/*
- Glaurung, a UCI chess playing engine.
- Copyright (C) 2004-2008 Tord Romstad
+ Stockfish, a UCI chess playing engine derived from Glaurung 2.1
+ Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
+ Copyright (C) 2008 Marco Costalba
- Glaurung is free software: you can redistribute it and/or modify
+ Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
-
- Glaurung is distributed in the hope that it will be useful,
+
+
+ Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
-
+
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// platform macros defined below
#define AUTO_CONFIGURATION
+// Quiet a warning on Intel compiler
+#if !defined(__SIZEOF_INT__ )
+#define __SIZEOF_INT__ 0
+#endif
// Check for 64 bits for different compilers: Intel, MSVC and gcc
#if defined(__x86_64) || defined(_WIN64) || (__SIZEOF_INT__ > 4)
#if !defined(AUTO_CONFIGURATION) || defined(IS_64BIT)
//#define USE_COMPACT_ROOK_ATTACKS
-//#define USE_32BIT_ATTACKS
+//#define USE_32BIT_ATTACKS
#define USE_FOLDED_BITSCAN
#define BITCOUNT_SWAR_64
#else
-#define USE_32BIT_ATTACKS
+#define USE_32BIT_ATTACKS
#define USE_FOLDED_BITSCAN
#define BITCOUNT_SWAR_32
extern const Bitboard FileBB[8];
extern const Bitboard NeighboringFilesBB[8];
-extern const Bitboard ThisAndNeighboringFilesBB[8];
+extern const Bitboard ThisAndNeighboringFilesBB[8];
const Bitboard Rank1BB = 0xFFULL;
const Bitboard Rank2BB = 0xFF00ULL;
extern const Bitboard RelativeRankBB[2][8];
extern const Bitboard InFrontBB[2][8];
-extern Bitboard SetMaskBB[64];
-extern Bitboard ClearMaskBB[64];
+extern Bitboard SetMaskBB[65];
+extern Bitboard ClearMaskBB[65];
extern Bitboard StepAttackBB[16][64];
extern Bitboard RayBB[64][8];
extern Bitboard RAttacks[0x19000];
#endif // defined(USE_COMPACT_ROOK_ATTACKS)
-extern const uint64_t BMult[64];
+extern const uint64_t BMult[64];
extern const int BShift[64];
extern Bitboard BMask[64];
extern int BAttackIndex[64];
//// Inline functions
////
-/// Functions for testing whether a given bit is set in a bitboard, and for
+/// Functions for testing whether a given bit is set in a bitboard, and for
/// setting and clearing bits.
-inline Bitboard set_mask_bb(Square s) {
- // return 1ULL << s;
- return SetMaskBB[s];
-}
-
-inline Bitboard clear_mask_bb(Square s) {
- // return ~set_mask_bb(s);
- return ClearMaskBB[s];
-}
-
inline Bitboard bit_is_set(Bitboard b, Square s) {
- return b & set_mask_bb(s);
+ return b & SetMaskBB[s];
}
inline void set_bit(Bitboard *b, Square s) {
- *b |= set_mask_bb(s);
+ *b |= SetMaskBB[s];
}
inline void clear_bit(Bitboard *b, Square s) {
- *b &= clear_mask_bb(s);
+ *b &= ClearMaskBB[s];
}
inline Bitboard neighboring_files_bb(Square s) {
return neighboring_files_bb(square_file(s));
}
-
+
/// this_and_neighboring_files_bb takes a file or a square as input, and
/// returns a bitboard representing all squares on the given and neighboring
}
+/// behind_bb() takes a color and a rank or square as input, and returns a
+/// bitboard representing all the squares on all ranks behind of the rank
+/// (or square), from the given color's point of view.
+
+inline Bitboard behind_bb(Color c, Rank r) {
+ return InFrontBB[opposite_color(c)][r];
+}
+
+inline Bitboard behind_bb(Color c, Square s) {
+ return in_front_bb(opposite_color(c), square_rank(s));
+}
+
+
/// ray_bb() gives a bitboard representing all squares along the ray in a
/// given direction from a given square.
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
Bitboard b = blockers & RMask[s];
- return RAttacks[RAttackIndex[s] +
+ return RAttacks[RAttackIndex[s] +
(unsigned(int(b) * int(RMult[s]) ^
- int(b >> 32) * int(RMult[s] >> 32))
+ int(b >> 32) * int(RMult[s] >> 32))
>> RShift[s])];
}
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
Bitboard b = blockers & BMask[s];
- return BAttacks[BAttackIndex[s] +
+ return BAttacks[BAttackIndex[s] +
(unsigned(int(b) * int(BMult[s]) ^
- int(b >> 32) * int(BMult[s] >> 32))
+ int(b >> 32) * int(BMult[s] >> 32))
>> BShift[s])];
}
}
-/// squares_in_front_of takes a color and a square as input, and returns a
+/// squares_in_front_of takes a color and a square as input, and returns a
/// bitboard representing all squares along the line in front of the square,
-/// from the point of view of the given color. For instance,
+/// from the point of view of the given color. For instance,
/// squares_in_front_of(BLACK, SQ_E4) returns a bitboard with the squares
/// e3, e2 and e1 set.
}
-/// passed_pawn_mask takes a color and a square as input, and returns a
-/// bitboard mask which can be used to test if a pawn of the given color on
+/// passed_pawn_mask takes a color and a square as input, and returns a
+/// bitboard mask which can be used to test if a pawn of the given color on
/// the given square is a passed pawn.
inline Bitboard passed_pawn_mask(Color c, Square s) {
}
-/// isolated_pawn_mask takes a square as input, and returns a bitboard mask
+/// isolated_pawn_mask takes a square as input, and returns a bitboard mask
/// which can be used to test whether a pawn on the given square is isolated.
inline Bitboard isolated_pawn_mask(Square s) {
inline int count_1s(Bitboard b) {
unsigned w = unsigned(b >> 32), v = unsigned(b);
- v = v - ((v >> 1) & 0x55555555);
- w = w - ((w >> 1) & 0x55555555);
- v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
- w = (w & 0x33333333) + ((w >> 2) & 0x33333333);
- v = (v + (v >> 4)) & 0x0F0F0F0F;
- w = (w + (w >> 4)) & 0x0F0F0F0F;
- v = ((v+w) * 0x01010101) >> 24; // mul is fast on amd procs
- return int(v);
+ v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
+ w -= (w >> 1) & 0x55555555;
+ v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
+ w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
+ v = ((v >> 4) + v) & 0x0F0F0F0F; // 0-8 in 8 bits
+ v += (((w >> 4) + w) & 0x0F0F0F0F); // 0-16 in 8 bits
+ v *= 0x01010101; // mul is fast on amd procs
+ return int(v >> 24);
}
inline int count_1s_max_15(Bitboard b) {
unsigned w = unsigned(b >> 32), v = unsigned(b);
- v = v - ((v >> 1) & 0x55555555);
- w = w - ((w >> 1) & 0x55555555);
- v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
- w = (w & 0x33333333) + ((w >> 2) & 0x33333333);
- v = ((v+w) * 0x11111111) >> 28;
- return int(v);
+ v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
+ w -= (w >> 1) & 0x55555555;
+ v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
+ w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
+ v += w; // 0-8 in 4 bits
+ v *= 0x11111111;
+ return int(v >> 28);
}
#elif defined(BITCOUNT_SWAR_64)