#include "frame_on_disk.h"
#include "shared/httpd.h"
#include "jpeg_frame_view.h"
+#include "shared/metrics.h"
#include "shared/mux.h"
#include "shared/timebase.h"
#include "video_stream.h"
extern HTTPD *global_httpd;
-void Player::thread_func(bool also_output_to_stream)
+void Player::thread_func(Player::StreamOutput stream_output, AVFormatContext *file_avctx)
{
pthread_setname_np(pthread_self(), "Player");
check_error();
// Create the VideoStream object, now that we have an OpenGL context.
- if (also_output_to_stream) {
- video_stream.reset(new VideoStream);
+ if (stream_output != NO_STREAM_OUTPUT) {
+ video_stream.reset(new VideoStream(file_avctx));
video_stream->start();
}
check_error();
- constexpr double output_framerate = 60000.0 / 1001.0; // FIXME: make configurable
int64_t pts = 0;
- Clip next_clip;
- size_t next_clip_idx = size_t(-1);
- bool got_next_clip = false;
- double next_clip_fade_time = -1.0;
-
while (!should_quit) {
wait_for_clip:
+ vector<Clip> clip_list;
bool clip_ready;
steady_clock::time_point before_sleep = steady_clock::now();
// Wait until we're supposed to play something.
{
unique_lock<mutex> lock(queue_state_mu);
+ playing = false;
clip_ready = new_clip_changed.wait_for(lock, milliseconds(100), [this] {
- return should_quit || (new_clip_ready && current_clip.pts_in != -1);
+ return should_quit || new_clip_ready;
});
if (should_quit) {
return;
}
- new_clip_ready = false;
- playing = true;
+ if (clip_ready) {
+ new_clip_ready = false;
+ playing = true;
+ clip_list = move(queued_clip_list);
+ queued_clip_list.clear();
+ assert(!clip_list.empty());
+ }
}
steady_clock::duration time_slept = steady_clock::now() - before_sleep;
if (!clip_ready) {
if (video_stream != nullptr) {
+ ++metric_refresh_frame;
video_stream->schedule_refresh_frame(steady_clock::now(), pts, /*display_func=*/nullptr, QueueSpotHolder());
}
continue;
}
- Clip clip;
- size_t clip_idx;
- unsigned stream_idx;
- {
- lock_guard<mutex> lock(mu);
- clip = current_clip;
- clip_idx = current_clip_idx;
- stream_idx = current_stream_idx;
- }
steady_clock::time_point origin = steady_clock::now(); // TODO: Add a 100 ms buffer for ramp-up?
- int64_t in_pts_origin = clip.pts_in;
-got_clip:
- int64_t out_pts_origin = pts;
-
- // Start playing exactly at a frame.
- // TODO: Snap secondary (fade-to) clips in the same fashion
- // so that we don't get jank here).
- {
- lock_guard<mutex> lock(frame_mu);
-
- // Find the first frame such that frame.pts <= in_pts.
- auto it = lower_bound(frames[stream_idx].begin(),
- frames[stream_idx].end(),
- in_pts_origin,
- [](const FrameOnDisk &frame, int64_t pts) { return frame.pts < pts; });
- if (it != frames[stream_idx].end()) {
- in_pts_origin = it->pts;
+ int64_t in_pts_origin = clip_list[0].pts_in;
+ for (size_t clip_idx = 0; clip_idx < clip_list.size(); ++clip_idx) {
+ const Clip &clip = clip_list[clip_idx];
+ const Clip *next_clip = (clip_idx + 1 < clip_list.size()) ? &clip_list[clip_idx + 1] : nullptr;
+ int64_t out_pts_origin = pts;
+
+ double next_clip_fade_time = -1.0;
+ if (next_clip != nullptr) {
+ double duration_this_clip = double(clip.pts_out - in_pts_origin) / TIMEBASE / clip.speed;
+ double duration_next_clip = double(next_clip->pts_out - next_clip->pts_in) / TIMEBASE / clip.speed;
+ next_clip_fade_time = min(min(duration_this_clip, duration_next_clip), clip.fade_time_seconds);
}
- }
-
- // TODO: Lock to a rational multiple of the frame rate if possible.
- double speed = 0.5;
- int64_t in_pts_start_next_clip = -1;
- steady_clock::time_point next_frame_start;
- for (int frameno = 0; !should_quit; ++frameno) { // Ends when the clip ends.
