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If you have an input source with a different resolution than the native mode
-(currently locked to 720p; this will be configurable without recompiling
-in the future), Nageru will scale transparently for you using a Lanczos3
+(720p by default, but you can change this using the -w and -h command line
+parameters), Nageru will scale transparently for you using a Lanczos3
filter (or rather, the :doc:`theme <theme>` will). This requires some extra GPU power,
so if you can avoid it, use the native mode. Similarly, if you connect an
interlaced input, Nageru will automatically deinterlace for you.
Nageru works in 16-bit floating-point RGBA internally. High-quality conversion to and
from subsampled Y'CbCr (typically 4:2:2 for inputs and 4:2:0 for outputs)
-is done transparently on the GPU.
+is done transparently on the GPU. Input and output is 8-bit Y'CbCr by default,
+but be aware that 8-bit Y'CbCr, however common, cannot capture the full color
+fidelity of 8-bit RGB (not to mention 10-bit RGB). If you have spare GPU power,
+you can enable 10-bit Y'CbCr input and output with --10-bit-input and
+--10-bit-output, respectively, although you should be aware that client
+support for 10-bit H.264 is very limited. Also, Quick Sync Video does not
+support 10-bit H.264 encoding, so in this case, the digital intermediate needs
+to be encoded in software.
Performance tips