use FileHandle;
use IPC::Open2;
use Time::HiRes;
+use JSON::XS;
use strict;
use warnings;
-$SIG{ALRM} = sub { output_screen(); };
+# Configuration
+my $server = "freechess.org";
+my $target = "GMCarlsen";
+my $engine_cmdline = "'./Deep Rybka 4 SSE42 x64'";
+my $engine2_cmdline = "./stockfish_13111119_x64_modern_sse42";
+my $telltarget = undef; # undef to be silent
+my @tell_intervals = (5, 20, 60, 120, 240, 480, 960); # after each move
+my $uci_assume_full_compliance = 0; # dangerous :-)
+my $update_max_interval = 1.0;
+my @masters = (
+ 'Sesse',
+ 'Sessse',
+ 'Sesssse',
+ 'greatestguns',
+ 'beuki'
+);
+
+# Program starts here
+$SIG{ALRM} = sub { output(); };
+my $latest_update = undef;
$| = 1;
-my $server = "freechess.org";
-my $target = "Sesse";
-# my $engine = "/usr/games/toga2";
-my $engine = "wine Rybkav2.3.2a.mp.w32.exe";
+open(FICSLOG, ">ficslog.txt")
+ or die "ficslog.txt: $!";
+print FICSLOG "Log starting.\n";
+select(FICSLOG);
+$| = 1;
open(UCILOG, ">ucilog.txt")
or die "ucilog.txt: $!";
select(STDOUT);
# open the chess engine
-my $pid = IPC::Open2::open2(*UCIREAD, *UCIWRITE, $engine);
-my %uciinfo = ();
-my %ficsinfo = ();
-
-uciprint("uci");
-
-# gobble the options
-while (<UCIREAD>) {
- /uciok/ && last;
-}
-
-uciprint("setoption name UCI_AnalyseMode value true");
-uciprint("setoption name NalimovPath value c:\\nalimov");
-uciprint("setoption name NalimovUsage value Normally");
-# uciprint("setoption name Contempt value 1000");
-# uciprint("setoption name Outlook value Ultra Optimistic");
-uciprint("ucinewgame");
+my $engine = open_engine($engine_cmdline, 'E1');
+my $engine2 = open_engine($engine2_cmdline, 'E2');
+my ($last_move, $last_tell);
+my $last_text = '';
+my $last_told_text = '';
+my ($pos_waiting, $pos_calculating, $pos_calculating_second_engine);
+
+uciprint($engine, "setoption name UCI_AnalyseMode value true");
+# uciprint($engine, "setoption name NalimovPath value /srv/tablebase");
+uciprint($engine, "setoption name NalimovUsage value Rarely");
+uciprint($engine, "setoption name Hash value 1024");
+# uciprint($engine, "setoption name MultiPV value 2");
+uciprint($engine, "ucinewgame");
+
+uciprint($engine2, "setoption name UCI_AnalyseMode value true");
+# uciprint($engine2, "setoption name NalimovPath value /srv/tablebase");
+uciprint($engine2, "setoption name NalimovUsage value Rarely");
+uciprint($engine2, "setoption name Hash value 1024");
+uciprint($engine2, "setoption name Threads value 8");
+uciprint($engine2, "setoption name MultiPV value 500");
+uciprint($engine2, "ucinewgame");
print "Chess engine ready.\n";
# now talk to FICS
my $t = Net::Telnet->new(Timeout => 10, Prompt => '/fics% /');
-#$t->input_log(\*STDOUT);
+$t->input_log(\*FICSLOG);
$t->open($server);
-$t->print("guest");
+$t->print("SesseBOT");
$t->waitfor('/Press return to enter the server/');
$t->cmd("");
while (1) {
my $rin = '';
my $rout;
- vec($rin, fileno(UCIREAD), 1) = 1;
+ vec($rin, fileno($engine->{'read'}), 1) = 1;
+ vec($rin, fileno($engine2->{'read'}), 1) = 1;
vec($rin, fileno($t), 1) = 1;
my ($nfound, $timeleft) = select($rout=$rin, undef, undef, 5.0);
chomp $line;
$line =~ tr/\r//d;
if ($line =~ /^<12> /) {
- my $fen = style12_to_fen($line);
- uciprint("stop");
- uciprint("position fen $fen");
- uciprint("go infinite");
+ my $pos = style12_to_pos($line);
+
+ # if this is already in the queue, ignore it
+ next if (defined($pos_waiting) && $pos->{'fen'} eq $pos_waiting->{'fen'});
+
+ # if we're already chewing on this and there's nothing else in the queue,
+ # also ignore it
+ next if (!defined($pos_waiting) && defined($pos_calculating) &&
+ $pos->{'fen'} eq $pos_calculating->{'fen'});
+
+ # if we're already thinking on something, stop and wait for the engine
+ # to approve
+ if (defined($pos_calculating)) {
+ if (!defined($pos_waiting)) {
+ uciprint($engine, "stop");
+ }
+ if ($uci_assume_full_compliance) {
+ $pos_waiting = $pos;
+ } else {
+ uciprint($engine, "position fen " . $pos->{'fen'});
+ uciprint($engine, "go infinite");
+ $pos_calculating = $pos;
+ }
+ } else {
+ # it's wrong just to give the FEN (the move history is useful,
+ # and per the UCI spec, we should really have sent "ucinewgame"),
+ # but it's easier
+ uciprint($engine, "position fen " . $pos->{'fen'});
+ uciprint($engine, "go infinite");
+ $pos_calculating = $pos;
+ }
+
+ if (defined($pos_calculating_second_engine)) {
+ uciprint($engine2, "stop");
+ } else {
+ uciprint($engine2, "position fen " . $pos->{'fen'});
+ uciprint($engine2, "go infinite");
+ $pos_calculating_second_engine = $pos;
+ }
+
+ $engine->{'info'} = {};
+ $engine2->{'info'} = {};
+ $last_move = time;
+
+ #
+ # Output a command every move to note that we're
+ # still paying attention -- this is a good tradeoff,
+ # since if no move has happened in the last half
+ # hour, the analysis/relay has most likely stopped
+ # and we should stop hogging server resources.