- double out_pts = out_pts_origin + TIMEBASE * frameno / output_framerate;
- next_frame_start =
- origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE));
- int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * speed / output_framerate);
- pts = lrint(out_pts);
+ int stream_idx = clip.stream_idx;
- if (in_pts >= clip.pts_out) {
- break;
- }
+ // Start playing exactly at a frame.
+ // TODO: Snap secondary (fade-to) clips in the same fashion
+ // so that we don't get jank here).
+ {
+ lock_guard<mutex> lock(frame_mu);
- steady_clock::duration time_behind = steady_clock::now() - next_frame_start;
- if (time_behind >= milliseconds(200)) {
- fprintf(stderr, "WARNING: %ld ms behind, dropping a frame (no matter the type).\n",
- lrint(1e3 * duration<double>(time_behind).count()));
- continue;
+ // Find the first frame such that frame.pts <= in_pts.
+ auto it = find_last_frame_before(frames[stream_idx], in_pts_origin);
+ if (it != frames[stream_idx].end()) {
+ in_pts_origin = it->pts;
+ }
}
- double time_left_this_clip = double(clip.pts_out - in_pts) / TIMEBASE / speed;
- if (!got_next_clip && next_clip_callback != nullptr && time_left_this_clip <= clip.fade_time_seconds) {
- // Find the next clip so that we can begin a fade.
- tie(next_clip, next_clip_idx) = next_clip_callback();
- if (next_clip.pts_in != -1) {
- got_next_clip = true;
+ steady_clock::time_point next_frame_start;
+ for (int frameno = 0; !should_quit; ++frameno) { // Ends when the clip ends.
+ double out_pts = out_pts_origin + TIMEBASE * frameno / global_flags.output_framerate;
+ next_frame_start =
+ origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE));
+ int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * clip.speed / global_flags.output_framerate);
+ pts = lrint(out_pts);
- double duration_next_clip = (next_clip.pts_out - next_clip.pts_in) / TIMEBASE / speed;
- next_clip_fade_time = std::min(time_left_this_clip, duration_next_clip);
- in_pts_start_next_clip = next_clip.pts_in + lrint(next_clip_fade_time * TIMEBASE * speed);
+ if (in_pts >= clip.pts_out) {
+ break;
}
- }
- // pts not affected by the swapping below.
- int64_t in_pts_for_progress = in_pts, in_pts_secondary_for_progress = -1;
-
- int primary_stream_idx = stream_idx;
- FrameOnDisk secondary_frame;
- int secondary_stream_idx = -1;
- float fade_alpha = 0.0f;
- if (got_next_clip && time_left_this_clip <= next_clip_fade_time) {
- secondary_stream_idx = next_clip.stream_idx;
- int64_t in_pts_secondary = lrint(next_clip.pts_in + (next_clip_fade_time - time_left_this_clip) * TIMEBASE * speed);
- in_pts_secondary_for_progress = in_pts_secondary;
- fade_alpha = 1.0f - time_left_this_clip / next_clip_fade_time;
-
- // If more than half-way through the fade, interpolate the next clip
- // instead of the current one, since it's more visible.
- if (fade_alpha >= 0.5f) {
- swap(primary_stream_idx, secondary_stream_idx);
- swap(in_pts, in_pts_secondary);
- fade_alpha = 1.0f - fade_alpha;
+ steady_clock::duration time_behind = steady_clock::now() - next_frame_start;
+ if (stream_output != FILE_STREAM_OUTPUT && time_behind >= milliseconds(200)) {
+ fprintf(stderr, "WARNING: %ld ms behind, dropping a frame (no matter the type).\n",
+ lrint(1e3 * duration<double>(time_behind).count()));
+ ++metric_dropped_unconditional_frame;
+ continue;
}
- FrameOnDisk frame_lower, frame_upper;
- bool ok = find_surrounding_frames(in_pts_secondary, secondary_stream_idx, &frame_lower, &frame_upper);
- if (ok) {
- secondary_frame = frame_lower;
- }
- }
- if (progress_callback != nullptr) {
- // NOTE: None of this will take into account any snapping done below.
- double played_this_clip = double(in_pts_for_progress - clip.pts_in) / TIMEBASE / speed;
- double total_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / speed;
- map<size_t, double> progress{{ clip_idx, played_this_clip / total_length }};
+ // pts not affected by the swapping below.
