-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include "sandbox_effect.h"
#include "util.h"
using namespace std;
+namespace movit {
+
SandboxEffect::SandboxEffect()
: parm(0.0f)
{
// Any OpenGL state you might want to set, goes here.
}
+
+} // namespace movit