from upstream
998 int i_chroma = p_vout->output.i_chroma ? : p_vout->render.i_chroma;
1000 I_OUTPUTPICTURES = 0;
1003 ** find the appropriate D3DFORMAT for the render chroma, the format will be the closest to
1004 ** the requested chroma which is usable by the hardware in an offscreen surface, as they
1005 ** typically support more formats than textures
1007 format = Direct3DVoutFindFormat(p_vout, i_chroma, p_vout->p_sys->bbFormat);
1008 if( VLC_SUCCESS != Direct3DVoutSetOutputFormat(p_vout, format) )
1010 msg_Err(p_vout, "surface pixel format is not supported.");
1011 return VLC_EGENERIC;
1014 for( c=0; c<i_num_pics; )
1017 LPDIRECT3DSURFACE9 p_d3dsurf;
1018 picture_t *p_pic = p_vout->p_picture+c;
1020 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(p_d3ddev,
1021 p_vout->render.i_width,
1022 p_vout->render.i_height,
1029 msg_Err(p_vout, "Failed to create picture surface. (hr=0x%lx)", hr);
1030 Direct3DVoutReleasePictures(p_vout);
1031 return VLC_EGENERIC;
1034 /* fill surface with black color */
1035 IDirect3DDevice9_ColorFill(p_d3ddev, p_d3dsurf, NULL, D3DCOLOR_ARGB(0xFF, 0, 0, 0) );
1037 /* assign surface to internal structure */
1038 p_pic->p_sys = (void *)p_d3dsurf;
1040 /* Now that we've got our direct-buffer, we can finish filling in the
1041 * picture_t structures */
1042 switch( p_vout->output.i_chroma )
1044 case VLC_FOURCC('R','G','B','2'):
1045 p_pic->p->i_lines = p_vout->output.i_height;
1046 p_pic->p->i_visible_lines = p_vout->output.i_height;
1047 p_pic->p->i_pixel_pitch = 1;
1048 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1049 p_pic->p->i_pixel_pitch;
1050 p_pic->i_planes = 1;
1052 case VLC_FOURCC('R','V','1','5'):
1053 case VLC_FOURCC('R','V','1','6'):
1054 p_pic->p->i_lines = p_vout->output.i_height;
1055 p_pic->p->i_visible_lines = p_vout->output.i_height;
1056 p_pic->p->i_pixel_pitch = 2;
1057 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1058 p_pic->p->i_pixel_pitch;
1059 p_pic->i_planes = 1;
1061 case VLC_FOURCC('R','V','2','4'):
1062 p_pic->p->i_lines = p_vout->output.i_height;
1063 p_pic->p->i_visible_lines = p_vout->output.i_height;
1064 p_pic->p->i_pixel_pitch = 3;
1065 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1066 p_pic->p->i_pixel_pitch;
1067 p_pic->i_planes = 1;
1069 case VLC_FOURCC('R','V','3','2'):
1070 p_pic->p->i_lines = p_vout->output.i_height;
1071 p_pic->p->i_visible_lines = p_vout->output.i_height;
1072 p_pic->p->i_pixel_pitch = 4;
1073 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1074 p_pic->p->i_pixel_pitch;
1075 p_pic->i_planes = 1;
1077 case VLC_FOURCC('U','Y','V','Y'):
1078 case VLC_FOURCC('Y','U','Y','2'):
1079 p_pic->p->i_lines = p_vout->output.i_height;
1080 p_pic->p->i_visible_lines = p_vout->output.i_height;
1081 p_pic->p->i_pixel_pitch = 2;
1082 p_pic->p->i_visible_pitch = p_vout->output.i_width *
1083 p_pic->p->i_pixel_pitch;
1084 p_pic->i_planes = 1;
1087 Direct3DVoutReleasePictures(p_vout);
1088 return VLC_EGENERIC;
1090 p_pic->i_status = DESTROYED_PICTURE;
1091 p_pic->i_type = DIRECT_PICTURE;
1092 p_pic->b_slow = true;
1093 p_pic->pf_lock = Direct3DVoutLockSurface;
1094 p_pic->pf_unlock = Direct3DVoutUnlockSurface;
1095 PP_OUTPUTPICTURE[c] = p_pic;
1097 I_OUTPUTPICTURES = ++c;
1100 msg_Dbg( p_vout, "%u Direct3D pictures created successfully", c );
1105 /*****************************************************************************
1106 * Direct3DVoutReleasePictures: destroy a picture vector
1107 *****************************************************************************
1108 * release all video resources used for pictures
1109 *****************************************************************************/
1110 static void Direct3DVoutReleasePictures( vout_thread_t *p_vout)
1112 size_t i_num_pics = I_OUTPUTPICTURES;
1114 for( c=0; c<i_num_pics; ++c )
1116 picture_t *p_pic = p_vout->p_picture+c;
1119 LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1121 p_pic->p_sys = NULL;
1125 IDirect3DSurface9_Release(p_d3dsurf);
1129 msg_Dbg( p_vout, "%u Direct3D pictures released.", c);
1131 I_OUTPUTPICTURES = 0;
1134 /*****************************************************************************
1135 * Direct3DVoutLockSurface: Lock surface and get picture data pointer
1136 *****************************************************************************
1137 * This function locks a surface and get the surface descriptor which amongst
1138 * other things has the pointer to the picture data.