+ int64_t in_pts_for_progress = in_pts, in_pts_secondary_for_progress = -1;
+
+ int primary_stream_idx = stream_idx;
+ FrameOnDisk secondary_frame;
+ int secondary_stream_idx = -1;
+ float fade_alpha = 0.0f;
+ double time_left_this_clip = double(clip.pts_out - in_pts) / TIMEBASE / clip.speed;
+ if (next_clip != nullptr && time_left_this_clip <= next_clip_fade_time) {
+ // We're in a fade to the next clip.
+ secondary_stream_idx = next_clip->stream_idx;
+ int64_t in_pts_secondary = lrint(next_clip->pts_in + (next_clip_fade_time - time_left_this_clip) * TIMEBASE * clip.speed);
+ in_pts_secondary_for_progress = in_pts_secondary;
+ fade_alpha = 1.0f - time_left_this_clip / next_clip_fade_time;
+
+ // If more than half-way through the fade, interpolate the next clip
+ // instead of the current one, since it's more visible.
+ if (fade_alpha >= 0.5f) {
+ swap(primary_stream_idx, secondary_stream_idx);
+ swap(in_pts, in_pts_secondary);
+ fade_alpha = 1.0f - fade_alpha;
+ }
- if (got_next_clip && time_left_this_clip <= next_clip_fade_time) {
- double played_next_clip = double(in_pts_secondary_for_progress - next_clip.pts_in) / TIMEBASE / speed;
- double total_next_length = double(next_clip.pts_out - next_clip.pts_in) / TIMEBASE / speed;
- progress[next_clip_idx] = played_next_clip / total_next_length;
+ FrameOnDisk frame_lower, frame_upper;
+ bool ok = find_surrounding_frames(in_pts_secondary, secondary_stream_idx, &frame_lower, &frame_upper);
+ if (ok) {
+ secondary_frame = frame_lower;
+ }
}
- progress_callback(progress);
- }
- FrameOnDisk frame_lower, frame_upper;
- bool ok = find_surrounding_frames(in_pts, primary_stream_idx, &frame_lower, &frame_upper);
- if (!ok) {
- break;
- }
+ if (progress_callback != nullptr) {
+ // NOTE: None of this will take into account any snapping done below.
+ double played_this_clip = double(in_pts_for_progress - clip.pts_in) / TIMEBASE / clip.speed;
+ double total_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed;
+ map<size_t, double> progress{{ clip_idx, played_this_clip / total_length }};
- {
- unique_lock<mutex> lock(queue_state_mu);
- if (video_stream == nullptr) {
- // No queue, just wait until the right time and then show the frame.
- new_clip_changed.wait_until(lock, next_frame_start, [this]{
- return should_quit || new_clip_ready || override_stream_idx != -1;
- });
- if (should_quit) {
- return;
- }
- } else {
- // If the queue is full (which is really the state we'd like to be in),
- // wait until there's room for one more frame (ie., one was output from
- // VideoStream), or until or until there's a new clip we're supposed to play.
- //
- // In this case, we don't sleep until next_frame_start; the displaying is
- // done by the queue.
- new_clip_changed.wait(lock, [this]{
- if (num_queued_frames < max_queued_frames) {
- return true;
- }
- return should_quit || new_clip_ready || override_stream_idx != -1;
- });
- }
- if (should_quit) {
- return;
- }
- if (new_clip_ready) {
- if (video_stream != nullptr) {
- lock.unlock(); // Urg.
- video_stream->clear_queue();
- lock.lock();
+ if (next_clip != nullptr && time_left_this_clip <= next_clip_fade_time) {
+ double played_next_clip = double(in_pts_secondary_for_progress - next_clip->pts_in) / TIMEBASE / next_clip->speed;
+ double total_next_length = double(next_clip->pts_out - next_clip->pts_in) / TIMEBASE / next_clip->speed;
+ progress[clip_idx + 1] = played_next_clip / total_next_length;
}
- got_next_clip = false;
- goto wait_for_clip;
+ progress_callback(progress);
}
- if (override_stream_idx != -1) {
- stream_idx = override_stream_idx;
- override_stream_idx = -1;
- continue;
+
+ FrameOnDisk frame_lower, frame_upper;
+ bool ok = find_surrounding_frames(in_pts, primary_stream_idx, &frame_lower, &frame_upper);
+ if (!ok) {
+ break;
}
- }
- if (frame_lower.pts == frame_upper.pts || global_flags.interpolation_quality == 0) {
- auto display_func = [this, primary_stream_idx, frame_lower, secondary_frame, fade_alpha]{
- destination->setFrame(primary_stream_idx, frame_lower, secondary_frame, fade_alpha);
- };
- if (video_stream == nullptr) {
- display_func();
- } else {
- if (secondary_stream_idx == -1) {
- video_stream->schedule_original_frame(
- next_frame_start, pts, display_func, QueueSpotHolder(this),
- frame_lower);
+ // Wait until we should, or (given buffering) can, output the frame.