+ #
+ $t->cmd("date");
+ }
+ if ($line =~ /^([A-Za-z]+)(?:\([A-Z]+\))* tells you: (.*)$/) {
+ my ($who, $msg) = ($1, $2);
+
+ next if (grep { $_ eq $who } (@masters) == 0);
+
+ if ($msg =~ /^fics (.*?)$/) {
+ $t->cmd("tell $who Executing '$1' on FICS.");
+ $t->cmd($1);
+ } elsif ($msg =~ /^uci (.*?)$/) {
+ $t->cmd("tell $who Sending '$1' to the engine.");
+ print { $engine->{'write'} } "$1\n";
+ } else {
+ $t->cmd("tell $who Couldn't understand '$msg', sorry.");
+ }
}
#print "FICS: [$line]\n";
$sleep = 0;
}
# any fun on the UCI channel?
- if ($nfound > 0 && vec($rout, fileno(UCIREAD), 1) == 1) {
- my $line = <UCIREAD>;
- chomp $line;
- $line =~ tr/\r//d;
- print UCILOG "<= $line\n";
- if ($line =~ /^info/) {
- my (@infos) = split / /, $line;
- shift @infos;
+ if ($nfound > 0 && vec($rout, fileno($engine->{'read'}), 1) == 1) {
+ my @lines = read_lines($engine);
+ for my $line (@lines) {
+ next if $line =~ /(upper|lower)bound/;
+ handle_uci($engine, $line, 1);
+ }
+ $sleep = 0;
- parse_infos(@infos);
+ output();
+ }
+ if ($nfound > 0 && vec($rout, fileno($engine2->{'read'}), 1) == 1) {
+ my @lines = read_lines($engine2);
+ for my $line (@lines) {
+ next if $line =~ /(upper|lower)bound/;
+ handle_uci($engine2, $line, 0);
}
$sleep = 0;
- # don't update too often
- Time::HiRes::alarm(0.2);
+ output();
}
sleep $sleep;
}
+sub handle_uci {
+ my ($engine, $line, $primary) = @_;
+
+ chomp $line;
+ $line =~ tr/\r//d;
+ $line =~ s/ / /g; # Sometimes needed for Zappa Mexico
+ print UCILOG localtime() . " $engine->{'tag'} <= $line\n";
+ if ($line =~ /^info/) {
+ my (@infos) = split / /, $line;
+ shift @infos;
+
+ parse_infos($engine, @infos);
+ }
+ if ($line =~ /^id/) {
+ my (@ids) = split / /, $line;
+ shift @ids;
+
+ parse_ids($engine, @ids);
+ }
+ if ($line =~ /^bestmove/) {
+ if ($primary) {
+ return if (!$uci_assume_full_compliance);
+ if (defined($pos_waiting)) {
+ uciprint($engine, "position fen " . $pos_waiting->{'fen'});
+ uciprint($engine, "go infinite");
+
+ $pos_calculating = $pos_waiting;
+ $pos_waiting = undef;
+ }
+ } else {
+ $engine2->{'info'} = {};
+ my $pos = $pos_waiting // $pos_calculating;
+ uciprint($engine2, "position fen " . $pos->{'fen'});
+ uciprint($engine2, "go infinite");
+ $pos_calculating_second_engine = $pos;
+ }
+ }
+}
+
sub parse_infos {
- my (@x) = @_;
+ my ($engine, @x) = @_;
+ my $mpv = '';
+
+ my $info = $engine->{'info'};
+
+ # Search for "multipv" first of all, since e.g. Stockfish doesn't put it first.
