const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
-
-extern const Bitboard SquaresByColorBB[2];
+const Bitboard SquaresByColorBB[2] = { BlackSquaresBB, WhiteSquaresBB };
const Bitboard FileABB = 0x0101010101010101ULL;
const Bitboard FileBBB = 0x0202020202020202ULL;
const Bitboard FileGBB = 0x4040404040404040ULL;
const Bitboard FileHBB = 0x8080808080808080ULL;
-extern const Bitboard FileBB[8];
-extern const Bitboard NeighboringFilesBB[8];
-extern const Bitboard ThisAndNeighboringFilesBB[8];
+const Bitboard FileBB[8] = {
+ FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
+};
+
+const Bitboard NeighboringFilesBB[8] = {
+ FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
+ FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
+};
+
+const Bitboard ThisAndNeighboringFilesBB[8] = {
+ FileABB|FileBBB, FileABB|FileBBB|FileCBB,
+ FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
+ FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
+ FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
+};
const Bitboard Rank1BB = 0xFFULL;
const Bitboard Rank2BB = 0xFF00ULL;
const Bitboard Rank7BB = 0xFF000000000000ULL;
const Bitboard Rank8BB = 0xFF00000000000000ULL;
-extern const Bitboard RankBB[8];
-extern const Bitboard RelativeRankBB[2][8];
-extern const Bitboard InFrontBB[2][8];
+const Bitboard RankBB[8] = {
+ Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
+};
+
+const Bitboard RelativeRankBB[2][8] = {
+ { Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB },
+ { Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB }
+};
+
+const Bitboard InFrontBB[2][8] = {
+ { Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
+ Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
+ Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
+ Rank5BB | Rank6BB | Rank7BB | Rank8BB,
+ Rank6BB | Rank7BB | Rank8BB,
+ Rank7BB | Rank8BB,
+ Rank8BB,
+ EmptyBoardBB
+ },
+ { EmptyBoardBB,
+ Rank1BB,
+ Rank2BB | Rank1BB,
+ Rank3BB | Rank2BB | Rank1BB,
+ Rank4BB | Rank3BB | Rank2BB | Rank1BB,
+ Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
+ Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
+ Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
+ }
+};
extern Bitboard SetMaskBB[65];
extern Bitboard ClearMaskBB[65];
extern Bitboard OutpostMask[2][64];
#if defined(USE_COMPACT_ROOK_ATTACKS)
+
extern Bitboard RankAttacks[8][64], FileAttacks[8][64];
+
#else
+
extern const uint64_t RMult[64];
extern const int RShift[64];
extern Bitboard RMask[64];
extern int RAttackIndex[64];
extern Bitboard RAttacks[0x19000];
+
#endif // defined(USE_COMPACT_ROOK_ATTACKS)
extern const uint64_t BMult[64];
/// relative_rank_bb() takes a color and a rank as input, and returns a bitboard
/// representing all squares on the given rank from the given color's point of
-/// view. For instance, relative_rank_bb(WHITE, 7) gives all squares on the
+/// view. For instance, relative_rank_bb(WHITE, 7) gives all squares on the
/// 7th rank, while relative_rank_bb(BLACK, 7) gives all squares on the 2nd
/// rank.
}
+/// behind_bb() takes a color and a rank or square as input, and returns a
+/// bitboard representing all the squares on all ranks behind of the rank
+/// (or square), from the given color's point of view.
+
+inline Bitboard behind_bb(Color c, Rank r) {
+ return InFrontBB[opposite_color(c)][r];
+}
+
+inline Bitboard behind_bb(Color c, Square s) {
+ return in_front_bb(opposite_color(c), square_rank(s));
+}
+
+
/// ray_bb() gives a bitboard representing all squares along the ray in a
/// given direction from a given square.
inline int count_1s(Bitboard b) {
unsigned w = unsigned(b >> 32), v = unsigned(b);
- v = v - ((v >> 1) & 0x55555555);
- w = w - ((w >> 1) & 0x55555555);
- v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
- w = (w & 0x33333333) + ((w >> 2) & 0x33333333);
- v = (v + (v >> 4)) & 0x0F0F0F0F;
- w = (w + (w >> 4)) & 0x0F0F0F0F;
- v = ((v+w) * 0x01010101) >> 24; // mul is fast on amd procs
- return int(v);
+ v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
+ w -= (w >> 1) & 0x55555555;
+ v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
+ w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
+ v = ((v >> 4) + v) & 0x0F0F0F0F; // 0-8 in 8 bits
+ v += (((w >> 4) + w) & 0x0F0F0F0F); // 0-16 in 8 bits
+ v *= 0x01010101; // mul is fast on amd procs
+ return int(v >> 24);
}
inline int count_1s_max_15(Bitboard b) {
unsigned w = unsigned(b >> 32), v = unsigned(b);
- v = v - ((v >> 1) & 0x55555555);
- w = w - ((w >> 1) & 0x55555555);
- v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
- w = (w & 0x33333333) + ((w >> 2) & 0x33333333);
- v = ((v+w) * 0x11111111) >> 28;
- return int(v);
+ v -= (v >> 1) & 0x55555555; // 0-2 in 2 bits
+ w -= (w >> 1) & 0x55555555;
+ v = ((v >> 2) & 0x33333333) + (v & 0x33333333); // 0-4 in 4 bits
+ w = ((w >> 2) & 0x33333333) + (w & 0x33333333);
+ v += w; // 0-8 in 4 bits
+ v *= 0x11111111;
+ return int(v >> 28);
}
#elif defined(BITCOUNT_SWAR_64)