+ {
+ unique_lock<mutex> lock(queue_state_mu);
+ if (video_stream == nullptr) {
+ // No queue, just wait until the right time and then show the frame.
+ new_clip_changed.wait_until(lock, next_frame_start, [this]{
+ return should_quit || new_clip_ready || override_stream_idx != -1;
+ });
+ if (should_quit) {
+ return;
+ }
} else {
- assert(secondary_frame.pts != -1);
- video_stream->schedule_faded_frame(next_frame_start, pts, display_func,
- QueueSpotHolder(this), frame_lower,
- secondary_frame, fade_alpha);
+ // If the queue is full (which is really the state we'd like to be in),
+ // wait until there's room for one more frame (ie., one was output from
+ // VideoStream), or until or until there's a new clip we're supposed to play.
+ //
+ // In this case, we don't sleep until next_frame_start; the displaying is
+ // done by the queue.
+ new_clip_changed.wait(lock, [this]{
+ if (num_queued_frames < max_queued_frames) {
+ return true;
+ }
+ return should_quit || new_clip_ready || override_stream_idx != -1;
+ });
+ }
+ if (should_quit) {
+ return;
+ }
+ if (new_clip_ready) {
+ if (video_stream != nullptr) {
+ lock.unlock(); // Urg.
+ video_stream->clear_queue();
+ lock.lock();
+ }
+ goto wait_for_clip;
+ }
+ // Honor if we got an override request for the camera.
+ if (override_stream_idx != -1) {
+ stream_idx = override_stream_idx;
+ override_stream_idx = -1;
+ continue;
}
}
- continue;
- }
- // Snap to input frame: If we can do so with less than 1% jitter
- // (ie., move less than 1% of an _output_ frame), do so.
- // TODO: Snap secondary (fade-to) clips in the same fashion.
- bool snapped = false;
- for (FrameOnDisk snap_frame : { frame_lower, frame_upper }) {
- double snap_pts_as_frameno = (snap_frame.pts - in_pts_origin) * output_framerate / TIMEBASE / speed;
- if (fabs(snap_pts_as_frameno - frameno) < 0.01) {
- auto display_func = [this, primary_stream_idx, snap_frame, secondary_frame, fade_alpha]{
- destination->setFrame(primary_stream_idx, snap_frame, secondary_frame, fade_alpha);
+ if (frame_lower.pts == frame_upper.pts || global_flags.interpolation_quality == 0) {
+ auto display_func = [this, primary_stream_idx, frame_lower, secondary_frame, fade_alpha]{
+ if (destination != nullptr) {
+ destination->setFrame(primary_stream_idx, frame_lower, secondary_frame, fade_alpha);
+ }
};
if (video_stream == nullptr) {
display_func();
} else {
if (secondary_stream_idx == -1) {
+ ++metric_original_frame;
video_stream->schedule_original_frame(
- next_frame_start, pts, display_func,
- QueueSpotHolder(this), snap_frame);
+ next_frame_start, pts, display_func, QueueSpotHolder(this),
+ frame_lower);
} else {
assert(secondary_frame.pts != -1);
- video_stream->schedule_faded_frame(
- next_frame_start, pts, display_func, QueueSpotHolder(this),
- snap_frame, secondary_frame, fade_alpha);
+ ++metric_faded_frame;
+ video_stream->schedule_faded_frame(next_frame_start, pts, display_func,
+ QueueSpotHolder(this), frame_lower,
+ secondary_frame, fade_alpha);
}
}
- in_pts_origin += snap_frame.pts - in_pts;
- snapped = true;
- break;
+ last_pts_played = frame_lower.pts;
+ continue;
}
- }
- if (snapped) {
- continue;
- }
- if (time_behind >= milliseconds(100)) {
- fprintf(stderr, "WARNING: %ld ms behind, dropping an interpolated frame.\n",
- lrint(1e3 * duration<double>(time_behind).count()));
- continue;
- }
+ // Snap to input frame: If we can do so with less than 1% jitter
+ // (ie., move less than 1% of an _output_ frame), do so.