+ for my $i (0..$#x - 1) {
+ if ($x[$i] =~ 'multipv') {
+ $mpv = $x[$i + 1];
+ next;
+ }
+ }
while (scalar @x > 0) {
- if ($x[0] =~ /^(currmove|currmovenumber|time|nodes|nps|cpuload|hashfull|depth|seldepth|multipv|time|tbhits)$/) {
+ if ($x[0] =~ 'multipv') {
+ # Dealt with above
+ shift @x;
+ shift @x;
+ next;
+ }
+ if ($x[0] =~ /^(currmove|currmovenumber|cpuload)$/) {
+ my $key = shift @x;
+ my $value = shift @x;
+ $info->{$key} = $value;
+ next;
+ }
+ if ($x[0] =~ /^(depth|seldepth|hashfull|time|nodes|nps|tbhits)$/) {
my $key = shift @x;
my $value = shift @x;
- $uciinfo{$key} = $value;
+ $info->{$key . $mpv} = $value;
next;
}
if ($x[0] eq 'score') {
shift @x;
- delete $uciinfo{'score_cp'};
- delete $uciinfo{'score_mate'};
+ delete $info->{'score_cp' . $mpv};
+ delete $info->{'score_mate' . $mpv};
while ($x[0] =~ /^(cp|mate|lowerbound|upperbound)$/) {
if ($x[0] eq 'cp') {
shift @x;
- $uciinfo{'score_cp'} = shift @x;
+ $info->{'score_cp' . $mpv} = shift @x;
} elsif ($x[0] eq 'mate') {
shift @x;
- $uciinfo{'score_mate'} = shift @x;
+ $info->{'score_mate' . $mpv} = shift @x;
} else {
shift @x;
}
next;
}
if ($x[0] eq 'pv') {
- $uciinfo{'pv'} = [ @x[1..$#x] ];
+ $info->{'pv' . $mpv} = [ @x[1..$#x] ];
last;
}
if ($x[0] eq 'string' || $x[0] eq 'UCI_AnalyseMode' || $x[0] eq 'setting' || $x[0] eq 'contempt') {
}
}
-sub style12_to_fen {
- my $str = shift;
+sub parse_ids {
+ my ($engine, @x) = @_;
+
+ while (scalar @x > 0) {
+ if ($x[0] =~ /^(name|author)$/) {
+ my $key = shift @x;
+ my $value = join(' ', @x);
+ $engine->{'id'}{$key} = $value;
+ last;
+ }
+
+ # unknown
+ shift @x;
+ }
+}
+
+sub style12_to_pos {
+ my $str = shift;
+ my %pos = ();
my (@x) = split / /, $str;
- $ficsinfo{'board'} = [ @x[1..8] ];
- $ficsinfo{'toplay'} = $x[9];
-
+ $pos{'board'} = [ @x[1..8] ];
+ $pos{'toplay'} = $x[9];
+ $pos{'ep_file_num'} = $x[10];
+ $pos{'white_castle_k'} = $x[11];
+ $pos{'white_castle_q'} = $x[12];
+ $pos{'black_castle_k'} = $x[13];
+ $pos{'black_castle_q'} = $x[14];
+ $pos{'time_to_100move_rule'} = $x[15];
+ $pos{'move_num'} = $x[26];
+ if ($x[27] =~ /([a-h][1-8])-([a-h][1-8])/) {
+ $pos{'last_move_uci'} = $1 . $2;
+ } else {
+ $pos{'last_move_uci'} = undef;
+ }
+ $pos{'last_move'} = $x[29];
+ $pos{'fen'} = make_fen(\%pos);
+
+ return \%pos;
+}
+
+sub make_fen {
+ my $pos = shift;
+
# the board itself
- my (@board) = @x[1..8];
+ my (@board) = @{$pos->{'board'}};
for my $rank (0..7) {
$board[$rank] =~ s/(-+)/length($1)/ge;
}
# white/black to move
$fen .= " ";
- $fen .= lc($x[9]);
+ $fen .= lc($pos->{'toplay'});
# castling
my $castling = "";
- $castling .= "K" if ($x[11] == 1);
- $castling .= "Q" if ($x[12] == 1);
- $castling .= "k" if ($x[13] == 1);
- $castling .= "q" if ($x[14] == 1);
+ $castling .= "K" if ($pos->{'white_castle_k'} == 1);
+ $castling .= "Q" if ($pos->{'white_castle_q'} == 1);
+ $castling .= "k" if ($pos->{'black_castle_k'} == 1);
+ $castling .= "q" if ($pos->{'black_castle_q'} == 1);
$castling = "-" if ($castling eq "");
+ # $castling = "-"; # chess960
$fen .= " ";
$fen .= $castling;
# en passant
my $ep = "-";
- if ($x[10] != -1) {
- my $col = $x[10];
+ if ($pos->{'ep_file_num'} != -1) {
+ my $col = $pos->{'ep_file_num'};
my $nep = (qw(a b c d e f g h))[$col];
- if ($x[9] eq 'B') {
+ if ($pos->{'toplay'} eq 'B') {
$nep .= "3";
} else {
$nep .= "6";