1139 *****************************************************************************/
1140 static int Direct3DVoutLockSurface( vout_thread_t *p_vout, picture_t *p_pic )
1143 D3DLOCKED_RECT d3drect;
1144 LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1146 if( NULL == p_d3dsurf )
1147 return VLC_EGENERIC;
1149 /* Lock the surface to get a valid pointer to the picture buffer */
1150 hr = IDirect3DSurface9_LockRect(p_d3dsurf, &d3drect, NULL, 0);
1153 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1154 return VLC_EGENERIC;
1157 /* fill in buffer info in first plane */
1158 p_pic->p->p_pixels = d3drect.pBits;
1159 p_pic->p->i_pitch = d3drect.Pitch;
1164 /*****************************************************************************
1165 * Direct3DVoutUnlockSurface: Unlock a surface locked by Direct3DLockSurface().
1166 *****************************************************************************/
1167 static int Direct3DVoutUnlockSurface( vout_thread_t *p_vout, picture_t *p_pic )
1170 LPDIRECT3DSURFACE9 p_d3dsurf = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1172 if( NULL == p_d3dsurf )
1173 return VLC_EGENERIC;
1175 /* Unlock the Surface */
1176 hr = IDirect3DSurface9_UnlockRect(p_d3dsurf);
1179 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1180 return VLC_EGENERIC;
1185 /*****************************************************************************
1186 * Direct3DVoutCreateScene: allocate and initialize a 3D scene
1187 *****************************************************************************
1188 * for advanced blending/filtering a texture needs be used in a 3D scene.
1189 *****************************************************************************/
1191 static int Direct3DVoutCreateScene( vout_thread_t *p_vout )
1193 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
1194 LPDIRECT3DTEXTURE9 p_d3dtex;
1195 LPDIRECT3DVERTEXBUFFER9 p_d3dvtc;
1200 ** Create a texture for use when rendering a scene
1201 ** for performance reason, texture format is identical to backbuffer
1202 ** which would usually be a RGB format
1204 hr = IDirect3DDevice9_CreateTexture(p_d3ddev,
1205 p_vout->render.i_width,
1206 p_vout->render.i_height,
1208 D3DUSAGE_RENDERTARGET,
1209 p_vout->p_sys->bbFormat,
1215 msg_Err(p_vout, "Failed to create texture. (hr=0x%lx)", hr);
1216 return VLC_EGENERIC;
1220 ** Create a vertex buffer for use when rendering scene
1222 hr = IDirect3DDevice9_CreateVertexBuffer(p_d3ddev,
1223 sizeof(CUSTOMVERTEX)*4,
1224 D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY,
1225 D3DFVF_CUSTOMVERTEX,
1231 msg_Err(p_vout, "Failed to create vertex buffer. (hr=0x%lx)", hr);
1232 IDirect3DTexture9_Release(p_d3dtex);
1233 return VLC_EGENERIC;
1236 p_vout->p_sys->p_d3dtex = p_d3dtex;
1237 p_vout->p_sys->p_d3dvtc = p_d3dvtc;
1239 // Texture coordinates outside the range [0.0, 1.0] are set
1240 // to the texture color at 0.0 or 1.0, respectively.