+ // TODO: Snap secondary (fade-to) clips in the same fashion.
+ double pts_snap_tolerance = 0.01 * double(TIMEBASE) / global_flags.output_framerate;
+ bool snapped = false;
+ for (FrameOnDisk snap_frame : { frame_lower, frame_upper }) {
+ if (fabs(snap_frame.pts - in_pts) < pts_snap_tolerance) {
+ auto display_func = [this, primary_stream_idx, snap_frame, secondary_frame, fade_alpha]{
+ if (destination != nullptr) {
+ destination->setFrame(primary_stream_idx, snap_frame, secondary_frame, fade_alpha);
+ }
+ };
+ if (video_stream == nullptr) {
+ display_func();
+ } else {
+ if (secondary_stream_idx == -1) {
+ ++metric_original_snapped_frame;
+ video_stream->schedule_original_frame(
+ next_frame_start, pts, display_func,
+ QueueSpotHolder(this), snap_frame);
+ } else {
+ assert(secondary_frame.pts != -1);
+ ++metric_faded_snapped_frame;
+ video_stream->schedule_faded_frame(
+ next_frame_start, pts, display_func, QueueSpotHolder(this),
+ snap_frame, secondary_frame, fade_alpha);
+ }
+ }
+ in_pts_origin += snap_frame.pts - in_pts;
+ snapped = true;
+ last_pts_played = snap_frame.pts;
+ break;
+ }
+ }
+ if (snapped) {
+ continue;
+ }
- double alpha = double(in_pts - frame_lower.pts) / (frame_upper.pts - frame_lower.pts);
-
- if (video_stream == nullptr) {
- // Previews don't do any interpolation.
- assert(secondary_stream_idx == -1);
- destination->setFrame(primary_stream_idx, frame_lower);
- } else {
- auto display_func = [this](shared_ptr<Frame> frame) {
- destination->setFrame(frame);
- };
- video_stream->schedule_interpolated_frame(
- next_frame_start, pts, display_func, QueueSpotHolder(this),
- frame_lower, frame_upper, alpha,
- secondary_frame, fade_alpha);
- }
- }
+ // The snapping above makes us lock to the input framerate, even in the presence
+ // of pts drift, for most typical cases where it's needed, like converting 60 → 2x60
+ // or 60 → 2x59.94. However, there are some corner cases like 25 → 2x59.94, where we'd
+ // get a snap very rarely (in the given case, once every 24 output frames), and by
+ // that time, we'd have drifted out. We could have solved this by changing the overall
+ // speed ever so slightly, but it requires that we know the actual frame rate (which
+ // is difficult in the presence of jitter and missed frames), or at least do some kind
+ // of matching/clustering. Instead, we take the opportunity to lock to in-between rational
+ // points if we can. E.g., if we are converting 60 → 2x60, we would not only snap to
+ // an original frame every other frame; we would also snap to exactly alpha=0.5 every
+ // in-between frame. Of course, we will still need to interpolate, but we get a lot
+ // closer when we actually get close to an original frame. In other words: Snap more
+ // often, but snap less each time. Unless the input and output frame rates are completely
+ // decorrelated with no common factor, of course (e.g. 12.345 → 34.567, which we should
+ // really never see in practice).
+ for (double fraction : { 1.0 / 2.0, 1.0 / 3.0, 2.0 / 3.0, 1.0 / 4.0, 3.0 / 4.0,
+ 1.0 / 5.0, 2.0 / 5.0, 3.0 / 5.0, 4.0 / 5.0 }) {
+ double subsnap_pts = frame_lower.pts + fraction * (frame_upper.pts - frame_lower.pts);
+ if (fabs(subsnap_pts - in_pts) < pts_snap_tolerance) {
+ in_pts_origin += lrint(subsnap_pts) - in_pts;
+ in_pts = lrint(subsnap_pts);
+ break;
+ }
+ }
- if (should_quit) {
- return;
- }
+ if (stream_output != FILE_STREAM_OUTPUT && time_behind >= milliseconds(100)) {
+ fprintf(stderr, "WARNING: %ld ms behind, dropping an interpolated frame.\n",
+ lrint(1e3 * duration<double>(time_behind).count()));
+ ++metric_dropped_interpolated_frame;
+ continue;
+ }
- // The clip ended.
