* A C++98 compiler. GCC will do. (I haven't tried Windows, but it
works fine on Linux and OS X, and Movit is not very POSIX-bound.)
* GNU Make.
-* A GPU capable of running GLSL fragment shaders,
- processing floating-point textures, and a few other things (all are
- part of OpenGL 3.0 or newer, although most OpenGL 2.0 cards also
- have what's needed through extensions). If your machine is less than five
- years old _and you have the appropriate drivers_, you're home free.
- GLES3 (for mobile devices) will also work.
+* A GPU capable of running OpenGL 3.0 or newer. GLES3 (for mobile devices)
+ will also work.
* The [Eigen 3], [FFTW3] and [Google Test] libraries. (The library itself
does not depend on the latter, but you probably want to run the unit tests.)
* The [epoxy] library, for dealing with OpenGL extensions on various
correction), mirror, mix (add two inputs), luma mix (use a map to wipe between
two inputs), overlay (the Porter-Duff “over” operation), scale (bilinear and
Lanczos), sharpen (both by unsharp mask and by Wiener filters), saturation
-(or desaturation), vignette, and white balance.
+(or desaturation), vignette, white balance, and a deinterlacer (YADIF).
Yes, that's a short list. But they all look great, are fast and don't give
-you any nasty surprises. (I'd love to include denoise, deinterlace and
+you any nasty surprises. (I'd love to include denoise and
framerate up-/downconversion to the list, but doing them well are
all research-grade problems, and Movit is currently not there.)
Backwards compatibility is fine and all, but sometimes we can do better
by observing that the world has moved on. In particular:
-* It's 2014, so people want to edit HD video.
-* It's 2014, so everybody has a GPU.
-* It's 2014, so everybody has a working C++ compiler.
+* It's 2016, so people want to edit HD video.
+* It's 2016, so everybody has a GPU.
+* It's 2016, so everybody has a working C++ compiler.
(Even Microsoft fixed theirs around 2003!)
-While from a programming standpoint I'd love to say that it's 2014
+While from a programming standpoint I'd love to say that it's 2016
and interlacing does no longer exist, but that's not true (and interlacing,
hated as it might be, is actually a useful and underrated technique for
-bandwidth reduction in broadcast video). Movit will eventually provide
-limited support for working with interlaced video, but currently does not.
+bandwidth reduction in broadcast video). Movit may eventually provide
+limited support for working with interlaced video; it has a deinterlacer,
+but cannot currently process video in interlaced form.
What do you mean by “high-performance”?
Exactly what speeds you can expect is of course highly dependent on
your GPU and the exact filter chain you are running. As a rule of thumb,
you can run a reasonable filter chain (a lift/gamma/gain operation,
-a bit of diffusion, maybe a vignette) at 720p in around 30 fps on a two-year-old
+a bit of diffusion, maybe a vignette) at 720p in around 30 fps on a four-year-old
Intel laptop. If you have a somewhat newer Intel card, you can do 1080p
-video without much problems. And on a mid-range nVidia card of today
+video without much problems. And on a low-range nVidia card of today
(GTX 550 Ti), you can probably process 4K movies directly.