#version 100 precision mediump float; varying vec2 fragTexCoord; varying vec4 fragColor; uniform sampler2D texture0; uniform sampler2D texture1; uniform vec4 colDiffuse; void main() { vec4 texelColor = texture2D(texture0, fragTexCoord); gl_FragColor = vec4(texelColor.b, texelColor.g, texelColor.r, 1.0); }