+ double alpha = double(in_pts - frame_lower.pts) / (frame_upper.pts - frame_lower.pts);
- // Last-ditch effort to get the next clip (if e.g. the fade time was zero seconds).
- if (!got_next_clip && next_clip_callback != nullptr) {
- tie(next_clip, next_clip_idx) = next_clip_callback();
- if (next_clip.pts_in != -1) {
- got_next_clip = true;
- in_pts_start_next_clip = next_clip.pts_in;
+ if (video_stream == nullptr) {
+ // Previews don't do any interpolation.
+ assert(secondary_stream_idx == -1);
+ if (destination != nullptr) {
+ destination->setFrame(primary_stream_idx, frame_lower);
+ }
+ last_pts_played = frame_lower.pts;
+ } else {
+ auto display_func = [this](shared_ptr<Frame> frame) {
+ if (destination != nullptr) {
+ destination->setFrame(frame);
+ }
+ };
+ if (secondary_stream_idx == -1) {
+ ++metric_interpolated_frame;
+ } else {
+ ++metric_interpolated_faded_frame;
+ }
+ video_stream->schedule_interpolated_frame(
+ next_frame_start, pts, display_func, QueueSpotHolder(this),
+ frame_lower, frame_upper, alpha,
+ secondary_frame, fade_alpha);
+ last_pts_played = in_pts; // Not really needed; only previews use last_pts_played.
+ }
}
- }
- // Switch to next clip if we got it.
- if (got_next_clip) {
- clip = next_clip;
- clip_idx = next_clip_idx;
- stream_idx = next_clip.stream_idx; // Override is used for previews only, and next_clip is used for live ony.
+ // The clip ended.
+ if (should_quit) {
+ return;
+ }
if (done_callback != nullptr) {
done_callback();
}
- got_next_clip = false;
// Start the next clip from the point where the fade went out.
- origin = next_frame_start;
- in_pts_origin = in_pts_start_next_clip;
- goto got_clip;
+ if (next_clip != nullptr) {
+ origin = next_frame_start;
+ in_pts_origin = next_clip->pts_in + lrint(next_clip_fade_time * TIMEBASE * clip.speed);
+ }
}
- {
- unique_lock<mutex> lock(queue_state_mu);
- playing = false;
- }
if (done_callback != nullptr) {
done_callback();
}
lock_guard<mutex> lock(frame_mu);
// Find the first frame such that frame.pts >= pts.
- auto it = lower_bound(frames[stream_idx].begin(),
- frames[stream_idx].end(),
- pts,
- [](const FrameOnDisk &frame, int64_t pts) { return frame.pts < pts; });
+ auto it = find_last_frame_before(frames[stream_idx], pts);
if (it == frames[stream_idx].end()) {
return false;
}
return true;
}
-Player::Player(JPEGFrameView *destination, bool also_output_to_stream)
+Player::Player(JPEGFrameView *destination, Player::StreamOutput stream_output, AVFormatContext *file_avctx)
: destination(destination)
{
- player_thread = thread(&Player::thread_func, this, also_output_to_stream);
+ player_thread = thread(&Player::thread_func, this, stream_output, file_avctx);
+
+ if (stream_output == HTTPD_STREAM_OUTPUT) {
+ global_metrics.add("http_output_frames", {{ "type", "original" }, { "reason", "edge_frame_or_no_interpolation" }}, &metric_original_frame);
+ global_metrics.add("http_output_frames", {{ "type", "faded" }, { "reason", "edge_frame_or_no_interpolation" }}, &metric_faded_frame);
+ global_metrics.add("http_output_frames", {{ "type", "original" }, { "reason", "snapped" }}, &metric_original_snapped_frame);
+ global_metrics.add("http_output_frames", {{ "type", "faded" }, { "reason", "snapped" }}, &metric_faded_snapped_frame);
+ global_metrics.add("http_output_frames", {{ "type", "interpolated" }}, &metric_interpolated_frame);
+ global_metrics.add("http_output_frames", {{ "type", "interpolated_faded" }}, &metric_interpolated_faded_frame);
+ global_metrics.add("http_output_frames", {{ "type", "refresh" }}, &metric_refresh_frame);
+ global_metrics.add("http_dropped_frames", {{ "type", "interpolated" }}, &metric_dropped_interpolated_frame);
+ global_metrics.add("http_dropped_frames", {{ "type", "unconditional" }}, &metric_dropped_unconditional_frame);
+ }
}
Player::~Player()
player_thread.join();
}
-void Player::play_clip(const Clip &clip, size_t clip_idx, unsigned stream_idx)
+void Player::play(const vector<Clip> &clips)
{
- {
- lock_guard<mutex> lock(mu);
- current_clip = clip;
- current_stream_idx = stream_idx;
- current_clip_idx = clip_idx;
- }
-
- {
- lock_guard<mutex> lock(queue_state_mu);
- new_clip_ready = true;
- override_stream_idx = -1;
- new_clip_changed.notify_all();
- }
+ lock_guard<mutex> lock(queue_state_mu);
+ new_clip_ready = true;
+ queued_clip_list = clips;
+ override_stream_idx = -1;
+ new_clip_changed.notify_all();
}
void Player::override_angle(unsigned stream_idx)
{
+ int64_t last_pts;
+
// Corner case: If a new clip is waiting to be played, change its stream and then we're done.
