-#define GL_GLEXT_PROTOTYPES 1
-
#include "saturation_effect.h"
#include "util.h"
+using namespace std;
+
+namespace movit {
+
SaturationEffect::SaturationEffect()
: saturation(1.0f)
{
register_float("saturation", &saturation);
}
-std::string SaturationEffect::output_glsl()
+string SaturationEffect::output_fragment_shader()
{
- return read_file("saturation_effect.glsl");
+ return read_file("saturation_effect.frag");
}
+
+} // namespace movit