}
-
+
#
# Showing the en passant square when actually no capture can be made
# seems to confuse at least Rybka. Thus, check if there's actually
# not, just lie -- it doesn't matter anyway. I'm unsure what's the
# "right" thing as per the standard, though.
#
- if ($x[9] eq 'B') {
- $ep = $nep if ($col > 0 && substr($board[4], $col-1, 1) eq 'p');
- $ep = $nep if ($col < 7 && substr($board[4], $col+1, 1) eq 'p');
+ if ($pos->{'toplay'} eq 'B') {
+ $ep = $nep if ($col > 0 && substr($pos->{'board'}[4], $col-1, 1) eq 'p');
+ $ep = $nep if ($col < 7 && substr($pos->{'board'}[4], $col+1, 1) eq 'p');
} else {
- $ep = $nep if ($col > 0 && substr($board[3], $col-1, 1) eq 'P');
- $ep = $nep if ($col < 7 && substr($board[3], $col+1, 1) eq 'P');
+ $ep = $nep if ($col > 0 && substr($pos->{'board'}[3], $col-1, 1) eq 'P');
+ $ep = $nep if ($col < 7 && substr($pos->{'board'}[3], $col+1, 1) eq 'P');
}
}
$fen .= " ";
# half-move clock
$fen .= " ";
- $fen .= $x[15];
+ $fen .= $pos->{'time_to_100move_rule'};
# full-move clock
$fen .= " ";
- $fen .= $x[26];
+ $fen .= $pos->{'move_num'};
return $fen;
}
-sub prettyprint_pv {
- my ($board, @pvs) = @_;
-
- if (scalar @pvs == 0 || !defined($pvs[0])) {
- return ();
- }
-
- my $pv = shift @pvs;
- my $from_col = ord(substr($pv, 0, 1)) - ord('a');
- my $from_row = 7 - (ord(substr($pv, 1, 1)) - ord('1'));
- my $to_col = ord(substr($pv, 2, 1)) - ord('a');
- my $to_row = 7 - (ord(substr($pv, 3, 1)) - ord('1'));
-
- my $pretty;
+sub make_move {
+ my ($board, $from_row, $from_col, $to_row, $to_col, $promo) = @_;
+ my $move = move_to_uci_notation($from_row, $from_col, $to_row, $to_col, $promo);
my $piece = substr($board->[$from_row], $from_col, 1);
+ my @nb = @$board;
- # white short castling
- if ($pv eq 'e1g1' && $piece eq 'K') {
- my @nb = @$board;
+ if ($piece eq '-') {
+ die "Invalid move $move";
+ }
+ # white short castling
+ if ($move eq 'e1g1' && $piece eq 'K') {
# king
substr($nb[7], 4, 1, '-');
substr($nb[7], 6, 1, $piece);
substr($nb[7], 7, 1, '-');
substr($nb[7], 5, 1, 'R');
- return ('0-0', prettyprint_pv(\@nb, @pvs));
+ return \@nb;
}
# white long castling
- if ($pv eq 'e1b1' && $piece eq 'K') {
- my @nb = @$board;
-
+ if ($move eq 'e1c1' && $piece eq 'K') {
# king
substr($nb[7], 4, 1, '-');
substr($nb[7], 2, 1, $piece);
# rook
substr($nb[7], 0, 1, '-');
- substr($nb[7], 2, 1, 'R');
+ substr($nb[7], 3, 1, 'R');
- return ('0-0-0', prettyprint_pv(\@nb, @pvs));
+ return \@nb;
}
# black short castling
- if ($pv eq 'e8g8' && $piece eq 'k') {
- my @nb = @$board;
-
+ if ($move eq 'e8g8' && $piece eq 'k') {
# king
substr($nb[0], 4, 1, '-');
substr($nb[0], 6, 1, $piece);
# rook
substr($nb[0], 7, 1, '-');
- substr($nb[0], 5, 1, 'R');
+ substr($nb[0], 5, 1, 'r');
- return ('0-0', prettyprint_pv(\@nb, @pvs));
+ return \@nb;
}
# black long castling
- if ($pv eq 'e8b8' && $piece eq 'k') {
- my @nb = @$board;
-
+ if ($move eq 'e8c8' && $piece eq 'k') {
# king
substr($nb[0], 4, 1, '-');
substr($nb[0], 2, 1, $piece);
# rook
substr($nb[0], 0, 1, '-');
- substr($nb[0], 2, 1, 'R');
+ substr($nb[0], 3, 1, 'r');
- return ('0-0-0', prettyprint_pv(\@nb, @pvs));
+ return \@nb;
}
# check if the from-piece is a pawn
if (lc($piece) eq 'p') {
# attack?
- if (substr($board->[$to_row], $to_col, 1) ne '-') {
+ if ($from_col != $to_col) {
+ # en passant?
+ if (substr($board->[$to_row], $to_col, 1) eq '-') {
+ if ($piece eq 'p') {
+ substr($nb[$to_row + 1], $to_col, 1, '-');
+ } else {
+ substr($nb[$to_row - 1], $to_col, 1, '-');
+ }
+ }
+ } else {
+ if ($promo ne '') {
+ if ($piece eq 'p') {
+ $piece = $promo;
+ } else {
+ $piece = uc($promo);
+ }
+ }
+ }
+ }
+
+ # update the board
+ substr($nb[$from_row], $from_col, 1, '-');
+ substr($nb[$to_row], $to_col, 1, $piece);
+
+ return \@nb;
+}
+
+sub prettyprint_pv {
+ my ($board, @pvs) = @_;
+
+ if (scalar @pvs == 0 || !defined($pvs[0])) {
+ return ();
+ }
+
+ my $pv = shift @pvs;
+ my $from_col = col_letter_to_num(substr($pv, 0, 1));
+ my $from_row = row_letter_to_num(substr($pv, 1, 1));
+ my $to_col = col_letter_to_num(substr($pv, 2, 1));
+ my $to_row = row_letter_to_num(substr($pv, 3, 1));
+ my $promo = substr($pv, 4, 1);
+
+ my $nb = make_move($board, $from_row, $from_col, $to_row, $to_col, $promo);
+ my $piece = substr($board->[$from_row], $from_col, 1);
+
+ if ($piece eq '-') {
+ die "Invalid move $pv";
+ }
+
+ # white short castling
+ if ($pv eq 'e1g1' && $piece eq 'K') {
+ return ('0-0', prettyprint_pv($nb, @pvs));
+ }
+
+ # white long castling
+ if ($pv eq 'e1c1' && $piece eq 'K') {
+ return ('0-0-0', prettyprint_pv($nb, @pvs));
+ }
+
+ # black short castling
+ if ($pv eq 'e8g8' && $piece eq 'k') {
+ return ('0-0', prettyprint_pv($nb, @pvs));
+ }
+
+ # black long castling
+ if ($pv eq 'e8c8' && $piece eq 'k') {
+ return ('0-0-0', prettyprint_pv($nb, @pvs));
+ }
+
+ my $pretty;
+
+ # check if the from-piece is a pawn
+ if (lc($piece) eq 'p') {
+ # attack?