1241 IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
1242 IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
1244 // Set linear filtering quality
1245 IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
1246 IDirect3DDevice9_SetSamplerState(p_d3ddev, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
1248 // set maximum ambient light
1249 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_AMBIENT, D3DCOLOR_XRGB(255,255,255));
1252 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_CULLMODE, D3DCULL_NONE);
1254 // Turn off the zbuffer
1255 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ZENABLE, D3DZB_FALSE);
1258 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_LIGHTING, FALSE);
1261 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_DITHERENABLE, TRUE);
1264 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_STENCILENABLE, FALSE);
1267 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHABLENDENABLE, TRUE);
1268 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_SRCBLEND,D3DBLEND_SRCALPHA);
1269 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA);
1270 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHATESTENABLE,TRUE);
1271 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHAREF, 0x10);
1272 IDirect3DDevice9_SetRenderState(p_d3ddev, D3DRS_ALPHAFUNC,D3DCMP_GREATER);
1274 // Set texture states
1275 IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_COLOROP,D3DTOP_MODULATE);
1276 IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_COLORARG1,D3DTA_TEXTURE);
1277 IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_COLORARG2,D3DTA_DIFFUSE);
1279 // turn off alpha operation
1280 IDirect3DDevice9_SetTextureStageState(p_d3ddev, 0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
1282 msg_Dbg( p_vout, "Direct3D scene created successfully");
1287 /*****************************************************************************
1288 * Direct3DVoutReleaseScene
1289 *****************************************************************************/
1290 static void Direct3DVoutReleaseScene( vout_thread_t *p_vout )
1292 LPDIRECT3DTEXTURE9 p_d3dtex = p_vout->p_sys->p_d3dtex;
1293 LPDIRECT3DVERTEXBUFFER9 p_d3dvtc = p_vout->p_sys->p_d3dvtc;
1297 IDirect3DVertexBuffer9_Release(p_d3dvtc);
1298 p_vout->p_sys->p_d3dvtc = NULL;
1303 IDirect3DTexture9_Release(p_d3dtex);
1304 p_vout->p_sys->p_d3dtex = NULL;
1306 msg_Dbg( p_vout, "Direct3D scene released successfully");
1309 /*****************************************************************************
1310 * Render: copy picture surface into a texture and render into a scene
1311 *****************************************************************************
1312 * This function is intented for higher end 3D cards, with pixel shader support
1313 * and at least 64 MB of video RAM.
1314 *****************************************************************************/
1315 static void Direct3DVoutRenderScene( vout_thread_t *p_vout, picture_t *p_pic )
1317 LPDIRECT3DDEVICE9 p_d3ddev = p_vout->p_sys->p_d3ddev;
1318 LPDIRECT3DTEXTURE9 p_d3dtex;
1319 LPDIRECT3DVERTEXBUFFER9 p_d3dvtc;
1320 LPDIRECT3DSURFACE9 p_d3dsrc, p_d3ddest;
1321 CUSTOMVERTEX *p_vertices;
1323 float f_width, f_height;
1325 // check if device is still available
1326 hr = IDirect3DDevice9_TestCooperativeLevel(p_d3ddev);
1329 if( (D3DERR_DEVICENOTRESET != hr)
1330 || (VLC_SUCCESS != Direct3DVoutResetDevice(p_vout)) )
1332 // device is not usable at present (lost device, out of video mem ?)