{
- unique_lock<mutex> lock(queue_state_mu);
+ lock_guard<mutex> lock(queue_state_mu);
if (new_clip_ready) {
- lock_guard<mutex> lock2(mu);
- current_stream_idx = stream_idx;
+ assert(queued_clip_list.size() == 1);
+ queued_clip_list[0].stream_idx = stream_idx;
return;
}
- }
- // If we are playing a clip, set override_stream_idx, and the player thread will
- // pick it up and change its internal index.
- {
- unique_lock<mutex> lock(queue_state_mu);
+ // If we are playing a clip, set override_stream_idx, and the player thread will
+ // pick it up and change its internal index.
if (playing) {
override_stream_idx = stream_idx;
new_clip_changed.notify_all();
+ return;
}
- }
- // OK, so we're standing still, presumably at the end of a clip.
- // Look at the current pts_out (if it exists), and show the closest
- // thing we've got.
- int64_t pts_out;
- {
- lock_guard<mutex> lock(mu);
- if (current_clip.pts_out < 0) {
+ // OK, so we're standing still, presumably at the end of a clip.
+ // Look at the last frame played (if it exists), and show the closest
+ // thing we've got.
+ if (last_pts_played < 0) {
return;
}
- pts_out = current_clip.pts_out;
+ last_pts = last_pts_played;
}
lock_guard<mutex> lock(frame_mu);
- auto it = upper_bound(frames[stream_idx].begin(), frames[stream_idx].end(), pts_out,
- [](int64_t pts, const FrameOnDisk &frame) { return pts < frame.pts; });
+ auto it = find_first_frame_at_or_after(frames[stream_idx], last_pts);
if (it == frames[stream_idx].end()) {
return;
}
void Player::take_queue_spot()
{
- unique_lock<mutex> lock(queue_state_mu);
+ lock_guard<mutex> lock(queue_state_mu);
++num_queued_frames;
}
void Player::release_queue_spot()
{
- unique_lock<mutex> lock(queue_state_mu);
+ lock_guard<mutex> lock(queue_state_mu);
assert(num_queued_frames > 0);
--num_queued_frames;
new_clip_changed.notify_all();
}
+
+double compute_time_left(const vector<Clip> &clips, const map<size_t, double> &progress)
+{
+ // Look at the last clip and then start counting from there.
+ assert(!progress.empty());
+ auto last_it = progress.end();
+ --last_it;
+ double remaining = 0.0;
+ double last_fade_time_seconds = 0.0;
+ for (size_t row = last_it->first; row < clips.size(); ++row) {
+ const Clip &clip = clips[row];
+ double clip_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed;
+ if (row == last_it->first) {
+ // A clip we're playing: Subtract the part we've already played.
+ remaining = clip_length * (1.0 - last_it->second);
+ } else {
+ // A clip we haven't played yet: Subtract the part that's overlapping
+ // with a previous clip (due to fade).
+ remaining += max(clip_length - last_fade_time_seconds, 0.0);
+ }
+ last_fade_time_seconds = min(clip_length, clip.fade_time_seconds);
+ }
+ return remaining;
+}