+ if ($from_col != $to_col) {
$pretty = substr($pv, 0, 1) . 'x' . substr($pv, 2, 2);
} else {
$pretty = substr($pv, 2, 2);
$pretty .= substr($pv, 2, 2);
}
- # update the board
- my @nb = @$board;
- substr($nb[$from_row], $from_col, 1, '-');
- substr($nb[$to_row], $to_col, 1, $piece);
-
- if (in_mate(\@nb)) {
+ if (in_mate($nb)) {
$pretty .= '#';
- } elsif (in_check(\@nb) ne 'none') {
+ } elsif (in_check($nb) ne 'none') {
$pretty .= '+';
}
+ return ($pretty, prettyprint_pv($nb, @pvs));
+}
- return ($pretty, prettyprint_pv(\@nb, @pvs));
+sub output {
+ #return;
+
+ return if (!defined($pos_calculating));
+
+ # Don't update too often.
+ my $age = Time::HiRes::tv_interval($latest_update);
+ if ($age < $update_max_interval) {
+ Time::HiRes::alarm($update_max_interval + 0.01 - $age);
+ return;
+ }
+
+ my $info = $engine->{'info'};
+
+ #
+ # Some programs _always_ report MultiPV, even with only one PV.
+ # In this case, we simply use that data as if MultiPV was never
+ # specified.
+ #
+ if (exists($info->{'pv1'}) && !exists($info->{'pv2'})) {
+ for my $key (qw(pv score_cp score_mate nodes nps depth seldepth tbhits)) {
+ if (exists($info->{$key . '1'})) {
+ $info->{$key} = $info->{$key . '1'};
+ }
+ }
+ }
+
+ #
+ # Check the PVs first. if they're invalid, just wait, as our data
+ # is most likely out of sync. This isn't a very good solution, as
+ # it can frequently miss stuff, but it's good enough for most users.
+ #
+ eval {
+ my $dummy;
+ if (exists($info->{'pv'})) {
+ $dummy = prettyprint_pv($pos_calculating->{'board'}, @{$info->{'pv'}});
+ }
+
+ my $mpv = 1;
+ while (exists($info->{'pv' . $mpv})) {
+ $dummy = prettyprint_pv($pos_calculating->{'board'}, @{$info->{'pv' . $mpv}});
+ ++$mpv;
+ }
+ };
+ if ($@) {
+ $engine->{'info'} = {};
+ return;
+ }
+
+ output_screen();
+ output_json();
+ $latest_update = [Time::HiRes::gettimeofday];
}
sub output_screen {
- #return;
+ my $info = $engine->{'info'};
+ my $id = $engine->{'id'};
- print "\ecAnalysis:\n";
- if (defined($uciinfo{'score_mate'})) {
- printf " Mate in %d\n", $uciinfo{'score_mate'};
+ my $text = 'Analysis';
+ if ($pos_calculating->{'last_move'} ne 'none') {
+ if ($pos_calculating->{'toplay'} eq 'W') {
+ $text .= sprintf ' after %u. ... %s', ($pos_calculating->{'move_num'}-1), $pos_calculating->{'last_move'};
+ } else {
+ $text .= sprintf ' after %u. %s', $pos_calculating->{'move_num'}, $pos_calculating->{'last_move'};
+ }
+ if (exists($id->{'name'})) {
+ $text .= ',';
+ }
+ }
+
+ if (exists($id->{'name'})) {
+ $text .= " by $id->{'name'}:\n\n";
+ } else {
+ $text .= ":\n\n";
+ }
+
+ return unless (exists($pos_calculating->{'board'}));
+
+ if (exists($info->{'pv1'}) && exists($info->{'pv2'})) {
+ # multi-PV
+ my $mpv = 1;
+ while (exists($info->{'pv' . $mpv})) {
+ $text .= sprintf " PV%2u", $mpv;
+ my $score = short_score($info, $pos_calculating, $mpv);
+ $text .= " ($score)" if (defined($score));
+
+ my $tbhits = '';
+ if (exists($info->{'tbhits' . $mpv}) && $info->{'tbhits' . $mpv} > 0) {
+ if ($info->{'tbhits' . $mpv} == 1) {
+ $tbhits = ", 1 tbhit";
+ } else {
+ $tbhits = sprintf ", %u tbhits", $info->{'tbhits' . $mpv};
+ }
+ }
+
+ if (exists($info->{'nodes' . $mpv}) && exists($info->{'nps' . $mpv}) && exists($info->{'depth' . $mpv})) {
+ $text .= sprintf " (%5u kn, %3u kn/s, %2u ply$tbhits)",
+ $info->{'nodes' . $mpv} / 1000, $info->{'nps' . $mpv} / 1000, $info->{'depth' . $mpv};
+ }
+
+ $text .= ":\n";
+ $text .= " " . join(', ', prettyprint_pv($pos_calculating->{'board'}, @{$info->{'pv' . $mpv}})) . "\n";
+ $text .= "\n";
+ ++$mpv;
+ }
} else {
- my $score = $uciinfo{'score_cp'} * 0.01;
- if ($ficsinfo{'toplay'} eq 'B') {
- $score = -$score;
+ # single-PV
+ my $score = long_score($info, $pos_calculating, '');
