/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2009 Marco Costalba
+ Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
////
#include "position.h"
-#include "scale.h"
#include "value.h"
public:
EndgameFunctionBase(Color c) : strongerSide(c), weakerSide(opposite_color(c)) {}
virtual ~EndgameFunctionBase() {}
- virtual T apply(const Position&) = 0;
+ virtual T apply(const Position&) const = 0;
Color color() const { return strongerSide; }
protected:
struct EvaluationFunction : public EndgameEvaluationFunctionBase {
typedef EndgameEvaluationFunctionBase Base;
explicit EvaluationFunction(Color c): EndgameEvaluationFunctionBase(c) {}
- Value apply(const Position&);
+ Value apply(const Position&) const;
};
template<EndgameType>
struct ScalingFunction : public EndgameScalingFunctionBase {
typedef EndgameScalingFunctionBase Base;
explicit ScalingFunction(Color c) : EndgameScalingFunctionBase(c) {}
- ScaleFactor apply(const Position&);
+ ScaleFactor apply(const Position&) const;
};
extern void init_bitbases();
-
#endif // !defined(ENDGAME_H_INCLUDED)