#include "server.h"
#include "state.pb.h"
#include "stream.h"
+#include "udpstream.h"
class MarkPool;
class Server;
// Adds the given stream to all the servers. Returns the stream index.
int add_stream(const std::string &url, size_t backlog_size, Stream::Encoding encoding);
int add_stream_from_serialized(const StreamProto &stream, const std::vector<int> &data_fds);
+ int add_udpstream(const sockaddr_in6 &dst, MarkPool *mark_pool);
// Returns the stream index for the given URL (e.g. /foo.ts). Returns -1 on failure.
int lookup_stream_by_url(const std::string &url) const;
Server *servers;
int num_servers, clients_added;
+ // Our indexing is currently rather primitive; every stream_index in
+ // [0, num_http_streams) maps to a HTTP stream (of which every Server
+ // has exactly one copy), and after that, it's mapping directly into
+ // <udp_streams>.
+ int num_http_streams;
+ std::vector<UDPStream *> udp_streams;
+
ServerPool(const ServerPool &);
};