+ $text .= " $score\n" if defined($score);
+ $text .= " PV: " . join(', ', prettyprint_pv($pos_calculating->{'board'}, @{$info->{'pv'}}));
+ $text .= "\n";
+
+ if (exists($info->{'nodes'}) && exists($info->{'nps'}) && exists($info->{'depth'})) {
+ $text .= sprintf " %u nodes, %7u nodes/sec, depth %u ply",
+ $info->{'nodes'}, $info->{'nps'}, $info->{'depth'};
}
- printf " Score: %+5.2f\n", $score;
+ if (exists($info->{'seldepth'})) {
+ $text .= sprintf " (%u selective)", $info->{'seldepth'};
+ }
+ if (exists($info->{'tbhits'}) && $info->{'tbhits'} > 0) {
+ if ($info->{'tbhits'} == 1) {
+ $text .= ", one Nalimov hit";
+ } else {
+ $text .= sprintf ", %u Nalimov hits", $info->{'tbhits'};
+ }
+ }
+ $text .= "\n\n";
}
- print " PV: ", join(', ', prettyprint_pv($ficsinfo{'board'}, @{$uciinfo{'pv'}}));
- print "\n";
- printf " %u nodes, %7u nodes/sec, depth %u ply",
- $uciinfo{'nodes'}, $uciinfo{'nps'}, $uciinfo{'depth'};
- if (exists($uciinfo{'tbhits'})) {
- printf ", %u Nalimov hits", $uciinfo{'tbhits'};
+
+ #$text .= book_info($pos_calculating->{'fen'}, $pos_calculating->{'board'}, $pos_calculating->{'toplay'});
+
+ my @refutation_lines = ();
+ for (my $mpv = 1; $mpv < 500; ++$mpv) {
+ my $info = $engine2->{'info'};
+ last if (!exists($info->{'pv' . $mpv}));
+ eval {
+ my $pv = $info->{'pv' . $mpv};
+
+ my $pretty_move = join('', prettyprint_pv($pos_calculating_second_engine->{'board'}, $pv->[0]));
+ my @pretty_pv = prettyprint_pv($pos_calculating_second_engine->{'board'}, @$pv);
+ if (scalar @pretty_pv > 5) {
+ @pretty_pv = @pretty_pv[0..4];
+ push @pretty_pv, "...";
+ }
+ my $key = $pretty_move;
+ my $line = sprintf(" %-6s %6s %3s %s",
+ $pretty_move,
+ short_score($info, $pos_calculating_second_engine, $mpv, 0),
+ "d" . $info->{'depth' . $mpv},
+ join(', ', @pretty_pv));
+ push @refutation_lines, [ $key, $line ];
+ };
+ }
+
+ if ($#refutation_lines >= 0) {
+ $text .= "Shallow search of all legal moves:\n\n";
+ for my $line (sort { $a->[0] cmp $b->[0] } @refutation_lines) {
+ $text .= $line->[1] . "\n";
+ }
+ $text .= "\n\n";
+ }
+
+ if ($last_text ne $text) {
+ print "\e[H\e[2J"; # clear the screen
+ print $text;
+ $last_text = $text;
+ }
+
+ # Now construct the tell text, if any
+ return if (!defined($telltarget));
+
+ my $tell_text = '';
+
+ if (exists($id->{'name'})) {
+ $tell_text .= "Analysis by $id->{'name'} -- see http://analysis.sesse.net/ for more information\n";
+ } else {
+ $tell_text .= "Computer analysis -- http://analysis.sesse.net/ for more information\n";
+ }
+
+ if (exists($info->{'pv1'}) && exists($info->{'pv2'})) {
+ # multi-PV
+ my $mpv = 1;
+ while (exists($info->{'pv' . $mpv})) {
+ $tell_text .= sprintf " PV%2u", $mpv;
+ my $score = short_score($info, $pos_calculating, $mpv);
+ $tell_text .= " ($score)" if (defined($score));
+
+ if (exists($info->{'depth' . $mpv})) {
+ $tell_text .= sprintf " (%2u ply)", $info->{'depth' . $mpv};
+ }
+
+ $tell_text .= ": ";
+ $tell_text .= join(', ', prettyprint_pv($pos_calculating->{'board'}, @{$info->{'pv' . $mpv}}));
+ $tell_text .= "\n";
+ ++$mpv;
+ }
+ } else {
+ # single-PV
+ my $score = long_score($info, $pos_calculating, '');
+ $tell_text .= " $score\n" if defined($score);
+ $tell_text .= " PV: " . join(', ', prettyprint_pv($pos_calculating->{'board'}, @{$info->{'pv'}}));
+ if (exists($info->{'depth'})) {
+ $tell_text .= sprintf " (depth %u ply)", $info->{'depth'};
+ }
+ $tell_text .= "\n";
+ }
+
+ # see if a new tell is called for -- it is if the delay has expired _and_
+ # this is not simply a repetition of the last one
+ if ($last_told_text ne $tell_text) {
+ my $now = time;
+ for my $iv (@tell_intervals) {
+ last if ($now - $last_move < $iv);
