#ifndef _MOVIT_INIT_H
#define _MOVIT_INIT_H
+#include "defs.h"
#include <string>
+namespace movit {
+
enum MovitDebugLevel {
MOVIT_DEBUG_OFF = 0,
MOVIT_DEBUG_ON = 1,
// Initialize the library; in particular, will query the GPU for information
// that is needed by various components. For instance, it verifies that
-// we have all the OpenGL extensions we need.
+// we have all the OpenGL extensions we need. Returns true if initialization
+// succeeded.
//
// The first parameter gives which directory to read .frag files from.
// This is a temporary hack until we add something more solid.
// generated shaders to the current directory.
//
// If you call init_movit() twice with different parameters,
-// only the first will count.
-void init_movit(const std::string& data_directory, MovitDebugLevel debug_level);
+// only the first will count, and the second will always return true.
+bool init_movit(const std::string& data_directory, MovitDebugLevel debug_level) MUST_CHECK_RESULT;
// GPU features. These are not intended for end-user use.
// Some GPUs use very inaccurate fixed-function circuits for rounding
// floating-point values to 8-bit outputs, leading to absurdities like
-// the roundoff point between 128 and 129 being 128.62 instead of 128.6.
+// the roundoff point between 128 and 129 being 128.62 instead of 128.5.
// We test, for every integer, x+0.48 and x+0.52 and check that they
// round the right way (giving some leeway, but not a lot); the number
// of errors are stored here.
//
-// If this value is above 0, the extension GL_EXT_gpu_shader4 is available
-// (giving round()) and you have enabled dithering, we will round off
-// explicitly at the very end of the shader.
+// If this value is above 0, we will round off explicitly at the very end
+// of the shader. Note the following limitations:
//
-// Note: I don't know of any cards that round off wrong (well, outside
-// our tolerance) and do not have this extension.
+// - The measurement is done on linear 8-bit, not any sRGB format,
+// 10-bit output, or the likes.
+// - This only covers the final pass; intermediates are not covered
+// (only relevant if you use e.g. GL_SRGB8 intermediates).
extern int movit_num_wrongly_rounded;
-extern bool movit_shader_rounding_supported;
-// Whether the GPU in use supports GL_EXT_texture_sRGB.
-extern bool movit_srgb_textures_supported;
+// Whether the OpenGL driver (or GPU) in use supports GL_ARB_timer_query.
+extern bool movit_timer_queries_supported;
+
+// What shader model we are compiling for. This only affects the choice
+// of a few files (like header.frag); most of the shaders are the same.
+enum MovitShaderModel {
+ MOVIT_GLSL_110, // No longer in use, but kept until next ABI break in order not to change the enums.
+ MOVIT_GLSL_130,
+ MOVIT_ESSL_300,
+ MOVIT_GLSL_150,
+};
+extern MovitShaderModel movit_shader_model;
+
+} // namespace movit
#endif // !defined(_MOVIT_INIT_H)