1336 p_d3dtex = p_vout->p_sys->p_d3dtex;
1337 p_d3dvtc = p_vout->p_sys->p_d3dvtc;
1339 /* Clear the backbuffer and the zbuffer */
1340 hr = IDirect3DDevice9_Clear( p_d3ddev, 0, NULL, D3DCLEAR_TARGET,
1341 D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0 );
1344 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1348 /* retrieve picture surface */
1349 p_d3dsrc = (LPDIRECT3DSURFACE9)p_pic->p_sys;
1350 if( NULL == p_d3dsrc )
1352 msg_Dbg( p_vout, "no surface to render ?");
1356 /* retrieve texture top-level surface */
1357 hr = IDirect3DTexture9_GetSurfaceLevel(p_d3dtex, 0, &p_d3ddest);
1360 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1364 /* Copy picture surface into texture surface, color space conversion happens here */
1365 hr = IDirect3DDevice9_StretchRect(p_d3ddev, p_d3dsrc, NULL, p_d3ddest, NULL, D3DTEXF_NONE);
1366 IDirect3DSurface9_Release(p_d3ddest);
1369 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1373 /* Update the vertex buffer */
1374 hr = IDirect3DVertexBuffer9_Lock(p_d3dvtc, 0, 0, (VOID **)(&p_vertices), D3DLOCK_DISCARD);
1377 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1381 /* Setup vertices */
1382 f_width = (float)(p_vout->output.i_width) + 1;
1383 f_height = (float)(p_vout->output.i_height) + 1;
1385 p_vertices[0].x = 0.0f; // left
1386 p_vertices[0].y = 0.0f; // top
1387 p_vertices[0].z = 0.0f;
1388 p_vertices[0].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1389 p_vertices[0].rhw = 1.0f;
1390 p_vertices[0].tu = 0.0f;
1391 p_vertices[0].tv = 0.0f;
1393 p_vertices[1].x = f_width; // right
1394 p_vertices[1].y = 0.0f; // top
1395 p_vertices[1].z = 0.0f;
1396 p_vertices[1].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1397 p_vertices[1].rhw = 1.0f;
1398 p_vertices[1].tu = 1.0f;
1399 p_vertices[1].tv = 0.0f;
1401 p_vertices[2].x = f_width; // right
1402 p_vertices[2].y = f_height; // bottom
1403 p_vertices[2].z = 0.0f;
1404 p_vertices[2].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1405 p_vertices[2].rhw = 1.0f;
1406 p_vertices[2].tu = 1.0f;
1407 p_vertices[2].tv = 1.0f;
1409 p_vertices[3].x = 0.0f; // left
1410 p_vertices[3].y = f_height; // bottom
1411 p_vertices[3].z = 0.0f;
1412 p_vertices[3].diffuse = D3DCOLOR_ARGB(255, 255, 255, 255);
1413 p_vertices[3].rhw = 1.0f;
1414 p_vertices[3].tu = 0.0f;
1415 p_vertices[3].tv = 1.0f;
1417 hr= IDirect3DVertexBuffer9_Unlock(p_d3dvtc);
1420 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1425 hr = IDirect3DDevice9_BeginScene(p_d3ddev);
1428 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1432 // Setup our texture. Using textures introduces the texture stage states,
1433 // which govern how textures get blended together (in the case of multiple
1434 // textures) and lighting information. In this case, we are modulating
1435 // (blending) our texture with the diffuse color of the vertices.
1436 hr = IDirect3DDevice9_SetTexture(p_d3ddev, 0, (LPDIRECT3DBASETEXTURE9)p_d3dtex);
1439 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1440 IDirect3DDevice9_EndScene(p_d3ddev);
1444 // Render the vertex buffer contents
1445 hr = IDirect3DDevice9_SetStreamSource(p_d3ddev, 0, p_d3dvtc, 0, sizeof(CUSTOMVERTEX));
1448 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1449 IDirect3DDevice9_EndScene(p_d3ddev);
1453 // we use FVF instead of vertex shader
1454 hr = IDirect3DDevice9_SetVertexShader(p_d3ddev, NULL);
1457 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1458 IDirect3DDevice9_EndScene(p_d3ddev);
1462 hr = IDirect3DDevice9_SetFVF(p_d3ddev, D3DFVF_CUSTOMVERTEX);
1465 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1466 IDirect3DDevice9_EndScene(p_d3ddev);
1471 hr = IDirect3DDevice9_DrawPrimitive(p_d3ddev, D3DPT_TRIANGLEFAN, 0, 2);
1474 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);
1475 IDirect3DDevice9_EndScene(p_d3ddev);
1480 hr = IDirect3DDevice9_EndScene(p_d3ddev);
1483 msg_Dbg( p_vout, "%s:%d (hr=0x%0lX)", __FUNCTION__, __LINE__, hr);