+ next if ($last_tell - $last_move >= $iv);
+
+ for my $line (split /\n/, $tell_text) {
+ $t->print("tell $telltarget [$target] $line");
+ }
+
+ $last_told_text = $text;
+ $last_tell = $now;
+
+ last;
+ }
}
- if (exists($uciinfo{'seldepth'})) {
- printf " (%u selective)", $uciinfo{'seldepth'};
+}
+
+sub output_json {
+ my $info = $engine->{'info'};
+
+ my $json = {};
+ $json->{'position'} = $pos_calculating;
+ $json->{'id'} = $engine->{'id'};
+ $json->{'score'} = long_score($info, $pos_calculating, '');
+
+ $json->{'nodes'} = $info->{'nodes'};
+ $json->{'nps'} = $info->{'nps'};
+ $json->{'depth'} = $info->{'depth'};
+ $json->{'tbhits'} = $info->{'tbhits'};
+ $json->{'seldepth'} = $info->{'seldepth'};
+
+ # single-PV only for now
+ $json->{'pv_uci'} = $info->{'pv'};
+ $json->{'pv_pretty'} = [ prettyprint_pv($pos_calculating->{'board'}, @{$info->{'pv'}}) ];
+
+ my %refutation_lines = ();
+ my @refutation_lines = ();
+ for (my $mpv = 1; $mpv < 500; ++$mpv) {
+ my $info = $engine2->{'info'};
+ my $pretty_move = "";
+ my @pretty_pv = ();
+ last if (!exists($info->{'pv' . $mpv}));
+
+ eval {
+ my $pv = $info->{'pv' . $mpv};
+ my $pretty_move = join('', prettyprint_pv($pos_calculating->{'board'}, $pv->[0]));
+ my @pretty_pv = prettyprint_pv($pos_calculating->{'board'}, @$pv);
+ $refutation_lines{$pv->[0]} = {
+ sort_key => $pretty_move,
+ depth => $info->{'depth' . $mpv},
+ score_sort_key => score_sort_key($info, $pos_calculating, $mpv, 0),
+ pretty_score => short_score($info, $pos_calculating, $mpv, 0),
+ pretty_move => $pretty_move,
+ pv_pretty => \@pretty_pv,
+ };
+ $refutation_lines{$pv->[0]}->{'pv_uci'} = $pv;
+ };
}
- print "\n\n";
+ $json->{'refutation_lines'} = \%refutation_lines;
+
+ open my $fh, ">analysis.json.tmp"
+ or return;
+ print $fh JSON::XS::encode_json($json);
+ close $fh;
+ rename("analysis.json.tmp", "analysis.json");
}
sub find_kings {
for my $row (0..7) {
for my $col (0..7) {
my $piece = substr($board->[$row], $col, 1);
- next if ($piece eq '-' || lc($piece) eq 'k');
+ next if ($piece eq '-');
if (uc($piece) eq $piece) {
# white piece
return (can_reach($board, 'R', $from_row, $from_col, $to_row, $to_col) ||
can_reach($board, 'B', $from_row, $from_col, $to_row, $to_col));
}
+
+ # TODO: en passant
if ($piece eq 'p') {
# black pawn
if ($to_col == $from_col && $to_row == $from_row + 1) {
return ($dest_piece eq '-');
}
+ if ($to_col == $from_col && $from_row == 1 && $to_row == 3) {
+ my $middle_piece = substr($board->[2], $to_col, 1);
+ return ($dest_piece eq '-' && $middle_piece eq '-');
+ }
if (abs($to_col - $from_col) == 1 && $to_row == $from_row + 1) {
return ($dest_piece ne '-');
}
if ($to_col == $from_col && $to_row == $from_row - 1) {
return ($dest_piece eq '-');
}
+ if ($to_col == $from_col && $from_row == 6 && $to_row == 4) {
+ my $middle_piece = substr($board->[5], $to_col, 1);
+ return ($dest_piece eq '-' && $middle_piece eq '-');
+ }
if (abs($to_col - $from_col) == 1 && $to_row == $from_row - 1) {
return ($dest_piece ne '-');
}
}
sub uciprint {
- my $msg = shift;
- print UCIWRITE "$msg\n";
- print UCILOG "=> $msg\n";
+ my ($engine, $msg) = @_;
+ print { $engine->{'write'} } "$msg\n";
+ print UCILOG localtime() . " $engine->{'tag'} => $msg\n";
+}
+
+sub short_score {
+ my ($info, $pos, $mpv, $invert) = @_;
+
+ $invert //= 0;
+ if ($pos->{'toplay'} eq 'B') {
+ $invert = !$invert;
+ }
+
+ if (defined($info->{'score_mate' . $mpv})) {
+ if ($invert) {
+ return sprintf "M%3d", -$info->{'score_mate' . $mpv};
+ } else {
+ return sprintf "M%3d", $info->{'score_mate' . $mpv};
+ }
+ } else {
+ if (exists($info->{'score_cp' . $mpv})) {
+ my $score = $info->{'score_cp' . $mpv} * 0.01;
+ if ($score == 0) {
+ return " 0.00";
+ }
+ if ($invert) {
+ $score = -$score;
+ }
+ return sprintf "%+5.2f", $score;
+ }
+ }
+
+ return undef;
+}
+
+sub score_sort_key {
+ my ($info, $pos, $mpv, $invert) = @_;
+
+ if (defined($info->{'score_mate' . $mpv})) {
+ if ($invert) {
+ return 99999 - $info->{'score_mate' . $mpv};
+ } else {
+ return -(99999 - $info->{'score_mate' . $mpv});
+ }
+ } else {
+ if (exists($info->{'score_cp' . $mpv})) {
+ my $score = $info->{'score_cp' . $mpv};
+ if ($invert) {
+ $score = -$score;
+ }
+ return $score;
+ }
+ }
+
+ return undef;
+}
+
+sub long_score {
+ my ($info, $pos, $mpv) = @_;
+
+ if (defined($info->{'score_mate' . $mpv})) {
+ my $mate = $info->{'score_mate' . $mpv};
+ if ($pos->{'toplay'} eq 'B') {
+ $mate = -$mate;
+ }
+ if ($mate > 0) {
+ return sprintf "White mates in %u", $mate;
+ } else {
+ return sprintf "Black mates in %u", -$mate;
+ }
+ } else {
+ if (exists($info->{'score_cp' . $mpv})) {
+ my $score = $info->{'score_cp' . $mpv} * 0.01;
+ if ($score == 0) {
+ return "Score: 0.00";
+ }
+ if ($pos->{'toplay'} eq 'B') {
+ $score = -$score;
+ }
+ return sprintf "Score: %+5.2f", $score;
+ }
+ }
+
+ return undef;
+}
+
+my %book_cache = ();
+sub book_info {
+ my ($fen, $board, $toplay) = @_;
+
+ if (exists($book_cache{$fen})) {
+ return $book_cache{$fen};
+ }
+
+ my $ret = `./booklook $fen`;
+ return "" if ($ret =~ /Not found/ || $ret eq '');
+
+ my @moves = ();
+
+ for my $m (split /\n/, $ret) {
+ my ($move, $annotation, $win, $draw, $lose, $rating, $rating_div) = split /,/, $m;
+
+ my $pmove;
+ if ($move eq '') {
+ $pmove = '(current)';
+ } else {
+ ($pmove) = prettyprint_pv($board, $move);
+ $pmove .= $annotation;
+ }
+
+ my $score;
+ if ($toplay eq 'W') {
+ $score = 1.0 * $win + 0.5 * $draw + 0.0 * $lose;
+ } else {
+ $score = 0.0 * $win + 0.5 * $draw + 1.0 * $lose;
+ }
+ my $n = $win + $draw + $lose;
+
+ my $percent;
+ if ($n == 0) {
+ $percent = " ";
+ } else {
+ $percent = sprintf "%4u%%", int(100.0 * $score / $n + 0.5);
+ }
+
+ push @moves, [ $pmove, $n, $percent, $rating ];
+ }
+
+ @moves[1..$#moves] = sort { $b->[2] cmp $a->[2] } @moves[1..$#moves];
+
+ my $text = "Book moves:\n\n Perf. N Rating\n\n";
+ for my $m (@moves) {
+ $text .= sprintf " %-10s %s %6u %4s\n", $m->[0], $m->[2], $m->[1], $m->[3]
+ }
+
+ return $text;
+}
+
+sub open_engine {
+ my ($cmdline, $tag) = @_;
+ my ($uciread, $uciwrite);
+ my $pid = IPC::Open2::open2($uciread, $uciwrite, $cmdline);
+
+ my $engine = {
+ pid => $pid,
+ read => $uciread,
+ readbuf => '',
+ write => $uciwrite,
+ info => {},
+ ids => {},
+ tag => $tag,
+ };
+
+ uciprint($engine, "uci");
+
+ # gobble the options
+ while (<$uciread>) {
+ /uciok/ && last;
+ handle_uci($engine, $_);
+ }
+
+ return $engine;
+}
+
+sub read_lines {
+ my $engine = shift;
+
+ #
+ # Read until we've got a full line -- if the engine sends part of
+ # a line and then stops we're pretty much hosed, but that should
+ # never happen.
+ #
+ while ($engine->{'readbuf'} !~ /\n/) {
+ my $tmp;
+ my $ret = sysread $engine->{'read'}, $tmp, 4096;
+
+ if (!defined($ret)) {
+ next if ($!{EINTR});
+ die "error in reading from the UCI engine: $!";
+ } elsif ($ret == 0) {
+ die "EOF from UCI engine";
+ }
+
+ $engine->{'readbuf'} .= $tmp;
+ }
+
+ # Blah.
+ my @lines = ();
+ while ($engine->{'readbuf'} =~ s/^([^\n]*)\n//) {
+ my $line = $1;
+ $line =~ tr/\r\n//d;
+ push @lines, $line;
+ }
+ return @lines;
+}
+
+sub col_letter_to_num {
+ return ord(shift) - ord('a');
+}
+
+sub row_letter_to_num {
+ return 7 - (ord(shift) - ord('1'));
+}
+
+sub move_to_uci_notation {
+ my ($from_row, $from_col, $to_row, $to_col, $promo) = @_;
+ $promo //= "";
+ return sprintf("%c%d%c%d%s", ord('a') + $from_col, 8 - $from_row, ord('a') + $to_col, 8 - $to_row, $promo);
}